Search found 456 matches
- 03 Mar 2012, 07:39
- Forum: Lua Scripts
- Topic: Can I block units from being built?
- Replies: 14
- Views: 1992
Re: Can I block units from being built?
Idea sounded neat so I went ahead and made a simple version of it: http://pastebin.com/SpcSiQbb I've made it in such a way that you should be able to drop it into any mod and see it working, though this does mean its a little weird (Every unit can drop mines, and the mines are copies of the minelaye...
- 24 Feb 2012, 17:12
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 292892
Re: BA model replacements
So that people can give feedback? Let me tell you how to give feedback: open up the svn, and if you feel that things should go in a different way visually, then change it and pm me or hit the commit button. When I said 'complete mod' in my post I was referring to a standard .sdz format mod with a v...
- 24 Feb 2012, 13:24
- Forum: Feature Requests
- Topic: LOS
- Replies: 9
- Views: 1385
Re: LOS
/specfullviewgajop wrote:It still doesn't remove the enemy units from the screen.
- 24 Feb 2012, 12:47
- Forum: Balanced Annihilation
- Topic: BA model replacements
- Replies: 1290
- Views: 292892
Re: BA model replacements
Merge factions. Workload goes from ~185 units to ~15. Release only core. Doesn't need to be permanent, can always reintroduce arm when the models are finished. The main reason is just to quickly get a complete, consistent, playable mod out there so that people can give feedback on the models/style ...
- 24 Feb 2012, 06:10
- Forum: Balanced Annihilation
- Topic: Fog of War
- Replies: 2
- Views: 1044
Re: Fog of War
/cheat
/globallos
/globallos
- 17 Feb 2012, 12:15
- Forum: Balanced Annihilation
- Topic: Unloading trans = damage
- Replies: 10
- Views: 1818
Re: Unloading trans = damage
This is how BA implements killing passengers when the transport dies: 1) Add 'releaseheld=true' so that passengers don't die when the transport dies 2) Add a gadget that kills passengers after they are released, if the transport is dead 3) Add a gadget that applies fall damage to released passengers...
- 08 Feb 2012, 07:09
- Forum: Balanced Annihilation
- Topic: Leaderboard in FFA mode
- Replies: 52
- Views: 9417
Re: Leaderboard in FFA mode
The big thing missing here is the "Why?". What is the motivation for adding a leader board? Everyone's arguing over implementation details and what should/shouldn't be revealed but there's no discussion about what the goal of the leader board is. Some people have just assumed the result wo...
- 07 Feb 2012, 05:43
- Forum: Game Development
- Topic: Multiple build pads possible?
- Replies: 31
- Views: 5744
Re: Multiple build pads possible?
Check out the tactical missile launcher in ZeroK, it has multiple launch pads that each get a missile built on them (one after the other).
- 03 Feb 2012, 17:51
- Forum: Balanced Annihilation
- Topic: Grid-based keybinding system
- Replies: 8
- Views: 1914
Re: Grid-based keybinding system
An issue I see off the bat is how will the commands be layed out when multiple unit types are selected? - Show build commands for only one of the constructor types at a time, allow cycling through them (ideally with a nice shortcut key like tab). (This is how starcraft does it, works well) - Tab be...
- 03 Feb 2012, 10:59
- Forum: Balanced Annihilation
- Topic: Grid-based keybinding system
- Replies: 8
- Views: 1914
Re: Grid-based keybinding system
I enjoy using Beherith's great binds, however I often wonder if there is a more complete solution to the problem. Is it possible for every object on the build menu to be easily accessed while still microing elsewhere with your mouse? The buildmenu is definitely a problem. While keybindings let you ...
- 01 Feb 2012, 08:40
- Forum: Balanced Annihilation
- Topic: Default keybindings
- Replies: 22
- Views: 4526
Re: Default keybindings
It'd be nice if the keybindings were shown/more intuitive, there isn't much point in adding fancy default keybindings if noone can figure out what they are, or easily remember which ones are which building sequences and in what order.
- 31 Jan 2012, 10:16
- Forum: Balanced Annihilation
- Topic: strange transport bug
- Replies: 6
- Views: 2234
Re: strange transport bug
Bug put simply; If you move an air unit off the south-east corner of particular maps it can descend below the ground. A lot of weapons can't travel through the ground and so can't damage the air unit. It's present on many maps, especially those above water, see http://springrts.com/mantis/view.php?i...
- 31 Jan 2012, 09:36
- Forum: Balanced Annihilation
- Topic: Bug? Carriers assist building now
- Replies: 16
- Views: 2128
Re: Bug? Carriers assist building now
My question wasn't an accusation against anyone in particular, I'm honestly wondering who is taking care of that maintainer role now.Deadnight Warrior wrote:Since I don't play BA I can't investigate bugs.Niobium wrote:Does BA have anyone who will actually take the time to investigate bugs?
- 30 Jan 2012, 12:18
- Forum: Balanced Annihilation
- Topic: Bug? Carriers assist building now
- Replies: 16
- Views: 2128
Re: Bug? Carriers assist building now
Edit: whoops, deadnight warrior already fixed it in svn :D Thanks Deadnight! Whoops! He didn't actually fix it... Does BA have anyone who will actually take the time to investigate bugs? Looking at the commits changes instead of just reading the title, or taking 10 seconds to test it ingame is all ...
- 30 Jan 2012, 12:18
- Forum: Balanced Annihilation
- Topic: strange transport bug
- Replies: 6
- Views: 2234
Re: strange transport bug
Except it isn't...Beherith wrote:This is already handled by a gadget, he cant get far :D
Does BA have anyone who will actually take the time to investigate bugs? Start replay, type /skip 1800, watch lower right, take note of bug.
- 29 Jan 2012, 04:23
- Forum: General Discussion
- Topic: No Saves makes it impossible to play the greatest games.
- Replies: 95
- Views: 16193
Re: No Saves makes it impossible to play the greatest games.
I feel efforts would be better spent on a system based on resuming play from a replay, instead of trying to do saving/loading through state which Spring just wasn't designed for. A replay-based approach also has a tonne of benefits, such as tiny save files, being able to load ANY point in a game, an...
- 17 Jan 2012, 08:36
- Forum: Balanced Annihilation
- Topic: T2 core plasma canon (punisher ?) is invulnerable
- Replies: 5
- Views: 1354
Re: T2 core plasma canon (punisher ?) is invulnerable
Spring bug, makes certain units very hard to hit with laser weapons. Quick test shows that vulcan/bertha/toaster/viper are the most effected, being extremely hard/impossible to damage with laser weapons.
- 15 Jan 2012, 12:38
- Forum: Balanced Annihilation
- Topic: Name suggestions for Core faction
- Replies: 41
- Views: 9867
- 12 Jan 2012, 13:21
- Forum: Lua Scripts
- Topic: No Spring.DestroyProjectile?
- Replies: 3
- Views: 691
- 06 Jan 2012, 15:08
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation Website
- Replies: 14
- Views: 2407
Re: Balanced Annihilation Website
It'd be a lot more efficient for people to work together. Perhaps all the people interested in being part of the website should post in this thread, in the absence of a development team publicly managing it.Johannes wrote:It's not like there cant be several sites.