Supcom Expansion - Page 8

Supcom Expansion

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Zoombie
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Joined: 15 Mar 2005, 07:08

Post by Zoombie »

Pishaw.
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Zpock
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Joined: 16 Sep 2004, 23:20

Post by Zpock »

Sleksa wrote:yes but its not because of retarded special damages.

"why does the tank do 1-2 damage against riflemen?"

"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"


instead of:


"why does the riot tank own the flashes?"

"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"




i'd rather have more of the latter please
Uh, the whole hitpoints and damage deal is a very abstract damage system, adding different "damage bonuses" makes sense to simulate armor types and infantry taking cover/dodging etc. It's good when done right I think. Personally I think clearly defined armor/damage types tend to feel better and make more sense then individual modifiers. Like anti tank soldiers being more resistant then other soldiers is individual modifiers = bad. But tanks not taking as much damage from for example low calibre weapons etc makes sense.
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Comp1337
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Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

BlackLiger wrote:THIS IS NOT MADNESS! THIS IS SPRIIIIIIIIIIIIIIIIIINGGGGGGGG!
Die
Like rihgt now
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KDR_11k
Game Developer
Posts: 8293
Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Sleksa wrote:yes but its not because of retarded special damages.

"why does the tank do 1-2 damage against riflemen?"

"well its because anti-tank-infantry counter tanks, and we dont want tanks to kill the anti-tank soldiers dont we?"


instead of:


"why does the riot tank own the flashes?"

"well its because the riot tank makes a huge blast that throws the flashes back, making them crash into the swarming flash behind them, creating a chain reaction"




i'd rather have more of the latter please
AA/BA has loads of special damages. Why does defense stop a com? Why do snipers kill krogs? Why does a nuke not one-shot a com? Why do fighters do so little damage to ground targets? Why do ships take double damage from stationary plasma guns? People just don't notice them.
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Sleksa
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Joined: 04 Feb 2006, 20:58

Post by Sleksa »

Kdr111:

you know what i mean.

and the special damages are not just the only thing that separates the games. the size of the maps, the zoom-out(which ota didnt have T.T) and the insane scale of battles.

hundreds of flash against hundreds of gators and sumos and mavs and snipers battling it out in a no-mans-land filled with grey wrecks while bertha shells are being shot above them to some high-priority targets, forgotten cons/scouts go on in their long-forgotten patrol routes in the middle of the wrecks and constructors build turrets behind a krog wreck with core cans being on stand-by in the other side.

VS

3 infantry squads shooting a tank from a house yay.

zpock:

that still doesnt explain why a open infantryman takes nearly no damage from a direct hit of a railgun unless,

the riflemen have magic powers that create force fields and the mammoth tank uses chakra-infused-arrows and is really a gundam mech from fantasy-future where knights are slain by cars that wield mana-swords and bees control the hive-mind which is really earth and the earth is controlling all the humans.
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Day
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Joined: 28 Mar 2006, 17:16

Post by Day »

special damages in BA/AA arent game dominating like in C&C3
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KDR_11k
Game Developer
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Joined: 25 Jun 2006, 08:44

Post by KDR_11k »

Sleksa wrote:that still doesnt explain why a open infantryman takes nearly no damage from a direct hit of a railgun unless
Who says he's really out in the open? C&C isn't a simulation so you don't see effects like that.
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Comp1337
Posts: 2434
Joined: 12 Oct 2005, 17:32

Post by Comp1337 »

Afaik a direct railgun hit will kill any infantryman in cnc3
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