Serious pathing problems, clumping, units not obeying orders

Serious pathing problems, clumping, units not obeying orders

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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Serious pathing problems, clumping, units not obeying orders

Post by jK » 09 May 2015, 15:39

they clump up -> checked!
they run in lines -> checked!
"they are in the rocks!" -> checked!
you have to count them afterwards -> checked!
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hokomoko
Spring Developer
Posts: 581
Joined: 02 Jun 2014, 00:46

Re: Serious pathing problems, clumping, units not obeying orders

Post by hokomoko » 09 May 2015, 15:50

I've also noticed some serious collision problems of multiple units occupying same space.
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Kloot
Spring Developer
Posts: 1865
Joined: 08 Oct 2006, 16:58

Re: Serious pathing problems, clumping, units not obeying orders

Post by Kloot » 09 May 2015, 21:44

Not pathing, just catastrophically bad unit AI.
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code_man
Posts: 260
Joined: 19 Jan 2014, 13:10

Re: Serious pathing problems, clumping, units not obeying orders

Post by code_man » 11 May 2015, 21:49

Hopping on the bandwaggon.

I use collada for my models and defined colvols in the unitdefs, things seem fine with /debugcolvol but is that that or is the engine borked so they clump like shit.
The models are also bigger than of most spring games, so i suspect that BA and such might have similar problems but it not much noticable due to smaller units.
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