AF wrote:Whats stopping it at the moment? I can imagine the mouse bindings may be an issue, but otherwise its all lua codable?
Lua can read mouse and keyboard input, lua can draw geometry with OpenGL, so yes, every kind of game is Lua codable in Spring. It's just a small matter of coding a game engine in Lua.
AF wrote:I can imagine the mouse bindings may be an issue
What do you imagine? I get event when a mouse button is pressed and released, I can read button state and mouse position at any moment, so what's the issue?