Lua Grass GL4

Lua Grass GL4

Discuss maps & map creation - from concept to execution to the ever elusive release.

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Beherith
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Joined: 26 Oct 2007, 16:21

Lua Grass GL4

Post by Beherith »

Grass can now be nice :)

Animated and placeable (more like only size adjustable for now) ingame:

Requires VAO/VBO/DrawArraysInstanced support in spring_bar_{BAR}104.0.1-1856-g80beb10 and up.

See it in action:

https://www.youtube.com/watch?v=Ghw-SNiHPTo

Image

Thanks to 0 A.D. for the grass blade texture.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Lua Grass GL4

Post by Silentwings »

Please tell me that fleas can now hide in the long grass, this would make the first 2 minutes of 1v1 so much fun...
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Beherith
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Re: Lua Grass GL4

Post by Beherith »

Seeing as you can make the grass as tall as you wish, even AK's could hide.

Count the fleas in the image below:

Image

But more seriously, due to LOD, and best visibility, the grass fades out gradually when zoomed out.

Edit: since this is using engine grassmap, which is synced, one could toggle engine cloaking or visibility with it too.

Edit2: Added pymapconv support for 8 bit grass maps
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very_bad_soldier
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Joined: 20 Feb 2007, 01:10

Re: Lua Grass GL4

Post by very_bad_soldier »

Wow, looks awesome :shock:
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