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by SwiftSpear
26 Aug 2005, 23:06
Forum: General Discussion
Topic: ventrilo :) [teamspeak, free and really cool]
Replies: 17
Views: 3221

what are the advantages of ventrilo compared to skype ? I'm not really familiar with skype, but from the skype website it looks like the two applications are used for largely different things. Ventrillo is like Voice IRC, skype is like voice MSN. With ventrillo you log onto a server, choose the roo...
by SwiftSpear
26 Aug 2005, 12:40
Forum: Map Creation
Topic: Some feedback
Replies: 15
Views: 2170

How many nukes does it take to sink the entire land mass?
by SwiftSpear
24 Aug 2005, 22:30
Forum: Off Topic Discussion
Topic: Have you heard?
Replies: 24
Views: 3638

Man, I swear, in a few years people will just call it the 'googlenet'
by SwiftSpear
24 Aug 2005, 21:53
Forum: Art & Modelling
Topic: New race im gonna plan ! join me !
Replies: 30
Views: 5482

I like the dragoon.
by SwiftSpear
24 Aug 2005, 21:49
Forum: Map Releases
Topic: NEW MAP: The Cold Place (ported from Total Annihilation)
Replies: 6
Views: 1443

You don't need such a violently blue inner water area, spring water will color whatever you put there to some degree. It looks somewhat funny where it meets the land, as sometimes blue texture bleeds up out of the water. It would be nice if it looked like an artic lake with a bit of glacial ice unde...
by SwiftSpear
24 Aug 2005, 21:44
Forum: General Discussion
Topic: ventrilo :) [teamspeak, free and really cool]
Replies: 17
Views: 3221

It's kind of funny using public vent servers because you always get lamers coming in and joining your channel when your trying to play the game. Ventrillo is the coolest thing I have ever seen when it comes to clan play however.
by SwiftSpear
24 Aug 2005, 11:40
Forum: Game Development
Topic: Unit experiance/leveling and upgrade trees
Replies: 1
Views: 922

Unit experiance/leveling and upgrade trees

Basicly I was wondering if these were even possible to do with the spring engine... TA shows that they certainly aren't needed to make a game fun and playable, but I'd still like to play with implimentations of them if they could be done. Can I impliment upgrade groupings or unit leveling with the c...
by SwiftSpear
23 Aug 2005, 06:06
Forum: General Discussion
Topic: The current TAS client is violently unstable
Replies: 5
Views: 1420

Ummm... your problem may just be a poorly implemented GUI. The net code and the GUI are ~NOT~ in separate threads. Basically what that meens is nothing happens asyncronously (at the same time). So the app starts up, freezes, and makes a DNS request for the server IP, initiates a connection to the s...
by SwiftSpear
20 Aug 2005, 08:34
Forum: General Discussion
Topic: The current TAS client is violently unstable
Replies: 5
Views: 1420

Umm... the updated TAS client that I DLed off the front page just recently...
by SwiftSpear
20 Aug 2005, 04:45
Forum: General Discussion
Topic: Crazy busy!
Replies: 19
Views: 2556

I'm uncaring. Get more dev work done!

Just kidding, have fun in washinton! Seattle is fun I hear.
by SwiftSpear
19 Aug 2005, 05:37
Forum: General Discussion
Topic: The current TAS client is violently unstable
Replies: 5
Views: 1420

The current TAS client is violently unstable

After playing a few games and trying to host a few games (which my firewall blocked :() at some point when I tryed to load the battleroom the TAS client would become unresponsive and start using 50-70% CPU power. initially closing the client and loading up again would allow me to load the battleroom...
by SwiftSpear
18 Aug 2005, 22:49
Forum: Map Creation
Topic: Mapping question
Replies: 2
Views: 917

Get working buggie, world models would be hawt!
by SwiftSpear
13 Aug 2005, 02:08
Forum: Art & Modelling
Topic: OTA units remake
Replies: 62
Views: 17326

Isn't that a bit redundant?, the 7800 and 6800 and ATi's top cards will render anything you throw at it at very high settings. By the time you actually see a difference you can buy a new card that does an even better job. Heh, it's a game of bragging rights to the people who buy these solutions, no...
by SwiftSpear
12 Aug 2005, 09:39
Forum: Map Creation
Topic: Mapping question
Replies: 2
Views: 917

Mapping question

I saw in some maps trees littered around the place, basicly I'm wondering if this means that it's possible to include custom world models into maps? If so, how powerful is the worldmodel engine? is it possible to have worldmodels emit as lightsources? can we designate model hulls that are unpassable...

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