Map of Europe
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- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Map of Europe
If anyone (who might care) still hasn't seen EU1 v.02:
It's mostly flat, save the few mountain ranges for kbots, making it work is a pain. And please hover over the cities and countries to see their names in the bottom left tooltip, I spent so long on that.
Awaiting suggestions and comments, thanks.
Edit: for anyone wondering why I made it so flat and low, I struggled with the heightmap for too long and decided I just want amphibs and hovers to have a good time and not ruin their fun :/
It's mostly flat, save the few mountain ranges for kbots, making it work is a pain. And please hover over the cities and countries to see their names in the bottom left tooltip, I spent so long on that.
Awaiting suggestions and comments, thanks.
Edit: for anyone wondering why I made it so flat and low, I struggled with the heightmap for too long and decided I just want amphibs and hovers to have a good time and not ruin their fun :/
Last edited by CarRepairer on 04 Jan 2008, 22:14, edited 1 time in total.
Re: Map of Europe
Metal is probably still imba, i think this is only suitable for a FFA (which is always imba anyway).
But thats mostly how europe maps are played, sooooooo.
But thats mostly how europe maps are played, sooooooo.
Re: Map of Europe
Hey Car, I guess I'll write here too.
I really like the concept and the work you put into it to make it as realistic as possible (satellite maps, ect.).
The coastlines need some love, this can be easily done in carrara by making your seafloor layer (more) altitude dependent, and setting the upper bound right at the current sea level (use the camera tool for quick checks), and adding a new "beach" layer, with fading on the top and bottom right at the water level.
I like the population ~ metal idea, but currently it is skewed to western europe. Here is a bit of calculationz 4 u, following in the precision showed at the terrain mapping:
I'm guessing the map is made for ~12 players, right? Now, we have different tastes in metal density, but lets say 10 m per player on the map is good? that means 120 metal altogether (t1 mex, BA, blablabla) . wikipedia puts europes population at 728 million ppl, so 0.1648 m per million people is needed. Numbers:
I would draw note to ukrain, russia and romania here, they need more M's! (also, the numbers wont add up, cause I used total population but left out really small countries where m<0.5)
-i checked and apparently the european part of russia only has 100 mill, so this is a bit tipped towards russia.
I kinda got sniped by this idea, but hey.
Also, if you render the map at a given resolution and resize to double that resolution, your tiles wont go to waste (and noone will care about a bit of blurring).
Cheers, BaNa
I really like the concept and the work you put into it to make it as realistic as possible (satellite maps, ect.).
The coastlines need some love, this can be easily done in carrara by making your seafloor layer (more) altitude dependent, and setting the upper bound right at the current sea level (use the camera tool for quick checks), and adding a new "beach" layer, with fading on the top and bottom right at the water level.
I like the population ~ metal idea, but currently it is skewed to western europe. Here is a bit of calculationz 4 u, following in the precision showed at the terrain mapping:
I'm guessing the map is made for ~12 players, right? Now, we have different tastes in metal density, but lets say 10 m per player on the map is good? that means 120 metal altogether (t1 mex, BA, blablabla) . wikipedia puts europes population at 728 million ppl, so 0.1648 m per million people is needed. Numbers:
Code: Select all
country population metal required
-Russia 144 978 573 23,89246883
-Germany 83 251 851 13,71990504
-Turkey 67 308 928 11,09251133
-France 60 765 983 10,014234
-United Kingdom 60 587 000 9,9847376
-Italy 59 715 625 9,841135
-Ukraine 48 396 470 7,975738256
-Spain 45 061 274 7,426097955
-Poland 38 625 478 6,365478774
-Romania 22 303 552 3,67562537
-Netherlands 16 491 461 2,717792773
-Greece 10 645 343 1,754352526
-Belarus 10 335 382 1,703270954
-Belgium 10 274 595 1,693253256
-Czech Republic 10 256 760 1,690314048
-Portugal 10 084 245 1,661883576
-Hungary 10 075 034 1,660365603
-Serbia 9 780 000 1,611744
-Sweden 8 876 744 1,462887411
-Austria 8 169 929 1,346404299
-Azerbaijan 7 798 497 1,285192306
-Bulgaria 7 621 337 1,255996338
-Switzerland 7 301 994 1,203368611
-Slovakia 5 422 366 0,893605917
-Denmark 5 368 854 0,884787139
-Finland 5 183 545 0,854248216
-Georgia 4 960 951 0,817564725
-Norway 4 525 116 0,745739117
-Moldova 4 434 547 0,730813346
-Croatia 4 390 751 0,723595765
-Republic of Ireland 4 234 925 0,69791564
-Bosnia and Herzegovina 3 964 388 0,653331142
-Lithuania 3 601 138 0,593467542
-Albania 3 544 841 0,584189797
-i checked and apparently the european part of russia only has 100 mill, so this is a bit tipped towards russia.
I kinda got sniped by this idea, but hey.
Also, if you render the map at a given resolution and resize to double that resolution, your tiles wont go to waste (and noone will care about a bit of blurring).
Cheers, BaNa
Last edited by BaNa on 05 Jan 2008, 02:10, edited 1 time in total.
- CarRepairer
- Cursed Zero-K Developer
- Posts: 3359
- Joined: 07 Nov 2007, 21:48
Re: Map of Europe
Hey thanks for the help.
About the coastline, you are absolutely right, I need to actually add something because it looks weird now. Someone else mentioned the texture is too dark so I'll work on that.
