Customizable commanders: implemented
Moderator: Moderators
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- Moderator
- Posts: 2464
- Joined: 12 Oct 2007, 09:24
Re: Customizable commanders: implemented
Forb that is the wrong version of the game. You need to use a Springie.
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
Re: Customizable commanders: implemented
It is? Well fuck. That was me loading up the latest zk sauce a day or so back. So I assume I need to grab it via rapid and do it via zklobby on an automagical host?
Re: Customizable commanders: implemented
Yes you need automagical host, host makes sure nobody cheats their commander/unlocks..
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- Posts: 1398
- Joined: 17 Sep 2008, 04:36
Re: Customizable commanders: implemented
Also you can pm springie something like "!spawn mod=zk:stable" and it will open up an autohost for you, if you don't want to start up zklobby.