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Out of curiosity: Whats the problem besides floating point arithmetics? I thought streflop would be handling those.BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...smoth wrote:I am posting from my mobile...
Irrelevant.shooter98 wrote:http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Look closer it is an Intel atom cpuCarRepairer wrote:Irrelevant.shooter98 wrote:http://www.linuxfordevices.com/c/a/News ... xury-HDPC/BrainDamage wrote:even if you'll get it to run, arm won't sync with x86
Your smartphone cpu will calculate slightly different numbers for your robots than an intel cpu's numbers. Your robots will walk to a slightly different position and their bullets might fly slightly further. The game you run will be different than someone else's game and you will desync.
Processors -- 1.6GHz Intel Atom and ARM9
I implemented tapatalk on the forum a long ass time ago. The devs refused to implement the patch.Jazcash wrote:Would be nicer though if the board supported Tapatalk, especially as I just paid a few quid to download it...smoth wrote:I am posting from my mobile...