Spring on mobile

Spring on mobile

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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shooter98
Posts: 12
Joined: 06 Jul 2011, 11:21

Spring on mobile

Post by shooter98 »

Would be Uberawesome trough I know this is not happening. :( But, u can root your android to install Linux and then play spring(going to try that) 8) . Anyways think what u would do with spring on your phone.(sorry if I post wrong)
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Re: Spring on mobile

Post by AF »

Think it through for a moment and imagine actually using spring on your phone
dansan
Server Owner & Developer
Posts: 1203
Joined: 29 May 2010, 23:40

Re: Spring on mobile

Post by dansan »

Your mobil must have a uberCPU...

But you can play spring via VNC :mrgreen:
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BrainDamage
Lobby Developer
Posts: 1164
Joined: 25 Sep 2006, 13:56

Re: Spring on mobile

Post by BrainDamage »

even if you'll get it to run, arm won't sync with x86
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KaiserJ
Community Representative
Posts: 3113
Joined: 08 Sep 2008, 22:59

Re: Spring on mobile

Post by KaiserJ »

i imagine myself doing a perma-ragequit... throw the phone into the toilet, out the window etc
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Jools
XTA Developer
Posts: 2814
Joined: 23 Feb 2009, 16:29

Re: Spring on mobile

Post by Jools »

Would be nice to get the forum on a mobile though...
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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Re: Spring on mobile

Post by smoth »

I am posting from my mobile...
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very_bad_soldier
Posts: 1390
Joined: 20 Feb 2007, 01:10

Re: Spring on mobile

Post by very_bad_soldier »

BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Out of curiosity: Whats the problem besides floating point arithmetics? I thought streflop would be handling those.
shooter98
Posts: 12
Joined: 06 Jul 2011, 11:21

Re: Spring on mobile

Post by shooter98 »

BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
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Jazcash
Posts: 5306
Joined: 08 Dec 2007, 17:39

Re: Spring on mobile

Post by Jazcash »

smoth wrote:I am posting from my mobile...
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...
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Pxtl
Posts: 6112
Joined: 23 Oct 2004, 01:43

Re: Spring on mobile

Post by Pxtl »

I'm actually disappointed how they're pushing Android on 8" netbooks.

None of the programs I use run on Android. Nobody's porting Visual Studio or Blender or anything like that to Android. How am I supposed to get anything done with that? If I wanted an Android device, I'd buy a tablet.
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring on mobile

Post by CarRepairer »

shooter98 wrote:
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
Irrelevant.

Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
shooter98
Posts: 12
Joined: 06 Jul 2011, 11:21

Re: Spring on mobile

Post by shooter98 »

CarRepairer wrote:
shooter98 wrote:
BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/
Irrelevant.

Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
Look closer it is an Intel atom cpu
Processors -- 1.6GHz Intel Atom and ARM9
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very_bad_soldier
Posts: 1390
Joined: 20 Feb 2007, 01:10

Re: Spring on mobile

Post by very_bad_soldier »

What about streflop?
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Forboding Angel
Evolution RTS Developer
Posts: 14657
Joined: 17 Nov 2005, 02:43

Re: Spring on mobile

Post by Forboding Angel »

Jazcash wrote:
smoth wrote:I am posting from my mobile...
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...
I implemented tapatalk on the forum a long ass time ago. The devs refused to implement the patch.

Posting from my phone also.
zerver
Spring Developer
Posts: 1358
Joined: 16 Dec 2006, 20:59

Re: Spring on mobile

Post by zerver »

I think streflop requires an x86 architecture. And besides spring currently relies on streflop SSE, which naturally requires SSE too.

Not sure how many mobiles have x86 and SSE.
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jK
Spring Developer
Posts: 2299
Joined: 28 Jun 2007, 07:30

Re: Spring on mobile

Post by jK »

Except SSE there shouldn't be a problem. Neither think you want to play with a mobile phone versus PC clients (the game,map,content needs to be adjusted to the limited hw of a mobile phone).

Syncing itself should work fine as long as you are able to use gcc and have full control over the FPU (the documentation by ARM says that they are flexible and depend on the implementation ..).

Btw cpu power is less a problem (as said you have to adjust the content), the memory constraints are - spring needs 1-1.5GB, with adjustments perhaps 500-750MB - and VRAM managment - currently it only manages ground textures in a dynamic way, for mobile/consoledevices you need to have a total dynamic system (MegaTextures etc.).
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AF
AI Developer
Posts: 20686
Joined: 14 Sep 2004, 11:32

Re: Spring on mobile

Post by AF »

Hardware is only secondary.

Even fi mobiles could handle it all, or spring was stripped down to be super efficient and ran on the phones CPU, just imagine actually using it.

Or better yet, resize your spring window to 640x420 and try to play the game using only the left mouse button and scroll wheel, no keyboard keys, no right click....
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CarRepairer
Cursed Zero-K Developer
Posts: 3359
Joined: 07 Nov 2007, 21:48

Re: Spring on mobile

Post by CarRepairer »

Most phones are at least 800x480. I believe my dual core 1ghz nvidia tegra is better than my netbook. Also, long press is the equivalent of rightclick.
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aegis
Posts: 2456
Joined: 11 Jul 2007, 17:47

Re: Spring on mobile

Post by aegis »

because I'd really love waiting on a set delay every time I moved a unit <_<

also isn't your netbook a via c7? :P
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