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by Wolfword
01 Mar 2010, 23:07
Forum: Off Topic Discussion
Topic: Difference between LUA Widget and LUA Gadget
Replies: 5
Views: 772

Re: Question

Thanks Pxtl. I will take that in mind.

Hey, you are developing Hardcore Annihilation, right?
by Wolfword
01 Mar 2010, 23:02
Forum: Off Topic Discussion
Topic: Difference between LUA Widget and LUA Gadget
Replies: 5
Views: 772

Difference between LUA Widget and LUA Gadget

(This is eating my head)

What is the difference between a LUA Widget and a LUA Gadget? Cause, everytime that I use the word "LUA Widget" in a post, Argh tells me that it should be a Gadget and not a Widget.

(I would be happy if Argh answers this...) 8)
by Wolfword
22 Feb 2010, 02:51
Forum: General Discussion
Topic: FPS Mode On Planes Idea: Crashing
Replies: 17
Views: 2273

Re: FPS Mode On Planes Idea: Crashing

¡I play Air Raid! Is so awesome...

PLEASE, some set up a multiplayer Air Raid game (Or i will do it)
by Wolfword
21 Feb 2010, 20:27
Forum: General Discussion
Topic: FPS Mode On Planes Idea: Crashing
Replies: 17
Views: 2273

Re: FPS Mode On Planes Idea: Crashing

Yeah, maybe like a Big red button saying "Kamikaze" on planes. Then you click somewhere and the plane would fall there. I havent tried CA`s flying bombs, but they should be awesome. (Idea) Name: Q33 AL_QUIDA Type: Plane Role: Kamikaze operations Tech: 1 Bonus damage on: Twin Towers (LOL?) ...
by Wolfword
21 Feb 2010, 20:19
Forum: General Discussion
Topic: FPS Mode On Planes Idea: Crashing
Replies: 17
Views: 2273

Re: FPS Mode On Planes Idea: Crashing

OK

Note: Must learn LUA
by Wolfword
21 Feb 2010, 20:13
Forum: General Discussion
Topic: FPS Mode On Planes Idea: Crashing
Replies: 17
Views: 2273

FPS Mode On Planes Idea: Crashing

I mean, someone enters in FPS mode with an Air Scout, and he is so crazy that he wants to crash the plane with the enemy base. He is sure that the plane wont destroy itself, but he didnt read that since version 2.0 (Only joking) planes can crash. When the plane crashes his face is like WT...? IMO it...
by Wolfword
16 Feb 2010, 01:37
Forum: Lua Scripts
Topic: Universal Damage Widget (Or Gadget)
Replies: 13
Views: 2062

Re: Universal Damage Widget

Thanks Argh. Now I most learn how to code (Lol?)

Do you know a good page (or book) in wich LuaScript is taught?
by Wolfword
15 Feb 2010, 21:33
Forum: Lua Scripts
Topic: Universal Damage Widget (Or Gadget)
Replies: 13
Views: 2062

Universal Damage Widget (Or Gadget)

I wonder if there is the possibility of making a widget that turns on the Universal Damage. I mean, AA units can shoot to the ground, and other examples.

Or maybe an option...

Would it be possible? Because I loved that thing from OTA.
by Wolfword
05 Jan 2010, 16:30
Forum: General Discussion
Topic: Idea for an option: Pollution
Replies: 11
Views: 870

Re: Idea for an option: Pollution

I tought that it could be a nice option to do the gameplay a bit more interesting. Because, people will not build so many big structures. And will NOT build a lot of structures. (I see a lot of people that full the map with kbot labs, turrets, and so on... That would do a very large severe and extre...
by Wolfword
05 Jan 2010, 00:11
Forum: General Discussion
Topic: Idea for an option: Pollution
Replies: 11
Views: 870

Re: Idea for an option: Pollution

And if its only air pollution (without visible pollution, only damage and slow-down)?
by Wolfword
05 Jan 2010, 00:05
Forum: General Discussion
Topic: Idea for an option: Pollution
Replies: 11
Views: 870

Re: Idea for an option: Pollution

I can try
by Wolfword
04 Jan 2010, 23:49
Forum: General Discussion
Topic: Idea for an option: Pollution
Replies: 11
Views: 870

Idea for an option: Pollution

I have an idea for something that can be introduced as an option: the pollution. Let me explain: If this option is turned on, every building will pollute slowly the surrounding earth, sky and water. Bigger buildings means more pollution. Polluted earth will damage units. Polluted air will damage eve...
by Wolfword
02 Jan 2010, 19:03
Forum: General Discussion
Topic: Exporting from OTA to Spring
Replies: 6
Views: 735

Re: Exporting from OTA to Spring

┬┐How?
┬┐C├│mo?
by Wolfword
02 Jan 2010, 17:34
Forum: General Discussion
Topic: Exporting from OTA to Spring
Replies: 6
Views: 735

Exporting from OTA to Spring

There is a page called www.unituniverse.com, there, a lot of programmers make every day new models of units for OTA. Only one question.

┬┐Is it posible to export these units to any spring mod (Or to the engine itself)?
by Wolfword
30 Dec 2009, 17:44
Forum: Help & Bugs
Topic: The 1rst Person camera is cheaty
Replies: 17
Views: 1550

The 1rst Person camera is cheaty

Let me explain: For example, the big bertha. It rotates very slowly. But, if you use the first person camera on it, it can rotate as fast as you want! It is possible to add a "first person camera maximum rotation speed" for some units? Other example: Planes They must do a very big circle t...
by Wolfword
21 Dec 2009, 20:14
Forum: Help & Bugs
Topic: Pop-Up Guns
Replies: 8
Views: 831

Re: Pop-Up Guns

Ahh! I didnt get it at first, but now I understand.

So, in BA, popup guns can only shoot air targets...

Thanks!
by Wolfword
21 Dec 2009, 17:37
Forum: Help & Bugs
Topic: Pop-Up Guns
Replies: 8
Views: 831

Re: Pop-Up Guns

Thanks, but I meant missiles popup turrets, laser popup turret, they dont work.
by Wolfword
21 Dec 2009, 17:33
Forum: Help & Bugs
Topic: Pop-Up Guns
Replies: 8
Views: 831

Pop-Up Guns

Hi everyone, I want to resolve a question that I have.

How do Pop-Up Guns work? Because I built 2 or 3 and when the enemy aproaches, they dont go up! Is this a bug? Or those weapons are under development? Please, help me!
by Wolfword
20 Dec 2009, 03:13
Forum: Game Development
Topic: What about a Starcraft mod?
Replies: 38
Views: 7132

Re: What about a Starcraft mod?

Ok guys, sorry about my bad way of "writing a post" and every thing that you wrote. I KNOW that this thing was talked about in another post, but now I want to explain me my ideas. (This is my first post on my life and I am a Newbie in the game) (My name in the game is the same name) First ...
by Wolfword
19 Dec 2009, 14:20
Forum: Game Development
Topic: What about a Starcraft mod?
Replies: 38
Views: 7132

What about a Starcraft mod?

The title is self explanatory...

Im not a programmer, so, if someone knows how to do mods, please, try to recreate one of the best rts games of all the history (With OTA, of course)

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