I was even riding one in Legacy
Ligers are the suck! Oh and remove the tags (EZ-##) from the texture, they don't fit then.
Search found 8278 matches
- 12 Jul 2006, 20:13
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 37144
- 12 Jul 2006, 17:50
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 37144
- 12 Jul 2006, 13:08
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 37144
- 12 Jul 2006, 12:58
- Forum: Game Development
- Topic: Does AA need a level 2 anti air kbot?
- Replies: 73
- Views: 5809
- 12 Jul 2006, 12:49
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 269508
Me and a friend lost a game yesterday becasue of aircraft. We've had tons of mixed AA (flak, antibomber, pack0, screamer, etc) spread all over the base with several concentration points (~150 AA turrets in total) and 30+ fighters patroling. Anyway there wasn't much we could do against 30-50 Liche. T...
- 11 Jul 2006, 21:29
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 269508
Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them and they're hard to kill if you tend to be inexperienced - not everyone's born a veteran. I've seen people stunning an entire lvl2 attack force (goliaths etc) with a few spiders which was enough d...
- 11 Jul 2006, 19:07
- Forum: Game Releases
- Topic: Absolute Annihilation 2.11
- Replies: 3529
- Views: 269508
You know, argueing on the internet is like winning in the special olympics... And stop forcing your ideas and opinions on each other or get personal. This is a feedback forum, not a talkshow! :P Anyway he had a point here and there, namely spiders. They can be annoying if a player focuses on them an...
- 11 Jul 2006, 18:34
- Forum: Game Development
- Topic: Forgotten Chronicles - Mod in Developement
- Replies: 351
- Views: 37144
- 11 Jul 2006, 02:18
- Forum: Game Releases
- Topic: Gundam 1.1 test version
- Replies: 74
- Views: 10252
- 10 Jul 2006, 22:01
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 227579
- 10 Jul 2006, 18:11
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 227579
- 10 Jul 2006, 18:10
- Forum: Game Releases
- Topic: Gundam 1.1 test version
- Replies: 74
- Views: 10252
- 10 Jul 2006, 10:42
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 227579
http://www.stardestroyer.net/Empire/Tec ... ur-SW.html
CTRL+F -> AT-AT walkers advance during the Battle of Hoth
You might want to clear your cache when using Firefox.
CTRL+F -> AT-AT walkers advance during the Battle of Hoth
You might want to clear your cache when using Firefox.
- 10 Jul 2006, 04:25
- Forum: Game Releases
- Topic: Gundam 1.1 test version
- Replies: 74
- Views: 10252
Yeah I noticed that after checking the bitmaps folder. Well most of the maps look blurry with out it, if not all (but the ones with a custom texture). Guess I'll have to live without it :) The mod is very nice so far, though some sound effects could be changed here and there as they are barely heara...
- 09 Jul 2006, 18:55
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 227579
- 09 Jul 2006, 18:46
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34623
- 09 Jul 2006, 11:56
- Forum: Game Releases
- Topic: Gundam 1.1 test version
- Replies: 74
- Views: 10252
- 09 Jul 2006, 00:30
- Forum: AI
- Topic: AIs and high traj/low traj weapons
- Replies: 9
- Views: 1028
- 08 Jul 2006, 15:10
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 227579
- 08 Jul 2006, 10:55
- Forum: AI
- Topic: AAI 0.63 released (win + linux version included)
- Replies: 242
- Views: 34623
The AI in KKND2 didn't cheat iirc and it was a tough nut on higher levels. Though the game didn't have that much of an economy system, which makes AI developement difficult at last. The least you should do is flame each other, work together and accomplish more :P Just accept the fact that there are ...