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by rattle
12 Jul 2006, 20:13
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 37144

I was even riding one in Legacy :P

Ligers are the suck! Oh and remove the tags (EZ-##) from the texture, they don't fit then.
by rattle
12 Jul 2006, 17:50
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 37144

I can see why not - how would you handle it? TF is all about unique characters. Would you have a few heroes and then armies of "unnamed jet transformer" and "unnamed car transformer"? All unique robots, each comes with a metal upkeep. Metal will be scarce and only used to run sa...
by rattle
12 Jul 2006, 13:08
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 37144

lol, I've played Zoids Legacy tbh and didn't recognize it...
by rattle
12 Jul 2006, 12:58
Forum: Game Development
Topic: Does AA need a level 2 anti air kbot?
Replies: 73
Views: 5809

Penetrators anyone? :)

Would be nice to see a kbot with the anti bomber missile.
by rattle
12 Jul 2006, 12:49
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 269508

Me and a friend lost a game yesterday becasue of aircraft. We've had tons of mixed AA (flak, antibomber, pack0, screamer, etc) spread all over the base with several concentration points (~150 AA turrets in total) and 30+ fighters patroling. Anyway there wasn't much we could do against 30-50 Liche. T...
by rattle
11 Jul 2006, 21:29
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 269508

Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them and they're hard to kill if you tend to be inexperienced - not everyone's born a veteran. I've seen people stunning an entire lvl2 attack force (goliaths etc) with a few spiders which was enough d...
by rattle
11 Jul 2006, 19:07
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 269508

You know, argueing on the internet is like winning in the special olympics... And stop forcing your ideas and opinions on each other or get personal. This is a feedback forum, not a talkshow! :P Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them an...
by rattle
11 Jul 2006, 18:34
Forum: Game Development
Topic: Forgotten Chronicles - Mod in Developement
Replies: 351
Views: 37144

I was thinking of Transformers... Skorponok for the win. A Transformers mod would be cool and very unique :). Afaik there hasn't been a Transformers RTS so far.
by rattle
11 Jul 2006, 02:18
Forum: Game Releases
Topic: Gundam 1.1 test version
Replies: 74
Views: 10252

No, that's the only mod now. The others work fine (EE, AA, XTA etc).
by rattle
10 Jul 2006, 22:01
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 227579

Just click the link I posted and clear your cache first. They require a referer from their own site apparently.
by rattle
10 Jul 2006, 18:11
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 227579

That link works as long the pic is in your cache.
by rattle
10 Jul 2006, 18:10
Forum: Game Releases
Topic: Gundam 1.1 test version
Replies: 74
Views: 10252

KAI seems to work okay with Gundam but NTai sends units off to the upper left corner (using the profile included in the content file).
by rattle
10 Jul 2006, 10:42
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 227579

http://www.stardestroyer.net/Empire/Tec ... ur-SW.html
CTRL+F -> AT-AT walkers advance during the Battle of Hoth

You might want to clear your cache when using Firefox.
by rattle
10 Jul 2006, 04:25
Forum: Game Releases
Topic: Gundam 1.1 test version
Replies: 74
Views: 10252

Yeah I noticed that after checking the bitmaps folder. Well most of the maps look blurry with out it, if not all (but the ones with a custom texture). Guess I'll have to live without it :) The mod is very nice so far, though some sound effects could be changed here and there as they are barely heara...
by rattle
09 Jul 2006, 18:55
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 227579

I'd love a solution involving getting the AT-AT back in the game (unless you took it out) and giving the Rebels some alternative such as the gungam shields or Snowspeeders with increased damage versus AT-ATs (instead of a tow cable).
by rattle
09 Jul 2006, 18:46
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 34623

You have my deepest sympathy
by rattle
09 Jul 2006, 11:56
Forum: Game Releases
Topic: Gundam 1.1 test version
Replies: 74
Views: 10252

"Depend0=gundam_1.1tM.sdz;" in the tiny comm mutator mod.tdf needs to be changed to "Depend0=gundam_1.1tO.sdz;" and detail textures are missing, at least on some maps.
by rattle
09 Jul 2006, 00:30
Forum: AI
Topic: AIs and high traj/low traj weapons
Replies: 9
Views: 1028

Could you check when a turret fired it's last shot or had the last LOS contact with an enemy unit? e.g. turn high trajactory on when available after 5 minutes
by rattle
08 Jul 2006, 15:10
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 227579

LOL UGLY just kidding

Good job, I like the high detail and that metal texture! :)
by rattle
08 Jul 2006, 10:55
Forum: AI
Topic: AAI 0.63 released (win + linux version included)
Replies: 242
Views: 34623

The AI in KKND2 didn't cheat iirc and it was a tough nut on higher levels. Though the game didn't have that much of an economy system, which makes AI developement difficult at last. The least you should do is flame each other, work together and accomplish more :P Just accept the fact that there are ...

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