Supcom Expansion
Moderator: Moderators
Uh, the whole hitpoints and damage deal is a very abstract damage system, adding different "damage bonuses" makes sense to simulate armor types and infantry taking cover/dodging etc. It's good when done right I think. Personally I think clearly defined armor/damage types tend to feel better and make more sense then individual modifiers. Like anti tank soldiers being more resistant then other soldiers is individual modifiers = bad. But tanks not taking as much damage from for example low calibre weapons etc makes sense.Sleksa wrote:yes but its not because of retarded special damages.
"why does the tank do 1-2 damage against riflemen?"
"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"
instead of:
"why does the riot tank own the flashes?"
"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"
i'd rather have more of the latter please
AA/BA has loads of special damages. Why does defense stop a com? Why do snipers kill krogs? Why does a nuke not one-shot a com? Why do fighters do so little damage to ground targets? Why do ships take double damage from stationary plasma guns? People just don't notice them.Sleksa wrote:yes but its not because of retarded special damages.
"why does the tank do 1-2 damage against riflemen?"
"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"
instead of:
"why does the riot tank own the flashes?"
"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"
i'd rather have more of the latter please
Kdr111:
you know what i mean.
and the special damages are not just the only thing that separates the games. the size of the maps, the zoom-out(which ota didnt have T.T) and the insane scale of battles.
hundreds of flash against hundreds of gators and sumos and mavs and snipers battling it out in a no-mans-land filled with grey wrecks while bertha shells are being shot above them to some high-priority targets, forgotten cons/scouts go on in their long-forgotten patrol routes in the middle of the wrecks and constructors build turrets behind a krog wreck with core cans being on stand-by in the other side.
VS
3 infantry squads shooting a tank from a house yay.
zpock:
that still doesnt explain why a open infantryman takes nearly no damage from a direct hit of a railgun unless,
the riflemen have magic powers that create force fields and the mammoth tank uses chakra-infused-arrows and is really a gundam mech from fantasy-future where knights are slain by cars that wield mana-swords and bees control the hive-mind which is really earth and the earth is controlling all the humans.
you know what i mean.
and the special damages are not just the only thing that separates the games. the size of the maps, the zoom-out(which ota didnt have T.T) and the insane scale of battles.
hundreds of flash against hundreds of gators and sumos and mavs and snipers battling it out in a no-mans-land filled with grey wrecks while bertha shells are being shot above them to some high-priority targets, forgotten cons/scouts go on in their long-forgotten patrol routes in the middle of the wrecks and constructors build turrets behind a krog wreck with core cans being on stand-by in the other side.
VS
3 infantry squads shooting a tank from a house yay.
zpock:
that still doesnt explain why a open infantryman takes nearly no damage from a direct hit of a railgun unless,
the riflemen have magic powers that create force fields and the mammoth tank uses chakra-infused-arrows and is really a gundam mech from fantasy-future where knights are slain by cars that wield mana-swords and bees control the hive-mind which is really earth and the earth is controlling all the humans.