0.73b1 test release 3
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0.73b1 test release 3
Some fixes and additions compared to the previous one...
I am particularly interested in knowing if the crash reporter works for most people now. Use .cheat , and then .crash to test.
EDIT:
updated build, now svn revision 2218
[new test release is being uploaded]
I am particularly interested in knowing if the crash reporter works for most people now. Use .cheat , and then .crash to test.
EDIT:
updated build, now svn revision 2218
[new test release is being uploaded]
Last edited by jcnossen on 28 Sep 2006, 01:03, edited 5 times in total.
Uh.... yeah, even XTA is missing resources.tdf. Am I safe just putting in some blank dummy TDFs for whatever it calls for? I know this has been covered before but, you know me...
~~~
To prospective testers: to make this build work, you must dump the contents of \bitmaps from the 1947 build to your Spring\bitmaps directory. Also grab resources, particles, explosion_alias, sensors from same build, put in Spring\gamedata directory. Now open resources.tdf that you just copied, remove the line "test=test2.tga"... now game runs.
Note that this is just my hacky, impatient way of making things work, it probably breaks stuff, slows down your computer, and explodes the universe.
Argh probably has a better method... where are you, argh?
~~~
To prospective testers: to make this build work, you must dump the contents of \bitmaps from the 1947 build to your Spring\bitmaps directory. Also grab resources, particles, explosion_alias, sensors from same build, put in Spring\gamedata directory. Now open resources.tdf that you just copied, remove the line "test=test2.tga"... now game runs.
Note that this is just my hacky, impatient way of making things work, it probably breaks stuff, slows down your computer, and explodes the universe.
Argh probably has a better method... where are you, argh?
Installed dev release 2 here to a fresh directory, tried to load XTA, says it's missing resources.tdf. I'll try once more just in case.
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Verified, it does not find resources.tdf on a fresh install with no alterations of any kind. The only things I'm not selecting in the installer are AIs and start menu shortcuts.
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Rotating buildings works almost perfect, the only thing I see wrong with it is the non-rotating baseplates. Aside from that, it looks like it's perfect!
~~~
Verified, it does not find resources.tdf on a fresh install with no alterations of any kind. The only things I'm not selecting in the installer are AIs and start menu shortcuts.
~~~~
Rotating buildings works almost perfect, the only thing I see wrong with it is the non-rotating baseplates. Aside from that, it looks like it's perfect!
If anyone else is having the same problem as me, try this file: http://www.unknown-files.net/index.php? ... &dlid=1671
base\springcontent.sdz exists, it contains only modinfo.tdf with the following:
Bitmaps.sdz contains the following:
Springdecals v062 does not exist anywhere
Springbitmaps v061 does not exist anywhere
Springdecals v061 does not exist anywhere
My fix file basically just contains all these.
Code: Select all
[MOD]
{
Name=Spring content v1;
Description=Mods can depend on this archive to get all the spring content;
ModType=0;
NumDependencies=1;
Depend0=bitmaps.sdz;
}
Code: Select all
[MOD]
{
Name=Spring Standard data;
Description=Various bitmaps used by spring;
ModType=0;
NumReplaces=3;
Replace0=springdecals_v062.sdz;
Replace1=springbitmaps_v061.sdz;
Replace2=springdecals_v061.sdz;
}
Springbitmaps v061 does not exist anywhere
Springdecals v061 does not exist anywhere
My fix file basically just contains all these.
springcontent.sdz
bitmaps.sdz
Dont grab more then you need please, makes bug reports etc. less valuable.
E: caydr, looks like you got old (ie. 0.72) springcontent.sdz (maybe) & bitmaps.sdz (pretty sure).
bitmaps.sdz
Dont grab more then you need please, makes bug reports etc. less valuable.
E: caydr, looks like you got old (ie. 0.72) springcontent.sdz (maybe) & bitmaps.sdz (pretty sure).