Karl wrote:out of curiosity,
does unity engine supports model instancing?
your map look like it could profit from it
Yeah it does.
I made an editor inside of unity just to avoid placing objects by hand.
Just the editor itself i think i could monetize alone, it has features like tile rotation grid size and its all serialized and connected to a matrix that stores these tiles for easy acess. Can even use my grid for pathfinding.
And it all changes realtime within the editor itself.
But im making a game not an editor xD.
The idea is simple really, its a tower defence game, you control a character with WASD, you have jump commands.
And the towers and minions belong to 3 categories FIRE/NATURE/WATER each one doing specific things in terms of damage and also things like slows and status effects.
Also 3d Menus:
And some 3d crytals/towers:
