Testing Notes from June 27th 2007 - Page 2

Testing Notes from June 27th 2007

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

This build is very, very unstable with my game (which has been darn-near rock-solid-stable for months now).

I have seen bugs related to weapons deployed by a Unit during spawn, and I have seen bugs related to what appears to be several problems with Spring not handling missing content (in this case, we're talking about "missing" 3DO texture references), among other things.

I'll try to fix the missing-content stuff (it's trivial crap on 3DOs I reworked a little in UpSpring, and can just as easily convert to S3O, they're getting replaced soon, meh) and see how much of this is being caused by this bug.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

CA bugs :x

Post by jK »

sorry,

most of the posted errors, which caused crashes were CA bugs (bugged luaRule scripts) :oops:

so don't blame the devs for those

and yeah the bugs are fixed in r279.

Remaining spring bugs:
*camera (already solved, but not commited)
*desyncs
*too much timers
*replays
*some texture bugs
MelTraX
Posts: 470
Joined: 02 Jan 2007, 16:18

Post by MelTraX »

trepan also already removed the "To many timers" if I understood him correctly..
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Replays are fixed now.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

Tobi wrote:Hung when I hit CTRL-1 to assign a group
Went to 100% CPU load, memory footprint constantly increasing, no reactions
I killed it with the task manager
Hunted down this one FYI, will fix tomorrow or so.
vraa
Posts: 79
Joined: 21 Jun 2007, 03:47

Post by vraa »

I am elated that we are getting responses even this late after the games we played.

I hope that next Wednesday will be even better!
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Tobi wrote:
Tobi wrote:Hung when I hit CTRL-1 to assign a group
Went to 100% CPU load, memory footprint constantly increasing, no reactions
I killed it with the task manager
Hunted down this one FYI, will fix tomorrow or so.
Cool, thanks.
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