Some more spiders for ya :)
Search found 189 matches
- 18 Aug 2020, 18:45
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 2249044
- 12 Aug 2020, 11:53
- Forum: Balanced Annihilation
- Topic: Request for BA repo transfer from Bluestone
- Replies: 47
- Views: 91096
Re: Request for BA repo transfer from Bluestone
Funnily enough, BAR was not even in playable state months after deprecating 103 engine, which makes these accusations just laughable to anyone who bases his opinion on facts instead of whatever random crap populists came up with this week. It would be very lucrative for both "sides" of the...
- 21 Jul 2020, 13:33
- Forum: Map Creation
- Topic: Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
- Replies: 1
- Views: 6147
Re: Spring Map Editing tutorial video #2 - Beherith's World Machine Macros & Workflow
Wow guys, thank you for doing this amazing video. Big love to Beherith for sharing his workflow and explaining methods behind it. This will literally save days of my life. Really appreciate that!
- 21 Jul 2020, 13:15
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 2249044
- 07 Jul 2020, 17:11
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 2249044
- 02 Jul 2020, 16:36
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 2249044
Re: Random WIP 2018 / 19 / 20
Lemme show my stuff off too :)
- 02 Jul 2020, 16:11
- Forum: Art & Modelling
- Topic: Random WIP 2018 / 19 / 20
- Replies: 164
- Views: 2249044
Re: Random WIP 2018 / 19 / 20
You basically need to calculate how many frames should the animation take for a full cycle. Check the docu here for more precise info:
https://docs.google.com/document/d/1-oM ... sp=sharing
its under "Example Walk Animation". :)
https://docs.google.com/document/d/1-oM ... sp=sharing
its under "Example Walk Animation". :)
- 28 Jun 2020, 23:47
- Forum: Game Development Tutorials & Resources
- Topic: Inverse Kinematics animations for Spring in Blender
- Replies: 23
- Views: 37773
Re: Inverse Kinematics animations for Spring in Blender
Top right corner of the viewport. Don't use "correctly rotate .s3o btw" - its deprecated.
- 21 Jun 2019, 19:24
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 212999
Re: Its time to remove the engine restrictions
So can someone WHO ACTUALLY PLAYED IT AND KNOWS BA9 BALANCE (Forb you are out) really confirm that any of the proposed "fixed" games really recreate BA9 on 104? I personally can live with less than 100% but you guys claimed that alot so now I want facts. I hope I qualify. Here is the most...
- 21 Jun 2019, 16:07
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 212999
Re: Its time to remove the engine restrictions
I'm not claiming I know what players want, I'm telling you what some of them (who happen to be admining mandos host) have said.
If you want shiny new effects with old balance, talk with Shox, perhaps he will finish BA11 if he sees that there are people who would like to play it.
If you want shiny new effects with old balance, talk with Shox, perhaps he will finish BA11 if he sees that there are people who would like to play it.
- 21 Jun 2019, 15:11
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 212999
Re: Its time to remove the engine restrictions
You are missing one important fact, Megatron. People on Mandos server are pretty content with the outcome right now. Ares and others already said that whatever happens they are not going to come back to official lobby. To sum up, on Mandos server people can: - play the BA version they want - play th...
- 18 Jun 2019, 20:01
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 212999
- 24 May 2019, 17:59
- Forum: Balanced Annihilation
- Topic: BA10 reskin
- Replies: 13
- Views: 14494
Re: BA10 reskin
This wasn't without permission. On the other hand it shouldnt be done like that of course. It got sorted out now. Regarding the "ba10 reskin" drama, as one of the ppl behind this project I can confirm Bluestone's explanation. It called Beyond all Reason and it is a separate project aimed a...
- 03 May 2019, 17:05
- Forum: General Discussion
- Topic: RIP BA
- Replies: 64
- Views: 61213
Re: RIP BA
Mando stop your vendetta on random ppl and inactive admins. 'Teaching everyone' - he once said BA=TA in an asking context. It is laughable ofc and I admit I laughed too but well, dont bend the reality. It was funny for one day. No ofense intended, Im just suggesting you to make better use of your ti...
- 24 Mar 2019, 23:37
- Forum: Balanced Annihilation
- Topic: Lesser known game mechanics
- Replies: 5
- Views: 9135
Re: Lesser known game mechanics
A bunch of other obscure facts: use Fight (F) with rezzers following your army to execute repairing and reclaiming along their way. Use ALT+F to make them repair and resurrect instead, super useful for ez thud pushing build cloakable metal extractors in bottleneck parts of the map or possible hostil...
- 02 Feb 2019, 12:54
- Forum: Balanced Annihilation
- Topic: Re: server updates BA 9/10
- Replies: 13
- Views: 9518
Re: server updates BA 9/10
Why do I see them writing in almost every single thread here tho :ONo wonder ba10 dev never interact on the forums.
- 18 Dec 2018, 19:34
- Forum: Balanced Annihilation
- Topic: Combomb range BA10 vs BA9
- Replies: 3
- Views: 3510
Re: Combomb range BA10 vs BA9
Yes I would like more responses, anyone who sees it in the future pls feel free to vote.
- 15 Dec 2018, 14:39
- Forum: Balanced Annihilation
- Topic: Combomb range BA10 vs BA9
- Replies: 3
- Views: 3510
Re: Combomb range BA10 vs BA9
Publishing
- 08 Dec 2018, 18:24
- Forum: Balanced Annihilation
- Topic: Combomb range BA10 vs BA9
- Replies: 3
- Views: 3510
Combomb range BA10 vs BA9
Just a quick poll to see the community opinion: https://docs.google.com/forms/d/e/1FAIpQLSeAvBpGq6VsVKssQwgs73YBmS1CJVnPNj_FUBFiuUvBxyLO3Q/viewform?usp=sf_link I will publish the results in three days. Try to inform each other so we can get as many votes as we can. If you are not a BA player - pls d...
- 06 Dec 2018, 17:36
- Forum: Balanced Annihilation Reloaded
- Topic: BAR as a 'skin' for BA
- Replies: 5
- Views: 9737
Re: BAR as a 'skin' for BA
As far as I know, there is no way to have a synced game in which some players see BAR models and some use BA ones. There is some issue with scripts being incompatible but I don't have much expertise in that. Perhaps someone else can explain?
In any case, YES PLS NEW DEVELOPERS ARE WELCOME :D
In any case, YES PLS NEW DEVELOPERS ARE WELCOME :D