One must be interessted in making video games but not interessted enought to make your own game from scratch.
Big advantage with spring seems to be that you do not need to program very much, just model a bit, edit some numbers and the first tank is driving around. Compared to copypasting tutorials until you get a moving circle it is an easy start.
Perfect for casual hobby projects but for professionals that is irrelevant.
Well people frequently say some things are impossible just because nobody has done it yet.eh there is no point in debating what has and has not been done in engine.
For example melee, I am sure the melee units of zK, KP & Cursed are not the best spring can do. It just the same old "invisible weapon+animation" way that is done since years.
Those games have just 2,3 melee units, it works good enough, why make some overkill complex thing?
Does not mean "real melee" or whatever is not feasible to make, there was just no interesst.
mapping:
Thousands of user-created maps show that this is the most accessible form of making spring stuff.
In some games you are stuck with whatever editor it brings.
In spring you can use your favorite terrain/graphic editing software. If some maps look bad it is more a problem of "how do i photoshop and terragen", not so much fault of spring/its tools.
Think people making small projects would get a large boost if it was easier to actually play them. For example Spring Tanks is supereasy and casual to play, but first player must manage to get ingame.