Search found 389 matches
- 30 Mar 2020, 23:42
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 119771
Re: Autohosts operating non-downloadable engines
How many gigabytes of downloads are there per year? Cloud object storage seems cheap enough for this, 100GB storage+download would be about $2 / mo
- 14 Mar 2020, 19:32
- Forum: Linux
- Topic: Segfault with 103 engine on Linux
- Replies: 5
- Views: 8485
Re: Segfault with 103 engine on Linux
Hello,
1) 103.0 is unsupported, upgrade to 104.0.
2) Engine bug reports should go here https://springrts.com/mantis/view.php
1) 103.0 is unsupported, upgrade to 104.0.
2) Engine bug reports should go here https://springrts.com/mantis/view.php
- 15 Feb 2020, 00:47
- Forum: Game Development
- Topic: Can we add a google sitesearch link to the special links section in the wiki?
- Replies: 8
- Views: 11859
Re: Can we add a google sitesearch link to the special links section in the wiki?
Why not https://duckduckgo.com/search_box instead of google? Something without the iframe, of course.
- 11 Feb 2020, 00:47
- Forum: SPADS AutoHost
- Topic: Can't update spads to new engine version
- Replies: 8
- Views: 9205
- 10 Feb 2020, 20:06
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 27243
Re: Future of BAR
There are so many separate people working on Lobby's, it's just bizarre! I think people should join forces and make just 1 really good one. We're also checking out the Notalobby - you familiar with that one? @ThinkSome do you have some examples of what you've accomplished so far? Some screenshots o...
- 08 Feb 2020, 22:58
- Forum: Balanced Annihilation Reloaded
- Topic: Future of BAR
- Replies: 20
- Views: 27243
Re: Future of BAR
Hello, We'll we've done a lot in the mean time, but we still need a (very) good plan for the lobby and install procedure as well. - We tried Chobby/Lobby... but no real succes there - Look into missions But in the end, we still need a proper way to let people play it as easy as possible, with the ri...
- 05 Feb 2020, 21:50
- Forum: Infrastructure Development
- Topic: Automatic uploads of engine (crash) logs
- Replies: 3
- Views: 5597
Re: Automatic uploads of engine (crash) logs
How about .. renaming "text" to "object" and have this hold an uploader-defined JSON object tree. SL would then have at minimum 3 objects underneath: "lobbyLog", "engineLog" and "replay". I don't know if anyone is parsing / processing them yet. I bri...
- 04 Feb 2020, 19:27
- Forum: Infrastructure Development
- Topic: Automatic uploads of engine (crash) logs
- Replies: 3
- Views: 5597
Automatic uploads of engine (crash) logs
Hello, The next version of Springlobby will hopefully have the ability to automatically upload engine crash logs: https://framagit.org/specing/springlobby/issues/3 What I'd like engine developers in particular to provide is: 1) Improvements to the troubleshooting message (top part of crash reporter ...
- 30 Jan 2020, 18:40
- Forum: SpringLobby Client
- Topic: Springlobby wxFormBuilder migration instructions released
- Replies: 0
- Views: 11256
Springlobby wxFormBuilder migration instructions released
They are here and detail what has to be done in order to port existing C++ code over to wxFB.
The use of wxFormBuilder should ease maintenance of the GUI and the code behind it. It should allow anyone to change the looks of SL without having to look at any code (within limits, of course).
The use of wxFormBuilder should ease maintenance of the GUI and the code behind it. It should allow anyone to change the looks of SL without having to look at any code (within limits, of course).
- 22 Jan 2020, 21:22
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 119771
Re: Autohosts operating non-downloadable engines
There are now 9 hosts operating on non-downloadable engines, which represents 17% of all hosts.
- 21 Jan 2020, 00:44
- Forum: SpringLobby Client
- Topic: Location, shape and colour of content-presence indicators
- Replies: 0
- Views: 10715
Location, shape and colour of content-presence indicators
Hello, I am looking at unifying the way content presence (i.e. if you have the map/game/engine downloaded) is indicated. Right now Battlelist/Multiplayer has one indicator per content type in the main dataview, while Replays has one indicator at the left side of the Date column. indicators.jpg The q...
- 10 Jan 2020, 15:02
- Forum: SpringLobby Client
- Topic: registration/login statistics
- Replies: 4
- Views: 8334
Re: SpringLobby testing for springlobby 0.268
How many registrations were there before these changes?
- 28 Dec 2019, 17:18
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 119771
Re: Autohosts operating non-downloadable engines
Is someone even saving engine builds?
- 28 Dec 2019, 00:55
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 119771
Re: Autohosts operating non-downloadable engines
If the problem is engines taking up too much space on the server, then it can be solved without download issues by having the server act as an LRU reverse proxy cache for some other server that sits at someone's home.
- 20 Dec 2019, 19:39
- Forum: General Discussion
- Topic: Re: Autohosts operating non-downloadable engines
- Replies: 85
- Views: 119771
Re: Autohosts operating non-downloadable engines
Another 8 of the hosted engines fell off the build server, and another (old) newbie + me wasted time debugging this.
Now there are 10 such hosts. In other words, 22% of all hosts offer games on engines that cannot be downloaded. Good job!
Now there are 10 such hosts. In other words, 22% of all hosts offer games on engines that cannot be downloaded. Good job!
- 11 Dec 2019, 21:16
- Forum: Lobby Clients & Server
- Topic: A couple other protocol anomalies that should be fixed…
- Replies: 2
- Views: 5026
Re: A couple other protocol anomalies that should be fixed…
Transition to JSON?
- 07 Dec 2019, 12:14
- Forum: SpringLobby Client
- Topic: SpringLobby testing for springlobby 0.268
- Replies: 22
- Views: 14914
Re: SpringLobby testing for springlobby 0.268
In the interim period, the server could send an email only if an email address was provided. The server knows when the email address is provided, naturally.
- 29 Nov 2019, 00:47
- Forum: Lua Scripts
- Topic: Improved field of fire display
- Replies: 3
- Views: 5953
Improved field of fire display
Does there already exist an improved field-of-fire display code that would, in addition to left and right traverse of deployed guns, show which terrain is hidden behind obstacles and which is not? The current display of field of fire in s44 is the following: fof.jpg As you can see, it does not indic...
- 29 Nov 2019, 00:31
- Forum: Lobby Clients & Server
- Topic: Spring-dedicated constraints
- Replies: 2
- Views: 5027
- 24 Oct 2019, 20:15
- Forum: Game Development
- Topic: Close combat units
- Replies: 18
- Views: 24374
Re: Close combat units
The Cursed has them.