Search

Search found 2347 matches

by jK
24 Nov 2014, 23:08
Forum: Map Creation
Topic: Squarablity of the maps
Replies: 2
Views: 981

Re: Squarablity of the maps

Terrain is rendered in patches, each has a 1024x1024 texture which equals to 2x2 map tiles.
by jK
24 Nov 2014, 15:33
Forum: General Discussion
Topic: Q: buying a MacMini as OSX buildbot?
Replies: 4
Views: 4035

Q: buying a MacMini as OSX buildbot?

tl'dr: using donations (either existing or new ones) to buy a MacMini to get a new OSX buildbot up costs 100-300€ (in worse case 500-600€) we don't know what would be needed for our needs (hw & os version) who buys/houses it? is there an interest at all for it? Any OSX user knows more and can gi...
by jK
21 Nov 2014, 19:50
Forum: Off Topic Discussion
Topic: Doors and Keys
Replies: 2
Views: 608

Re: HTTPS for website?

In urban spaces we got doors that can only be opened from inside w/o a key, it's a great invention ...
by jK
18 Nov 2014, 05:47
Forum: Engine
Topic: new shader based InfoTexture (faster, shinier & modular)
Replies: 16
Views: 8353

Re: cookies! now!

Is there a way to make the previous view disappear faster? I am asking for a way to configure how long it takes for a view to merge into another view and for a view to forget previous data more rapidly. Also you can create your own shader (just copy one of the shaders/GLSL/info*.lua) and then use: ...
by jK
16 Nov 2014, 10:24
Forum: Engine
Topic: new shader based InfoTexture (faster, shinier & modular)
Replies: 16
Views: 8353

Re: cookies! now!

The blending is quite slow (alpha=0.05), so it takes some time. But increasing that doesn't make the los view any faster. Esp. in case of a flying radar plane the sim update rate is quite visible. It might that be the los update rate is less 30 frames per seconds (but I can't see anything that indic...
by jK
08 Nov 2014, 23:47
Forum: Help & Bugs
Topic: 98 OS compatibility ?
Replies: 6
Views: 830

Re: 98 OS compatibility ?

no filehosters, there are pastebins for that

tip: I assume the autohost doesn't run 98.0
by jK
08 Nov 2014, 23:26
Forum: Help & Bugs
Topic: 98 OS compatibility ?
Replies: 6
Views: 830

Re: 98 OS compatibility ?

by jK
05 Nov 2014, 10:09
Forum: Engine
Topic: new shader based InfoTexture (faster, shinier & modular)
Replies: 16
Views: 8353

Re: cookies! now!

It's even a bit more than just that. It's a total rewrite of how the infotexture works. Before all data was generated on the CPU and then send to the GPU to render it. Pako already noticed that the interpolating/upscaling of the los data on the cpu is slow as hell and that uploading the raw data in ...
by jK
03 Nov 2014, 22:26
Forum: Map Tutorials & Resources
Topic: Standalone Featureplacer
Replies: 94
Views: 41399

Re: Standalone Featureplacer

smoth wrote:I need versions of LUPS and CHILI to eventually get on rapid though so I can use them as a proper dependency.
They are since a few weeks. Sorry that I didn't wrote the forum thread yet.
by jK
27 Oct 2014, 02:30
Forum: Help & Bugs
Topic: Building from git on wheeze
Replies: 5
Views: 1195

Re: Building from git on wheeze

You only need a lobby, the spring binaries don't need to be compiled yourself.
When the lobby is recent enough it will download the linux static builds, that run on any linux.
by jK
24 Oct 2014, 18:31
Forum: AI
Topic: [Java] How to know player id
Replies: 5
Views: 3850

Re: [Java] How to know player id

AI is no player, it's a design flaw.
by jK
22 Oct 2014, 22:23
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 15406

Re: Tiberium code help

FLOZi wrote:Anywho, await jK's improvements. :)
done
by jK
21 Oct 2014, 16:34
Forum: Game Development
Topic: Tiberium code help
Replies: 19
Views: 15406

Re: Tiberium code help

1) Despite adding the harvestStorage tag to my unit (a reclaim only), it simply reclaims the tiberium and returns it right back to the pool of metal.
It's very bugged in 98, currently working on the patch (it will also add the ability to harvest energy).
by jK
14 Oct 2014, 18:58
Forum: Lua Scripts
Topic: Lua Start menu / lobby
Replies: 6
Views: 940

Re: Lua Start menu / lobby

did you code it on gajop's code?
- Figure out a way to get metal/height/minimap (has been an incredible time sink for me so far :evil: )
Needs an engine patch, I thought about already.
by jK
10 Oct 2014, 13:42
Forum: Help & Bugs
Topic: Dual screen spring 98
Replies: 9
Views: 2860

Re: Dual screen spring 98

I use a dual screen setup and spring 98 seems to emulate fullscreen by using a borderless window frame, right? It's an option, but it's default _off_. So would it be possible to make spring span the window across both monitors to have a dual screen mode? I tried setting "XResolution" in s...
by jK
07 Oct 2014, 06:58
Forum: Art & Modelling
Topic: FBX black listed? why
Replies: 16
Views: 5429

Re: FBX black listed? why

alt+v
by jK
05 Oct 2014, 00:18
Forum: Help & Bugs
Topic: Linux setup guide - broken links
Replies: 5
Views: 1483

Re: Linux setup guide - broken links

check the code of:
http://springrts.com/wiki/Template:Linu ... uideButton

It contains a commented out div.
It worked before, now it doesn't good luck getting it to work again.
by jK
01 Oct 2014, 22:45
Forum: General Discussion
Topic: Newsbox on springrts.com frontpage
Replies: 45
Views: 6189

Re: Newsbox on springrts.com frontpage

Never understood why content devs never requested to be able to create threads in news. Giving them their own news subforum with auto rights to post there, is a great idea. To bad I want to get 98 done afap, and after that I want to help gajop on chililobby & mapper. So html/php work is far away...

Go to advanced search