Targeting facility?

Targeting facility?

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the-middleman
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Targeting facility?

Post by the-middleman »

What does it do? I have no clue.
imbaczek
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Post by imbaczek »

makes the radar dots wobble less... and that's all.
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FLOZi
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Post by FLOZi »

Actually it also increases the accuracy of seismic detectors
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Neddie
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Post by Neddie »

FLOZi wrote:Actually it also increases the accuracy of seismic detectors
Woah... through the same methods as radar blips?
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FLOZi
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Post by FLOZi »

neddiedrow wrote:
FLOZi wrote:Actually it also increases the accuracy of seismic detectors
Woah... through the same methods as radar blips?
Yes. Atleast it did the last time I looked at that piece of code.
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the-middleman
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Post by the-middleman »

And wth are seismic detectors?
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KDR_11k
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Post by KDR_11k »

Things with seismic detection. Never seen them? They cause those red circles on the ground when enemies move nearby.
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the-middleman
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Post by the-middleman »

er...no? Which mod is that?
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KDR_11k
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Post by KDR_11k »

AFAIK quite a few. In AA/BA they have the confusing name "intrusion countermeasure".
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Complicated
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Post by Complicated »

KDR_11k wrote:AFAIK quite a few. In AA/BA they have the confusing name "intrusion countermeasure".
That's to detect cloaked or jammed units in a small area
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KDR_11k
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Post by KDR_11k »

It's still just a seismic sensor, those things detect all movement, no matter if radar/LOS can pick it up.
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Linebacker
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Post by Linebacker »

Seismic waves are returned from the vibrations of the ground. So your radars can't see them, but since heavy metal moves above the surface you can kind of "hear" them. Usually they are to detect abrasions in the earth's crust. :o
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Tired
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Post by Tired »

The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
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Neddie
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Post by Neddie »

Only normal units are useless in Tired Annihilation!
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Drone_Fragger
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Post by Drone_Fragger »

Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.
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Mr.Frumious
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Post by Mr.Frumious »

Drone_Fragger wrote:
Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.
Problem was that Caydr wasn't so good at achieving that goal on the Spring engine... and then the BA guys picked one random version that Caydr did and said "we'll polish this one". So even though some units are underpowered or overpowered, or otherwise having an unexpected effect on the game-play, they kept them as-is in BA because they think that it's "balance".

For example, the across-the-board boost to vehicles' speed and armour, suddenly transforming AA from porcer's paradise into rush-madness.
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Drone_Fragger
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Post by Drone_Fragger »

Mr.Frumious wrote:
Drone_Fragger wrote:
Tired wrote:The reason that you've never heard of them is that in AA/BA they cost too much and their range is such as to make them absolutely useless. Then again, well over half of BA's units aren't truly worth building and don't fit well within the scheme of the game ever when built.

Come play Tired Annihilation and see all kindsa weird units that've always been there and always been useless before. ~~
The whole point of AA was to make all units useful. That's why so many got cut, nerfed, whatever you want to call it. Too many mods out for OTA at the time were just units for the sake of units, with randomly priced units with random strnegthts and weaknesses.
Problem was that Caydr wasn't so good at achieving that goal on the Spring engine... and then the BA guys picked one random version that Caydr did and said "we'll polish this one". So even though some units are underpowered or overpowered, or otherwise having an unexpected effect on the game-play, they kept them as-is in BA because they think that it's "balance".

For example, the across-the-board boost to vehicles' speed and armour, suddenly transforming AA from porcer's paradise into rush-madness.
some things he did were good, others were a bit silly. But mainly, on the whole, in general, most of the time the changes were good but had too many people screaming "ZOMG OMG NERF YOU CAN'T DO THIS I AM OUTRAGED" (like that time I suggested perhaps Arm T3 artillery shouldn't be accurate aginst fast moving targets while it's moving. Gosh did that get me flamed)
manored
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Post by manored »

There is no unit more underestimated than this one in BA (the targentting facility). 5 of it are enough to give BBs 100% of accuracy... (Unleash he misses due to height diference in terrain but that happens to all weapons) and it also increases the accuracy of many other units making it absolutely rock! :)

Strangely, I very rarely see anyone but me using it...
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KDR_11k
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Post by KDR_11k »

They don't (or at least shouldn't) affect weapon accuracy, only radar accuracy.
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hunterw
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Post by hunterw »

KDR_11k wrote:They don't (or at least shouldn't) affect weapon accuracy, only radar accuracy.
ya

2 targ facilities and you're pretty much set
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