Search found 835 matches
- 28 Sep 2010, 17:05
- Forum: Spring: 1944
- Topic: communism
- Replies: 27
- Views: 7626
- 25 Sep 2010, 23:49
- Forum: Spring: 1944
- Topic: Spring: 1944 v1.51 Operation Market Garden Released!
- Replies: 24
- Views: 21442
Re: Spring: 1944 v1.5 Operation Market Garden Released!
Great job! I enjoyed quite a number of games over the last few weeks :)
I strongly encourage everyone to try out this mod, though it needs a few games to get accustomed to its unique features...
I strongly encourage everyone to try out this mod, though it needs a few games to get accustomed to its unique features...
- 26 Feb 2010, 14:57
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133986
Re: Skirmish AI: E323AI 3.18.0
Ok, that means you create a threat-map based on the positions of enemy units (and probably their combat power/weapons range etc.) which is then used to navigate assault units around enemy defences?
How often do you update/recalculate the paths of single units?
How often do you update/recalculate the paths of single units?
- 26 Feb 2010, 13:49
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133986
Re: Skirmish AI: E323AI 3.18.0
Hi, I just ran a few tests with AAI vs E323AI and I'm really impressed how E323AI performs - very well done :) I was wondering if E323AI is cheating or not. As a spectator it looks like E323AI always knows the exact positions of enemy units and calculates a path to avoid contact. Is that correct or ...
- 28 Jun 2009, 00:57
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20075
Re: AAI v0.90 in SVN / latest Spring release
submarine was not happy wiht some of the changes, thats why they are not merged in. Thats not true, infact I just could not test it since I have not suceeded to run a game with a self compiled AAI so far (with spirng 0.79). After spending hours trying all kind of things (and nothing worked - someti...
- 08 Jun 2009, 23:34
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 145123
Re: Compiling spring (mingw and visual studio 7/8)
I'm trying to compile Spring with VS.net 2008 (same error ocurred with 2005 as well) and I'm getting 1>SkirmishAILibraryInfo.cpp 1>C:\Program Files\Microsoft SDKs\Windows\v6.1\include\vfw.h(2059) : error C2144: syntax error : 'int' should be preceded by ';' 1>C:\Program Files\Microsoft SDKs\Windows\...
- 07 Jun 2009, 17:44
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20075
Re: AAI v0.90 in SVN / latest Spring release
I tried to compile AAI for the new spring version. Since there are so many changes regarding paths, etc. compared to spring 0.78 I decided to set up a fresh project file. I added all the cpp/h files from /AI/Wrappers/LegacyCpp/ and some additional files (DamageArray.cpp, GameVersion.cpp and float3.c...
- 24 May 2009, 14:08
- Forum: AI
- Topic: AAI v0.90 in SVN / latest Spring release
- Replies: 64
- Views: 20075
AAI v0.90 in SVN / latest Spring release
Together with the Spring 0.79 I released a new AAI version. The source code has been committed to git by hoijui, binaries are inlcuded in the latest installer. Here's the changelog: - Completly redone scouting algorithm - Enemy units on radar are taken into account now as well - AAI will delay non-c...
- 25 Feb 2009, 10:20
- Forum: AI
- Topic: How can I control Unit's Production in AAI?
- Replies: 11
- Views: 2773
Re: How can I control Unit's Production in AAI?
?!?AF wrote:It sounds like you misspelt NTai, remove an a and replace with nt and thatll get you going
- 24 Feb 2009, 16:25
- Forum: AI
- Topic: How can I control Unit's Production in AAI?
- Replies: 11
- Views: 2773
Re: How can I control Unit's Production in AAI?
Not possible atm (for an end user)
- 24 Feb 2009, 16:23
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27976
Re: AAI v0.86 released - AAI v0.875 in SVN
Hmm I tested with my current source (and outdated spring 0.77b5 source) and it writes both learning data and map cache data
I'll try to get latest spring source, build it and test again
I'll try to get latest spring source, build it and test again
- 12 Feb 2009, 16:54
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27976
Re: AAI v0.86 released - AAI v0.875 in SVN
Not sure how to do that and what problems could arrise if you dont have proper write acces (e.g. on linux)slogic wrote:Why not just to create those dirs instead of rasing errors? If you can't create a dir then raise an error.
- 10 Feb 2009, 20:12
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27976
Re: AAI v0.86 released - AAI v0.875 in SVN
Agreed :)hoijui wrote:it would be good to have an error message for that, though i can not see how this error occured. Well, easierst would be to check for the dirs existence in the beginning.
I assume checking the return values from fopen(...) would be ok?
- 08 Feb 2009, 17:12
- Forum: AI
- Topic: AAI v0.86 released - AAI v0.875 in SVN
- Replies: 106
- Views: 27976
Re: AAI v0.86 released - AAI v0.875 in SVN
check if the folder structure in the /AAI/ directory looks like \aai \aai\cache \aai\cfg\map \aai\cfg\mod \aai\learn\map \aai\learn\mod \aai\log If some of those folders dont exist AAI crashes when trying to store its data there. For some reason they are not created when installing the game.
- 26 Jan 2009, 08:21
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67860
Re: RAI v0.601
adjust the paths to boost/glew in the project properties (dont know how to do that in dev c++)
Afterwards you'll get a lot of errors because unitDef->ysize has been renamed to zsize
Afterwards you'll get a lot of errors because unitDef->ysize has been renamed to zsize
- 25 Jan 2009, 19:22
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67860
Re: RAI v0.601
No, the point is I need an opponent to test my ai (so I have to build RAI myself with vs.net). Since I could not find its source code in the repository I downloaded the one from the link in the first post of this thread.
Is there any more up to date RAI source code?
Is there any more up to date RAI source code?
- 25 Jan 2009, 18:52
- Forum: AI
- Topic: RAI v0.601
- Replies: 260
- Views: 67860
Re: RAI v0.601
Is there a working version for Spring 0.78? I compiled the source (RAI 0.601) myself (with some adjustments due to interface changes); but it crashes after a few seconds
- 22 Jan 2009, 16:11
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 145123
Re: Compiling spring (mingw and visual studio 7/8)
I took those (actually they have been provided by hoijui)
http://spring.jobjol.nl/show_file.php?id=1527
http://spring.jobjol.nl/show_file.php?id=1527
- 22 Jan 2009, 15:44
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 145123
Re: Compiling spring (mingw and visual studio 7/8)
Ok, I got it to work with lurker's libs
- 21 Jan 2009, 20:05
- Forum: Engine
- Topic: Compiling spring (mingw and visual studio 7/8)
- Replies: 581
- Views: 145123
Re: Compiling spring (mingw and visual studio 7/8)
Because I dont have 2008?!?lurker wrote: Why using 2005?
Unfortunately, following the link I only get the vclibs version I already have. Is there anyone using vs.net 2005 who can upload his vclibs folder?