Search found 6834 matches
- 26 Aug 2005, 23:06
- Forum: General Discussion
- Topic: ventrilo :) [teamspeak, free and really cool]
- Replies: 17
- Views: 3221
what are the advantages of ventrilo compared to skype ? I'm not really familiar with skype, but from the skype website it looks like the two applications are used for largely different things. Ventrillo is like Voice IRC, skype is like voice MSN. With ventrillo you log onto a server, choose the roo...
- 26 Aug 2005, 12:40
- Forum: Map Creation
- Topic: Some feedback
- Replies: 15
- Views: 2170
- 24 Aug 2005, 22:30
- Forum: Off Topic Discussion
- Topic: Have you heard?
- Replies: 24
- Views: 3638
- 24 Aug 2005, 21:53
- Forum: Art & Modelling
- Topic: New race im gonna plan ! join me !
- Replies: 30
- Views: 5482
- 24 Aug 2005, 21:49
- Forum: Map Releases
- Topic: NEW MAP: The Cold Place (ported from Total Annihilation)
- Replies: 6
- Views: 1443
You don't need such a violently blue inner water area, spring water will color whatever you put there to some degree. It looks somewhat funny where it meets the land, as sometimes blue texture bleeds up out of the water. It would be nice if it looked like an artic lake with a bit of glacial ice unde...
- 24 Aug 2005, 21:44
- Forum: General Discussion
- Topic: ventrilo :) [teamspeak, free and really cool]
- Replies: 17
- Views: 3221
- 24 Aug 2005, 11:40
- Forum: Game Development
- Topic: Unit experiance/leveling and upgrade trees
- Replies: 1
- Views: 922
Unit experiance/leveling and upgrade trees
Basicly I was wondering if these were even possible to do with the spring engine... TA shows that they certainly aren't needed to make a game fun and playable, but I'd still like to play with implimentations of them if they could be done. Can I impliment upgrade groupings or unit leveling with the c...
- 23 Aug 2005, 06:06
- Forum: General Discussion
- Topic: The current TAS client is violently unstable
- Replies: 5
- Views: 1420
Ummm... your problem may just be a poorly implemented GUI. The net code and the GUI are ~NOT~ in separate threads. Basically what that meens is nothing happens asyncronously (at the same time). So the app starts up, freezes, and makes a DNS request for the server IP, initiates a connection to the s...
- 20 Aug 2005, 08:34
- Forum: General Discussion
- Topic: The current TAS client is violently unstable
- Replies: 5
- Views: 1420
- 20 Aug 2005, 04:45
- Forum: General Discussion
- Topic: Crazy busy!
- Replies: 19
- Views: 2556
- 19 Aug 2005, 05:37
- Forum: General Discussion
- Topic: The current TAS client is violently unstable
- Replies: 5
- Views: 1420
The current TAS client is violently unstable
After playing a few games and trying to host a few games (which my firewall blocked :() at some point when I tryed to load the battleroom the TAS client would become unresponsive and start using 50-70% CPU power. initially closing the client and loading up again would allow me to load the battleroom...
- 18 Aug 2005, 22:49
- Forum: Map Creation
- Topic: Mapping question
- Replies: 2
- Views: 917
- 13 Aug 2005, 02:08
- Forum: Art & Modelling
- Topic: OTA units remake
- Replies: 62
- Views: 17326
Isn't that a bit redundant?, the 7800 and 6800 and ATi's top cards will render anything you throw at it at very high settings. By the time you actually see a difference you can buy a new card that does an even better job. Heh, it's a game of bragging rights to the people who buy these solutions, no...
- 12 Aug 2005, 09:39
- Forum: Map Creation
- Topic: Mapping question
- Replies: 2
- Views: 917
Mapping question
I saw in some maps trees littered around the place, basicly I'm wondering if this means that it's possible to include custom world models into maps? If so, how powerful is the worldmodel engine? is it possible to have worldmodels emit as lightsources? can we designate model hulls that are unpassable...