//cantbetransported=1;
Commented out lines in the .fbi file generally aren't bugs as they have to be put there manually
Search found 1756 matches
- 14 Jun 2005, 13:04
- Forum: Help & Bugs
- Topic: Ride of the Krogoths
- Replies: 20
- Views: 2215
- 14 Jun 2005, 12:58
- Forum: Game Releases
- Topic: SWTA Gnome Edition 0.60
- Replies: 43
- Views: 11139
SWTA Gnome Edition 0.60
Clever naming scheme eh? ;) Now, you may be wondering why this is here. "But Gnome," you say, "zwzsg has already ported SWTA to Spring!" I've just kind of picked up where he stopped. The most significant difference between this version and his is that I took out the Imperial Auth...
- 14 Jun 2005, 12:42
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 13082
- 14 Jun 2005, 10:47
- Forum: Engine
- Topic: Aircraft repair pad pseudocode...
- Replies: 7
- Views: 1120
- 14 Jun 2005, 01:27
- Forum: News
- Topic: New version, 0.51b1
- Replies: 12
- Views: 4881
Mirrored as always.
Core: http://www.fileuniverse.com/?page=showitem&ID=674
Regular: http://www.fileuniverse.com/?page=showitem&ID=672
Small: http://www.fileuniverse.com/?page=showitem&ID=675
Source: http://www.fileuniverse.com/?page=showitem&ID=676
Core: http://www.fileuniverse.com/?page=showitem&ID=674
Regular: http://www.fileuniverse.com/?page=showitem&ID=672
Small: http://www.fileuniverse.com/?page=showitem&ID=675
Source: http://www.fileuniverse.com/?page=showitem&ID=676
- 14 Jun 2005, 00:23
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11170
- 13 Jun 2005, 23:31
- Forum: Engine
- Topic: Light sources and what they look like.
- Replies: 22
- Views: 2987
i dont see why the sky or night/day shouldnt have an effect on gameplay. night could cause reduced los, as could mist. electrical storms could have strange effects on your units. ie causing planes to randomly drop outa the sky, fusion reactors to stop and start, weapons to malfunction. Please, no r...
- 13 Jun 2005, 23:24
- Forum: Engine
- Topic: Implementing active music in Spring
- Replies: 61
- Views: 7670
He wants the music to be specific for the time of the game though... like a nice quiet track while you're just building and nothing's going on, which emerges into a powerful score when a battle breaks out, then after the battle it plays another calm-ish track based on your win/loss performance (whic...
- 13 Jun 2005, 23:19
- Forum: Map Creation
- Topic: New map format
- Replies: 85
- Views: 11170
Re: New map format
-Possibility to read texture tiles from other files. YAY! Now we can just make a few high quality tile packages, distribute them, and have future maps reference them so people don't have to download all of that redundant data again! Of course, there could still be unique style maps, but the fact th...
- 13 Jun 2005, 23:11
- Forum: Map Releases
- Topic: ::NEW MAP:: King of the Rock (COMPLEAT)
- Replies: 34
- Views: 3857
- 13 Jun 2005, 00:18
- Forum: Engine
- Topic: Light sources and what they look like.
- Replies: 22
- Views: 2987
- 12 Jun 2005, 12:23
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 13082
- 12 Jun 2005, 04:10
- Forum: Engine
- Topic: Light sources and what they look like.
- Replies: 22
- Views: 2987
- 12 Jun 2005, 03:09
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 13082
- 11 Jun 2005, 12:13
- Forum: Game Development
- Topic: Controlling starting units
- Replies: 2
- Views: 1227
- 11 Jun 2005, 07:41
- Forum: Map Releases
- Topic: [New Map] Alpine Erebos
- Replies: 4
- Views: 1402
http://www.fileuniverse.com/?page=showitem&ID=952
Upload a proper minimap and I'll buildpic it in the Spring map list page thing elsewhere on the site.
Upload a proper minimap and I'll buildpic it in the Spring map list page thing elsewhere on the site.
- 11 Jun 2005, 04:59
- Forum: General Discussion
- Topic: Wee Spring
- Replies: 134
- Views: 13082
BL: and like I said on the last page, I tried it and it worked fine. Are you using my version or Buggi's version of the exe? Sinbad: Yes... stretch the map size... that way you get nice stretched pixellated textures, blocky heightmaps, metal spots that are 16 times larger than they're supposed to be...
- 11 Jun 2005, 00:19
- Forum: General Discussion
- Topic: Defining stategy and tactics
- Replies: 11
- Views: 1014
- 10 Jun 2005, 23:21
- Forum: Map Releases
- Topic: Lava and Two Hills
- Replies: 27
- Views: 4609
- 10 Jun 2005, 23:01
- Forum: General Discussion
- Topic: About Maps, the site, and tosters
- Replies: 24
- Views: 2003