Why was the stretching returned to the loading screen?

Why was the stretching returned to the loading screen?

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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Why was the stretching returned to the loading screen?

Post by smoth » 07 Sep 2010, 06:03

I just tested 0.82.3-232-g79d50f6 to see kloot's fix for the snaking(Thanks kloot it works) and I saw that loading screens are now stretching again :(.

This is bad because not all screens are at the same aspect ratio so stuff will get distorted in the loading screen(really ugly imo).

Another thing is the new loading text indicating what stage it is at is nice I really like it but can it be shifted to the absolute left so it isn't blocking the loading screen?
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zerver
Spring Developer
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Joined: 16 Dec 2006, 20:59

Re: Why was the stretching returned to the loading screen?

Post by zerver » 07 Sep 2010, 13:34

Maybe some option for this? Black borders are also ugly imo.
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Jazcash
Posts: 5302
Joined: 08 Dec 2007, 17:39

Re: Why was the stretching returned to the loading screen?

Post by Jazcash » 07 Sep 2010, 13:43

I fought a battle to get loadscreens not to stretch, now they're back? I didn't notice cause I only really play BA with my own loadscreens designed for my res :P

Would be nice to get more options for loadscreens though. Something like a % progress bar would be nice as an option.
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slogic
AI Developer
Posts: 626
Joined: 17 Mar 2008, 19:03

Re: Why was the stretching returned to the loading screen?

Post by slogic » 07 Sep 2010, 17:45

For non-stretched images text reading was ugly on edge between black stripe and image. Democratic way is to add an option for stretching.
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smoth
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Joined: 13 Jan 2005, 00:46

Re: Why was the stretching returned to the loading screen?

Post by smoth » 07 Sep 2010, 17:48

jaz it isn't in the current build, it is in the dev build.

apparently people hated the black borders so possibly an optional tag as hoi said will be the best option.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: Why was the stretching returned to the loading screen?

Post by FLOZi » 08 Sep 2010, 01:18

If I'm right, and, frankly, I'm pretty drunk so I may well not be :regret: , the new loadscreens are part of jk's design of allowing lua to control of loadscreens, so all this (and much more!) will be customisable in the long run.
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kremmy
Posts: 26
Joined: 12 Jun 2010, 00:15

Re: Why was the stretching returned to the loading screen?

Post by kremmy » 08 Sep 2010, 18:25

The black borders were absolutely hideous. The loading screens, not being scaled and not matching the screen resolution in full screen, were placed haphazardly around the screen, leaving uneven borders and just weird aesthetics overall. In other words, it looked like crap. It's like the heatmapping thing - set it and forget it, then in practice it's all weird and wrong because honest testing didn't happen.
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Sheekel
Posts: 1390
Joined: 19 Apr 2005, 19:23

Re: Why was the stretching returned to the loading screen?

Post by Sheekel » 09 Sep 2010, 00:49

offtopic, but maybe this can also be intended to fix the ugly loading progress updates that blocked all the fancy loading screens with ugly enormous text about "PATHERFINDINGS 42/9001"
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manolo_
Posts: 1370
Joined: 01 Jul 2008, 00:08

Re: Why was the stretching returned to the loading screen?

Post by manolo_ » 09 Sep 2010, 14:14

how about a small progress bar? gives the crashlog infos if the game crashes while loading at a certain point ?
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smoth
Posts: 22298
Joined: 13 Jan 2005, 00:46

Re: Why was the stretching returned to the loading screen?

Post by smoth » 09 Sep 2010, 17:17

guys do read the minutes thread.
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