Okay let's begin
@ Smoth: cool that supcom didn't put an halt or anything on the spring project! (dedicated community =

@ Beherith: I've checked the maps in the link midknight posted, they look freak'n fantastic! I can't really give you a simple answer on those 'heightlines'. It does come out in a few template materials in Bryce. Try using different heightmaps (8/16/32 bit grayscales) and/or different render settings (lighting perhaps..? dunno) On some renders of mine they were or absolete, or mostly invisble, or too visible.. Quite a lot of Photoshoppin went into them. Too bad i can't remember the materials... But anyway, i don't think you need them.. the images i saw from your maps and asteroids look very, very good!! pro!
@ FA: sweet to see you haven't abbandonned the spring project like me. Still mapping? Any good stuff i have to see? Anywayz, good to hear from you too!
@ MidKnight: LO! im starting to get a bad memory, but yes, my last posts where sometin in 2007.. so possibly. Thanks for your links! Give me speedy insight in the "whats-going-on" @ GUI/Mapping. GUI is still not what i hoped it to be... LUA and designing i think still is kinda hard or sometin... If i get some time.. i'll try and lookup my designs.
@JazCash: LOL!! well.. euhm... i kinda did some C64 remixes yes.. so... possibly you listened to mine :) lol (however there are countless C64 remixes.. have my harddrive packed with em. Did you download them from my portfolio site? www.ixstudios.nl/portfolio/ ? (sound design) If that's a yes.. then yes, it was mee! (the Aztec Challenge track isn't in that RAR file.. but well... it wasn't that good...)
Nice to hear i get Googled anyway :)
@KaiserJ: well that a trick you could do.
Though it should be easier to get the Bryce settings just right.. than you have instant heightlines.. like in old TA :)
@neddiedrow: Well my final plans with my company are to make more 'studios' (one for web, one for video, one for 3d.. and eventually joining them into one big GAMING FACTORY). And believe it or not, my first game will (and should) be an RTS game! Well.. still a bit of dreaming going on here, but de company here goes like crazy and customers are (they say themselves) extremely satisfied.
@hunterw: it's an unpronoucable word/nick

@Sertse: Still unbelievably happy with this euhm.. 'award' :)
@ FA: is SRS a map of yours? or have i been away way too long to understand your last post? :)