Non-Spring Random WIP - Page 12

Non-Spring Random WIP

Post just about everything that isn't directly related to Spring here!

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scifi
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Random WIP 2014+

Post by scifi » 09 Jul 2014, 17:39

I finaly got around to implement from scratch a hex editor within unity, im happy with it. :regret:
using odd-r coordinate sistem (dont care to use axial coordinates yet xD)

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However im runing out on ideas about making good looking Hexagonal style terrains. Anyone?, what i was thinking on was making several hexagonal versions like:
1 side is distorted rock, and 5 flat sides
2 distorted rock sides 4 flat sides etc...
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PicassoCT
Journeywar Developer & Mapper
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Re: Non-Spring Random WIP

Post by PicassoCT » 09 Jul 2014, 22:57

at least you did not do the usuall hightech deathstar thing..

you could make glas bottle like things connected by pipes..
or things made from pure energy, basically energyshields in exotic shapes..
or insect larva piled together to form high towers
or ancient statues standing together, half torrn apart by time
or spaceships in a wrecked spaceport..
or frozzen over waterdeposits..
or you could make it a city..
or im out of ideas.. sorry..

or lava, still molten spilling out, the pressured up crust barely stable
or machinery still moving (pistons)
or treetops
or sand, glued together by strange alienstuff..
or im again out.. man im getting told
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 10 Jul 2014, 00:52

crystals, treetops, castle towers, goblets filled with wine, pieces of a glacier, closed fists made of ancient stone..
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 11 Jul 2014, 18:19

Thanks!, next ill go for a more Foresty/oldRuins set which has a lot more detail.

Ok here is a navmesh overview of the scene, with a lot of graphical glitches fixed. A bit more contrast to the sides as well.

Those ramps took me ages to make, im glad with my editor placing these will be more easy.

Image
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Karl
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Re: Non-Spring Random WIP

Post by Karl » 22 Jul 2014, 14:51

out of curiosity,

does unity engine supports model instancing?
your map look like it could profit from it
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 24 Jul 2014, 16:54

Karl wrote:out of curiosity,

does unity engine supports model instancing?
your map look like it could profit from it
Yeah it does.
I made an editor inside of unity just to avoid placing objects by hand.

Just the editor itself i think i could monetize alone, it has features like tile rotation grid size and its all serialized and connected to a matrix that stores these tiles for easy acess. Can even use my grid for pathfinding.

And it all changes realtime within the editor itself.

But im making a game not an editor xD.
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The idea is simple really, its a tower defence game, you control a character with WASD, you have jump commands.

And the towers and minions belong to 3 categories FIRE/NATURE/WATER each one doing specific things in terms of damage and also things like slows and status effects.

Also 3d Menus:
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And some 3d crytals/towers:
Image
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 25 Jul 2014, 01:50

neat idea and all as far as visuals.
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 26 Jul 2014, 14:05

smoth wrote:neat idea and all as far as visuals.
Thanks, still a lot needs to be done.
I wish i would have done this in spring, but for non rts games unity provides a faster way of doing things.

Plus im getting the help of another person thats joining me in developing this, and hes more familiar with unity than spring.

an editor update:
Image
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 26 Jul 2014, 19:35

Eh, spring has a lot of issues esp when it comes to visuals. You are making the right choice.
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PicassoCT
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Re: Non-Spring Random WIP

Post by PicassoCT » 27 Jul 2014, 11:32

Agreed. Spring has to many asteroids. Bloody dangerous living here. Devs only gonna do something, when we dinousour.

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I asked them for a pony several times. Never got a rippley.
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skyboxxy.jpg
(335.1 KiB) Not downloaded yet
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SinbadEV
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Re: Non-Spring Random WIP

Post by SinbadEV » 03 Aug 2014, 04:51

Quoting Myself From Posting This on G+: I had the day to myself and last night decided I needed to make a game... I wanted to make a puzzle game that wasn't like other puzzle games so I thought about all the things I've seen in puzzle games and came up with an idea that didn't have those things.

This is an early "I need to make this work well enough to say it's a game before I stop coding" version and the scoring and 'challenge' isn't really there... top left is your timer, top right is your score, bottom right tells you why you lost... basic gameplay is that you click on the periphery to "push" a block onto the field... if you are unable to do so the largest shape in the way is crushed and you get points.

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ShapeBreak_Prototype_2.PNG
(4.19 KiB) Downloaded 1 time
NOTE: While I Can't Imagine This "Harming" Your Computer You Might Need To Exit Your Browser If It Get's Stuck In a Loop!

http://bd-beta.ld.systemterminal.com/Sh ... ntro.html
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 14 Aug 2014, 17:09

;( firefox user here, ill try getting chrome to try it out.

Updates!

Perlin Noise love!
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Minions!
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Pure hex map
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 20 Aug 2014, 09:23

My typical rough concept
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My model.
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scifi
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Re: Non-Spring Random WIP

Post by scifi » 20 Aug 2014, 11:23

Quite cool, i enjoy a lot the wrapped cloth on the legs, the sword looks great, only thing id say for a curved sword a curved Scabbard more similar to the shape of the sword can look a bit better.

The torso and arms are the weakest parts imo., i just feel with that much vertices you can make it more organic, or if you like the overall shape reduce some edge loops. :wink:

But i think the arms connecting with the torso is the main issue.

And theres my unexperienced art opinion in a nut shell!
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Google_Frog
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Re: Non-Spring Random WIP

Post by Google_Frog » 20 Aug 2014, 15:16

I am impressed by the look of the baggy pants with the low triangle count.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 20 Aug 2014, 18:05

Oh hey guys, thanks for the positive feedback. I have not done an organic model for some time. So I am not really sure about what I am doing.

The idea for the sword was it's the rogue's multi-tool. Prybar, dinner untensil , stabby thing, etc. Wanted to make it look primitive and cheap. It's also upside-down. in it's scabard. Most of the time you would keep a blade like that where the blade points down. I thought about giving the rogue a curved scabbard, then I realized it is cooler that his scabard is mismatched. I almost gave the rogue a scimitar but then realized a big sword would get in the way and this character prefers to avoid combat.

This is what is currently under the clothes:
Image

I am still working out how rpgs do the whole stitching gear thing. so I needed some clothes on the model. I am also not really sure about the whole mesh deformations and bones. before the shoulders were not split enough so hopefully today I can re-rig the thing and it'll work out.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 21 Aug 2014, 23:41

Image
AAAAAAAAAAAAAAAND textured.

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Because her face looked fat. Ignore the off colored head, it is because I have tinted verts.
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PicassoCT
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Re: Non-Spring Random WIP

Post by PicassoCT » 22 Aug 2014, 10:34

HiQ as always.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 02 Sep 2014, 20:29

Image

Have a few minor issues with the model rigging but I am not terribly worried about em.
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smoth
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Re: Non-Spring Random WIP

Post by smoth » 02 Oct 2014, 09:09

Been working on proportions and the face really bothered me. I didn't want to resort to texture swapping..

I hope going down this rabbit hole will not end in tears



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Hopefully I can finish off my update to feature-placer soonish.
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