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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

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Post by Argh » 25 Apr 2009, 10:13

http://crazymonkeygames.com/Visible.html

Cool, if rough, Flash game design. Most fun I've had with a pure platformer in quite awhile. I won't say how many deaths I had, it's sad, but let's say "over 200" and leave it at that.
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Vabor
Posts: 104
Joined: 15 Feb 2009, 20:57

Re: Visible

Post by Vabor » 25 Apr 2009, 17:58

Nice idea, but I refuse to play it because of some jumps that require perfect timing, and since this is not a fuck you game, meaning that the point is not for you to die over and over again, I do not enjoy it. I hope they make an easier version of something. I got past the tutorial, but thats about it.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Visible

Post by PicassoCT » 25 Apr 2009, 19:08

Nice Idea, wrecked by GameDesigners taking themselves for the normal Player and overdoing the difficulty, disencluding the rewind back in time function, making it a frustrationcrater like most plattformers outside of nintendo
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Re: Visible

Post by Argh » 25 Apr 2009, 20:05

I agree with all of that. Character needs slightly slower gravitation, and much better collision detection. It gets really, really, really hard on the last three levels :-)
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Visible

Post by PicassoCT » 25 Apr 2009, 20:21

But the Idea is great, it really forces you into thinking twice, before you start the jumpsequenze, memorizing the belower part, planing the moves
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Spawn_Retard
Posts: 1248
Joined: 21 Dec 2006, 14:36

Re: Visible

Post by Spawn_Retard » 25 Apr 2009, 22:27

Hmm, not the best game i've ever played lol.
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Re: Visible

Post by KDR_11k » 26 Apr 2009, 08:46

Meh, I've got Chronos Twins for the DS for a tenner yesterday which does the same thing (okay, the lower screen isn't mirrored vertically...) except it's more fun.
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zwzsg
Kernel Panic Co-Developer
Posts: 7017
Joined: 16 Nov 2004, 13:08

Re: Visible

Post by zwzsg » 26 Apr 2009, 17:20

Argh wrote:Cool, if rough, Flash game design. Most fun I've had with a pure platformer in quite awhile. I won't say how many deaths I had, it's sad, but let's say "over 200" and leave it at that.
Games shouldn't be about hiding elements and making it as confusing and painful to play as possible.

For a platform game in flash that is pleasant to play, I suggest fancy pants 2 instead.
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: Visible

Post by smoth » 26 Apr 2009, 17:52

icy tower is the best platformer I have ever played.
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Jish
Posts: 49
Joined: 20 Apr 2009, 17:24

Re: Visible

Post by Jish » 26 Apr 2009, 19:16

I got bored of this game after the second level
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Panda
Posts: 2042
Joined: 22 Jun 2006, 00:20

Re: Visible

Post by Panda » 26 Apr 2009, 22:18

On one of the few times I managed to stay up very late, I played Icy Tower (Lol. I'm a nerd.). I thought that game was great!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10239
Joined: 24 Jan 2006, 21:12

Re: Visible

Post by PicassoCT » 27 Apr 2009, 13:14

Okay, okay, double praise, ultra-praise, monsterpraise, i will try that icytowers..
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