Search found 2347 matches
- 02 Aug 2007, 16:29
- Forum: Lua Scripts
- Topic: Communicating between Gadgets
- Replies: 7
- Views: 2350
- 01 Aug 2007, 02:31
- Forum: Lua Scripts
- Topic: Lua beginner's F.A.Q.
- Replies: 8
- Views: 1028
i add a 'complete' (2-3 funcs missing) Lua OpenGl Api documentation for all those who aren't beginners anymore
Lua OpenGL Api
Lua OpenGL Api
- 29 Jul 2007, 01:09
- Forum: Lua Scripts
- Topic: Mobile Mexes v3 final [updated]
- Replies: 18
- Views: 6157
Mobile Mexes v3 final [updated]
This luaRule allows mobile metal extractors In particular, it assigns ANY* unittype an invisible metal extractor. http://home.arcor.de/jk3064/Spring/bmobmex.png luaRule + PressureLine's bmobmex (updated) video The script has a config file, so you can edit it easily to your needs. So you can switch ...
- 17 Jul 2007, 22:32
- Forum: Feature Requests
- Topic: Negative damage
- Replies: 19
- Views: 2648
- 09 Jul 2007, 16:44
- Forum: Lua Scripts
- Topic: LUA Kill Counter
- Replies: 12
- Views: 2469
- 09 Jul 2007, 16:09
- Forum: Help & Bugs
- Topic: Camera Panning Lag
- Replies: 9
- Views: 1718
- 28 Jun 2007, 07:45
- Forum: Engine
- Topic: Testing Notes from June 27th 2007
- Replies: 26
- Views: 2861
CA bugs :x
sorry,
most of the posted errors, which caused crashes were CA bugs (bugged luaRule scripts)
so don't blame the devs for those
and yeah the bugs are fixed in r279.
Remaining spring bugs:
*camera (already solved, but not commited)
*desyncs
*too much timers
*replays
*some texture bugs
most of the posted errors, which caused crashes were CA bugs (bugged luaRule scripts)
so don't blame the devs for those
and yeah the bugs are fixed in r279.
Remaining spring bugs:
*camera (already solved, but not commited)
*desyncs
*too much timers
*replays
*some texture bugs