Search found 36 matches
- 11 Apr 2019, 15:43
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Once there was a motor (some say "engine"), a car and drivers. The car was much loved by drivers, but as time progressed and technology advanced it became on oldtimer. There were some brave (and reckless) engineers that tried to update the car to work with the every advancing motors, but ...
- 11 Apr 2019, 15:18
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
Ok. I understand this. In this case developers who want own innovations should to leave project and do something own games. Not this public project. You seem to get Open Source wrong. While the code and products are public, the organisation is definitely not. We are not state nor shareholder owned....
- 11 Apr 2019, 14:49
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
You ( all of you) can either 1) stop whining and take a day or two to update PA to 104, then move on with your life, or We saw a lot of people failing to deliver a ba version for 104 in the last 2 years. Since im am not a Developer i dont know if the problem is on the engine dev side or on the game...
- 11 Apr 2019, 12:08
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] enforcment of spring >= 104.0 for autohosts with botflag
What is the problem? You can still play quality 4v4 games on 103.0 BA $OLD on non-botflagged autohosts. Honestly, why aren't all games limited to <=4v4? Then there could be >4v4 exceptions for games that can fill a few <=4v4 games simultaneously without the million-spectator pile-up. Are you seriou...
- 10 Apr 2019, 16:36
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] spring >= 104.0
"again: this is mostly a non-commercial project. don't expect commercial like support." I am not asking you to fix ba or anything i just dont want the majority of players to be excluded. Im sorry that i thought that devs would actually care about the playerbase but it seems not. No players...
- 10 Apr 2019, 15:00
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] spring >= 104.0
Yes its "just" a game. But for the last years it was a shared "playground" of players and devs. With this decision you brought the majority of players to find a place to play their favorite game elsewhere. As long as we dont have a ba10.x Version the majority can live with and ap...
- 10 Apr 2019, 13:11
- Forum: Community Blog
- Topic: [misc] enforcment of spring >= 104.0 for autohosts with botflag
- Replies: 82
- Views: 76178
Re: [misc] spring >= 104.0
What a great idea to ban the most played mod. Now the server is empty and noone is playing anymore. So when will this be reverted or do you want spring to be dead?
- 09 Nov 2017, 15:56
- Forum: Ingame Community
- Topic: PLZ PERMABAN MANDO
- Replies: 23
- Views: 9700
- 10 Oct 2014, 20:36
- Forum: Balanced Annihilation
- Topic: User widgets with "[GetUnitCommands] called too often" errors
- Replies: 9
- Views: 2184
User widgets with "[GetUnitCommands] called too often" errors
since V98 widget is broken for me Error in Update(): [string "LuaUI\Widgets\gui_idle_builders_new.lua"]:59: [GetUnitCommands] called too often without a 2nd argument to define maxNumCmds returned in the table, please check your code! Especially when you only read the first cmd or want to c...
- 05 Oct 2014, 13:36
- Forum: Lua Scripts
- Topic: [How to]Save Auto Groups
- Replies: 2
- Views: 779
[How to]Save Auto Groups
Auto Groups Widget saves groups so you dont have to set them again every game. ["Auto group"] = { addAll = false, loadGroups = false, verboseMode = true, version = "2.22", groups = {}, just switch loadGroup=false to " =true " in ba.lua and settings will be saved. (Edit:...
- 02 Jun 2013, 13:23
- Forum: Linux
- Topic: How to switch out of the game (and back) ?
- Replies: 11
- Views: 3738
Re: How to switch out of the game (and back) ?
@liotier
I have the same Problem. I temporarily solved it by pluging in an USB-Stick to get out of the game.
I have the same Problem. I temporarily solved it by pluging in an USB-Stick to get out of the game.
- 25 Mar 2012, 15:43
- Forum: Balanced Annihilation
- Topic: How to make selectkeys work again
- Replies: 1
- Views: 642
Re: How to make selectkeys work again
after the nice update of the default building hotkeys i thought it could be usefull to collect some selectkeys. Here are my working ones: All Fighters (allmap/arm/core/t1/t2): bind ctrl+Y select AllMap+_Aircraft_Weapons_Not_Builder_Not_Transport_Not_NameContain_Thunder_Not_NameContain_Phoenix_Not_Na...
- 13 Dec 2010, 13:43
- Forum: Lua Scripts
- Topic: unitid problems cmd.patrol
- Replies: 9
- Views: 2740
Re: unitid problems cmd.patrol
Spring.SetActiveCommand("Reclaim"); local zahl1, zahl2, zahl3, aCommand = Spring.GetActiveCommand() if(aCommand == "Reclaim") then else Spring.SetActiveCommand("Attack"); works. thx aegis dl link: http://www.springfiles.com/show_file.php?id=2881
- 12 Dec 2010, 19:09
- Forum: Lua Scripts
- Topic: unitid problems cmd.patrol
- Replies: 9
- Views: 2740
Re: unitid problems cmd.patrol
Spring.SetActiveCommand("Patrol") works thx! function widget:GetInfo() return { name = "Mouse Reclaim/Patrol", desc = "Use mousebuttons 4 and 5 for Reclaim/Patrol", author = "Flash", version = "v1.0", date = "Dez, 2010", license = "GNU...
- 12 Dec 2010, 18:34
- Forum: Lua Scripts
- Topic: unitid problems cmd.patrol
- Replies: 9
- Views: 2740
Re: unitid problems cmd.patrol
ok thx guys. ill try my best :)
ill give you feedback asap.
ill give you feedback asap.
- 12 Dec 2010, 18:16
- Forum: Lua Scripts
- Topic: unitid problems cmd.patrol
- Replies: 9
- Views: 2740
unitid problems cmd.patrol
Hi all, im tryin to create a widget to place patrol and reclaim commands to mousebutton 4 and 5. ingame this error occurs---> Error in mousepress () ... ...() bad unitid in parameter giveordertounit function widget:GetInfo() return { name = "Mouse Reclaim/Patrol", desc = "Use mousebut...