About metal, that is way too tough. For one thing I am going by city (city size and buildup more than population, and you've seen the nightsky rendering I used) and so a large country with most of its population in farms wouldn't apply. Also, I could add more metal to the east by just adding more small cities, but the problem I think is there has to be a distinction between start positions (lower metal) and the race to capture metal-rich land (England, France, Germany) and the best one could do is try to start equidistant from those places with starting (Spain, Scandinavia, Italy/Greece). Getting the metal balanced just right is impossible (as Sak said) so the best I can do is wait over time and see which start positions tend to win or lose more and adjust.
Oh and thanks BaNa for the carrara tips.
About the coastline, you are absolutely right, I need to actually add something because it looks weird now. Someone else mentioned the texture is too dark so I'll work on that.
About metal, that is way too tough. For one thing I am going by city (city size and buildup more than population, and you've seen the nightsky rendering I used) and so a large country with most of its population in farms wouldn't apply. Also, I could add more metal to the east by just adding more small cities, but the problem I think is there has to be a distinction between start positions (lower metal) and the race to capture metal-rich land (England, France, Germany) and the best one could do is try to start equidistant from those places with starting (Spain, Scandinavia, Italy/Greece). Getting the metal balanced just right is impossible (as Sak said) so the best I can do is wait over time and see which start positions tend to win or lose more and adjust.
Oh and thanks BaNa for the carrara tips.
Re: Map of Europe
http://www.citypopulation.de/Poland.html
http://www.citypopulation.de/Ukraine.html
V.
http://www.citypopulation.de/Deutschland-Cities.html
http://www.citypopulation.de/UK-Cities.html
Ukraine has ~5 cities >= 1mill, Germany has ~4. Your lighting map method is nice, but eastern european countries have less money for light pollution than western european countries. Doesn't mean they are rural.
Oh, and fixx start positions pls, because they are needed for an ffa game.
http://www.citypopulation.de/Ukraine.html
V.
http://www.citypopulation.de/Deutschland-Cities.html
http://www.citypopulation.de/UK-Cities.html
Ukraine has ~5 cities >= 1mill, Germany has ~4. Your lighting map method is nice, but eastern european countries have less money for light pollution than western european countries. Doesn't mean they are rural.
Oh, and fixx start positions pls, because they are needed for an ffa game.
Re: Map of Europe
Its really gimped towards britain, IMO. If you have a player start there they prettymuch cant lose, having such great defense and also being right next to france.
Even if nobody starts in britain, it will probably be a rush to see who can take it first, and imo Spain is the second most imba.
Also, the water isnt deep enough, you cant build underwater metal and e storages anywhere on the map.
Even if nobody starts in britain, it will probably be a rush to see who can take it first, and imo Spain is the second most imba.
Also, the water isnt deep enough, you cant build underwater metal and e storages anywhere on the map.
Re: Map of Europe
very educative game now !
better than pharaon or medieval or ww2 fashions
look it !
the england is a country of french empire because i builded a landpass
so look too:only the biggest units can shoot and the little can be builded so deep...very good choise of deep(need boat test too)
and very interesting too with the new weapons tags in 76b1 about water
note :the europa is unbalanced =blame to natural element(or god?) !
better than pharaon or medieval or ww2 fashions
look it !
the england is a country of french empire because i builded a landpass
so look too:only the biggest units can shoot and the little can be builded so deep...very good choise of deep(need boat test too)
and very interesting too with the new weapons tags in 76b1 about water
note :the europa is unbalanced =blame to natural element(or god?) !
Re: Map of Europe
I think we all need to accept that Britian>all in war.
Re: Map of Europe
FixedRelative wrote:I think we all need to accept that Canada>all in war.
Re: Map of Europe
kiki wrote:FixedRelative wrote:I think we all need to accept that Mexico>all in war.
Re: Map of Europe
When did canada ever win a war?
Re: Map of Europe
Uh, newsflash, we made major contributions to WWI and II...and our side wonLordMatt wrote:When did canada ever win a war?
Re: Map of Europe
You guys helped us a little, but when did you win a war without the USA fighting with you.
Re: Map of Europe
We won a few little ones against the US, does that count?
Re: Map of Europe
canadian and nord peoples are peacfull because they are colon on coldlands like nortscotish never invaded !because nobody wish to ICEselfLordMatt wrote:You guys helped us a little, but when did you win a war without the USA fighting with you.
& im sure that live in the cold requierd a lot of carefull for stay in life maybe same as deserticlands =are this people are the elite of humanity and for her go in spaceship or subcity is an improvement and a security(me i prefere run nude in the forest and eat the savages vegetabls)=nosavage land yet in french_EU except the colds and high montains !!
same for ww1 with french/britain/usa...how many diferences if 800000usa soldiers less to count for the batlles???
canada win the war2 at maybe10% french at maybe 1% britain at maybe 20%...russian at maybe 30% usa at 100%-(10+20+30+1)%=39% for usa but is they win alone with 39% ???
german loose at 70%
japan loose at ? 40%
italia loose at ? 10%*
french loose at 5%(win&loose in a war is exceptional isnt?[-5%&1%=-4%!])axis count heavy units...try to think about a war with no allies just usa ...agaisnt AXIS ! v2/a4 + nuke !+!meserchmit/adrado heavy bombers!+!suicide japeneseV1(tnt:1250kg)!
Re: Map of Europe
Peet I think you just got pwnt by emmanuel.
Re: Map of Europe
usa win only a war alone it seems vs herself (3 times?)LordMatt wrote:Peet I think you just got pwnt by emmanuel.
but european union win lot of war (colonials by10' or herself by100')
the only war winner (alone) that i remind is the "ex"yougoslavia vs axis..all antic or medievil is very related and inacurat it seems
usa hav lot of advantag to hav a historical"certified"/documented history(i found 1860 pictures about getysburg battle and his "concentration lagger"