0.73b1 test release 3

0.73b1 test release 3

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

Moderator: Moderators

Post Reply
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

0.73b1 test release 3

Post by jcnossen »

Some fixes and additions compared to the previous one...

I am particularly interested in knowing if the crash reporter works for most people now. Use .cheat , and then .crash to test.

EDIT:
updated build, now svn revision 2218

[new test release is being uploaded]
Last edited by jcnossen on 28 Sep 2006, 01:03, edited 5 times in total.
imbaczek
Posts: 3629
Joined: 22 Aug 2006, 16:19

Post by imbaczek »

is this the version that can play Linux vs Windows games?
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

no
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

But Linux vs. Linux works now, right?

Thanks for this, btw. I've been needing a new one since yesterday, you're right on time :wink:

I'm going to give it a quick test for the bugs I know about in the previous versions I've used, but even 2097 was a pretty good, stable build.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Uh.... yeah, even XTA is missing resources.tdf. Am I safe just putting in some blank dummy TDFs for whatever it calls for? I know this has been covered before but, you know me...

~~~

To prospective testers: to make this build work, you must dump the contents of \bitmaps from the 1947 build to your Spring\bitmaps directory. Also grab resources, particles, explosion_alias, sensors from same build, put in Spring\gamedata directory. Now open resources.tdf that you just copied, remove the line "test=test2.tga"... now game runs.

Note that this is just my hacky, impatient way of making things work, it probably breaks stuff, slows down your computer, and explodes the universe.

Argh probably has a better method... where are you, argh?
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

XTA works fine for me. Are you aware that the default resource.tdf are now in springcontent.sdz?

BTW Rotating buildings still has bugs, I know, so no need for testing in that area.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

Installed dev release 2 here to a fresh directory, tried to load XTA, says it's missing resources.tdf. I'll try once more just in case.

~~~

Verified, it does not find resources.tdf on a fresh install with no alterations of any kind. The only things I'm not selecting in the installer are AIs and start menu shortcuts.

~~~~

Rotating buildings works almost perfect, the only thing I see wrong with it is the non-rotating baseplates. Aside from that, it looks like it's perfect!
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

NM i fixed it, u can delete this post if u can... Do not install new spring over old spring by accident like i did.
Last edited by Noruas on 12 Sep 2006, 23:16, edited 2 times in total.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

You should be getting an error message of some kind, at least. Sometimes Spring crashes but does not pop up with the error message until you click on it on the taskbar.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Mods should depend on springcontent.sdz, not any of the old files (ie. springbitmaps_061.sdz, springdecals_062.sdz, etc.).

Here trunk works fine with the mods I tried (including XTA), only Xect vs. Mynn was outdated.
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

If anyone else is having the same problem as me, try this file: http://www.unknown-files.net/index.php? ... &dlid=1671
User avatar
KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Tookl too long to post...
User avatar
Peet
Malcontent
Posts: 4383
Joined: 27 Feb 2006, 22:04

Post by Peet »

It wanted particles.tdf when I tried it. I made a blank one, and everything works just fine.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Which files does it have then? And where? (esp. which ones are in base & subdirectories?)

(not on win now so can't check for myself)

More specific: does base/springcontent.sdz exist?
User avatar
Caydr
Omnidouche
Posts: 7179
Joined: 16 Oct 2004, 19:40

Post by Caydr »

base\springcontent.sdz exists, it contains only modinfo.tdf with the following:

Code: Select all

[MOD]
{
	Name=Spring content v1;
	Description=Mods can depend on this archive to get all the spring content;
	ModType=0;

	NumDependencies=1;
	Depend0=bitmaps.sdz;
}
Bitmaps.sdz contains the following:

Code: Select all

[MOD]
{
	Name=Spring Standard data;
	Description=Various bitmaps used by spring;
	ModType=0;

	NumReplaces=3;
	Replace0=springdecals_v062.sdz;
	Replace1=springbitmaps_v061.sdz;
	Replace2=springdecals_v061.sdz;
}
Springdecals v062 does not exist anywhere
Springbitmaps v061 does not exist anywhere
Springdecals v061 does not exist anywhere


My fix file basically just contains all these.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

Somehow you have a different installer then, my springcontent.sdz contains resources.tdf :)
User avatar
Noruas
XTA Developer
Posts: 1269
Joined: 24 Feb 2005, 02:58

Post by Noruas »

Spring, takes a very ... long time to load 3.35 gigs of maps, unlike earlier versions, so if u have lots of maps, it may take 5 to 10 minutes, to look at the maps, and the resource.tdf isnt here.
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

it has to create archivecache.txt again, so it will open all archives and look inside. Just a one time thing.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

springcontent.sdz
bitmaps.sdz

Dont grab more then you need please, makes bug reports etc. less valuable.

E: caydr, looks like you got old (ie. 0.72) springcontent.sdz (maybe) & bitmaps.sdz (pretty sure).
User avatar
jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

which makes me think you have the 0.72 exe too, or some older test release thing...
Post Reply

Return to “Engine”