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by Niobium
03 Mar 2012, 07:39
Forum: Lua Scripts
Topic: Can I block units from being built?
Replies: 14
Views: 1992

Re: Can I block units from being built?

Idea sounded neat so I went ahead and made a simple version of it: http://pastebin.com/SpcSiQbb I've made it in such a way that you should be able to drop it into any mod and see it working, though this does mean its a little weird (Every unit can drop mines, and the mines are copies of the minelaye...
by Niobium
24 Feb 2012, 17:12
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 292892

Re: BA model replacements

So that people can give feedback? Let me tell you how to give feedback: open up the svn, and if you feel that things should go in a different way visually, then change it and pm me or hit the commit button. When I said 'complete mod' in my post I was referring to a standard .sdz format mod with a v...
by Niobium
24 Feb 2012, 13:24
Forum: Feature Requests
Topic: LOS
Replies: 9
Views: 1385

Re: LOS

gajop wrote:It still doesn't remove the enemy units from the screen.
/specfullview
by Niobium
24 Feb 2012, 12:47
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 292892

Re: BA model replacements

Merge factions. Workload goes from ~185 units to ~15. Release only core. Doesn't need to be permanent, can always reintroduce arm when the models are finished. The main reason is just to quickly get a complete, consistent, playable mod out there so that people can give feedback on the models/style ...
by Niobium
24 Feb 2012, 06:10
Forum: Balanced Annihilation
Topic: Fog of War
Replies: 2
Views: 1044

Re: Fog of War

/cheat
/globallos
by Niobium
17 Feb 2012, 12:15
Forum: Balanced Annihilation
Topic: Unloading trans = damage
Replies: 10
Views: 1818

Re: Unloading trans = damage

This is how BA implements killing passengers when the transport dies: 1) Add 'releaseheld=true' so that passengers don't die when the transport dies 2) Add a gadget that kills passengers after they are released, if the transport is dead 3) Add a gadget that applies fall damage to released passengers...
by Niobium
08 Feb 2012, 07:09
Forum: Balanced Annihilation
Topic: Leaderboard in FFA mode
Replies: 52
Views: 9417

Re: Leaderboard in FFA mode

The big thing missing here is the "Why?". What is the motivation for adding a leader board? Everyone's arguing over implementation details and what should/shouldn't be revealed but there's no discussion about what the goal of the leader board is. Some people have just assumed the result wo...
by Niobium
07 Feb 2012, 05:43
Forum: Game Development
Topic: Multiple build pads possible?
Replies: 31
Views: 5744

Re: Multiple build pads possible?

Check out the tactical missile launcher in ZeroK, it has multiple launch pads that each get a missile built on them (one after the other).
by Niobium
03 Feb 2012, 17:51
Forum: Balanced Annihilation
Topic: Grid-based keybinding system
Replies: 8
Views: 1914

Re: Grid-based keybinding system

An issue I see off the bat is how will the commands be layed out when multiple unit types are selected? - Show build commands for only one of the constructor types at a time, allow cycling through them (ideally with a nice shortcut key like tab). (This is how starcraft does it, works well) - Tab be...
by Niobium
03 Feb 2012, 10:59
Forum: Balanced Annihilation
Topic: Grid-based keybinding system
Replies: 8
Views: 1914

Re: Grid-based keybinding system

I enjoy using Beherith's great binds, however I often wonder if there is a more complete solution to the problem. Is it possible for every object on the build menu to be easily accessed while still microing elsewhere with your mouse? The buildmenu is definitely a problem. While keybindings let you ...
by Niobium
01 Feb 2012, 08:40
Forum: Balanced Annihilation
Topic: Default keybindings
Replies: 22
Views: 4526

Re: Default keybindings

It'd be nice if the keybindings were shown/more intuitive, there isn't much point in adding fancy default keybindings if noone can figure out what they are, or easily remember which ones are which building sequences and in what order.
by Niobium
31 Jan 2012, 10:16
Forum: Balanced Annihilation
Topic: strange transport bug
Replies: 6
Views: 2234

Re: strange transport bug

Bug put simply; If you move an air unit off the south-east corner of particular maps it can descend below the ground. A lot of weapons can't travel through the ground and so can't damage the air unit. It's present on many maps, especially those above water, see http://springrts.com/mantis/view.php?i...
by Niobium
31 Jan 2012, 09:36
Forum: Balanced Annihilation
Topic: Bug? Carriers assist building now
Replies: 16
Views: 2128

Re: Bug? Carriers assist building now

Deadnight Warrior wrote:
Niobium wrote:Does BA have anyone who will actually take the time to investigate bugs?
Since I don't play BA I can't investigate bugs.
My question wasn't an accusation against anyone in particular, I'm honestly wondering who is taking care of that maintainer role now.
by Niobium
30 Jan 2012, 12:18
Forum: Balanced Annihilation
Topic: Bug? Carriers assist building now
Replies: 16
Views: 2128

Re: Bug? Carriers assist building now

Edit: whoops, deadnight warrior already fixed it in svn :D Thanks Deadnight! Whoops! He didn't actually fix it... Does BA have anyone who will actually take the time to investigate bugs? Looking at the commits changes instead of just reading the title, or taking 10 seconds to test it ingame is all ...
by Niobium
30 Jan 2012, 12:18
Forum: Balanced Annihilation
Topic: strange transport bug
Replies: 6
Views: 2234

Re: strange transport bug

Beherith wrote:This is already handled by a gadget, he cant get far :D
Except it isn't...

Does BA have anyone who will actually take the time to investigate bugs? Start replay, type /skip 1800, watch lower right, take note of bug.
by Niobium
29 Jan 2012, 04:23
Forum: General Discussion
Topic: No Saves makes it impossible to play the greatest games.
Replies: 95
Views: 16193

Re: No Saves makes it impossible to play the greatest games.

I feel efforts would be better spent on a system based on resuming play from a replay, instead of trying to do saving/loading through state which Spring just wasn't designed for. A replay-based approach also has a tonne of benefits, such as tiny save files, being able to load ANY point in a game, an...
by Niobium
17 Jan 2012, 08:36
Forum: Balanced Annihilation
Topic: T2 core plasma canon (punisher ?) is invulnerable
Replies: 5
Views: 1354

Re: T2 core plasma canon (punisher ?) is invulnerable

Spring bug, makes certain units very hard to hit with laser weapons. Quick test shows that vulcan/bertha/toaster/viper are the most effected, being extremely hard/impossible to damage with laser weapons.
by Niobium
06 Jan 2012, 15:08
Forum: Balanced Annihilation
Topic: Balanced Annihilation Website
Replies: 14
Views: 2407

Re: Balanced Annihilation Website

Johannes wrote:It's not like there cant be several sites.
It'd be a lot more efficient for people to work together. Perhaps all the people interested in being part of the website should post in this thread, in the absence of a development team publicly managing it.

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