Overlord - Page 2

Overlord

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El Idiot
Posts: 147
Joined: 01 Feb 2007, 00:58

Re: Overlord

Post by El Idiot »

*cough*dungeonkeeperrip*cough*
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Snipawolf
Posts: 4357
Joined: 12 Dec 2005, 01:49

Re: Overlord

Post by Snipawolf »

Actually, it sounds a bit like a Sacrifice rip.

Edit : Or, after reading a bit more, kinda like a fusion between Sacrifice and Pikmin.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10378
Joined: 24 Jan 2006, 21:12

Re: Overlord

Post by PicassoCT »

Let´s make a Mod of it and take it into modern Times. The Overlord is replaced by a Dev, the Imps by OS-Supporters, and we steal, rip and burn down the Industry.. ;)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Overlord

Post by manored »

PicassoCT wrote:Let´s make a Mod of it and take it into modern Times. The Overlord is replaced by a Dev, the Imps by OS-Supporters, and we steal, rip and burn down the Industry.. ;)
:)
And who is gonna be the minion master?
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Hoi
Posts: 2917
Joined: 13 May 2008, 16:51

Re: Overlord

Post by Hoi »

Me, ofcource, what did you think?
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rattle
Damned Developer
Posts: 8278
Joined: 01 Jun 2006, 13:15

Re: Overlord

Post by rattle »

i has thinked of porn
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PicassoCT
Journeywar Developer & Mapper
Posts: 10378
Joined: 24 Jan 2006, 21:12

Re: Overlord

Post by PicassoCT »

How about Time Travelling De Lorean DMC-12 as Scouting Unit? Oh, the Pronzthoughts of Rattle derailed me.. sorry. BUt a Pronzmod for Overlord... inneed a good Idea ;)
manored
Posts: 3179
Joined: 15 Nov 2006, 00:37

Re: Overlord

Post by manored »

Except that you dont have to scout anything in this game, you cant give orders beyond your line of sight :)
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