If you're making a space mod, you could probably use KDR's models from THIS. I'm pretty sure he licenses everything he makes as public domain.
Of course, you'd have to texture the models or find someone to do it, unless you're also ok with all teamcolored models.
Search found 1756 matches
- 27 Nov 2009, 03:18
- Forum: Art & Modelling
- Topic: Need a modeler
- Replies: 24
- Views: 3679
- 24 Nov 2009, 15:14
- Forum: Off Topic Discussion
- Topic: Linksys Routers
- Replies: 22
- Views: 2966
Re: Linksys Routers
I use a wrt54gl with dd-wrt, works great
Honestly I don't think you can really lose as long as you steer well clear of d-link
Honestly I don't think you can really lose as long as you steer well clear of d-link
- 19 Oct 2009, 19:54
- Forum: General Discussion
- Topic: Argh's Projects listed, not AA or ERTS
- Replies: 18
- Views: 1425
Re: Argh's Projects listed, not AA or ERTS
I'm not sure if Zsinj actually requested the IW forum here or if he just rolled with it but either way I personally wouldn't be offended if the IW forum was disposed of and the art topic moved back to art and modelling. It probably gets more views there anyway. Probably better let WZ comment before ...
- 19 Oct 2009, 18:50
- Forum: Off Topic Discussion
- Topic: For those of you following Borderlands
- Replies: 15
- Views: 1324
Re: For those of you following Borderlands
Read: PCKDR_11k wrote:here
- 06 Oct 2009, 16:20
- Forum: Game Development
- Topic: when Star Wars:Imperial Winter will be released?
- Replies: 46
- Views: 6934
Re: when Star Wars:Imperial Winter will be released?
Just paste some pictures over the model like the last guy making a bug mod and shut upd_b wrote:If artwork is so trivial care to texture some ants? ;D
- 04 Oct 2009, 18:40
- Forum: Game Development
- Topic: when Star Wars:Imperial Winter will be released?
- Replies: 46
- Views: 6934
Re: when Star Wars:Imperial Winter will be released?
Tomorrow.
In relative terms.
In relative terms.
- 29 Sep 2009, 16:08
- Forum: Game Development
- Topic: Animation, Weapons, and Other questions
- Replies: 16
- Views: 1685
Re: Animation, Weapons, and Other questions
Someone never used 3dobuilder :DForboding Angel wrote:Secondly, you set object origins in upspring. The most buggy annoying psuedo modeling program ever developed.
- 28 Sep 2009, 03:03
- Forum: General Discussion
- Topic: Hurpa durp
- Replies: 19
- Views: 1375
Re: What Exactly is Spring Engine?
Correct.smoth wrote:IIRC the demo recorder and spring are not really related beyond the same group was behind them.
(Well, Fnordia once said he may or may not have recycled some cob-related stuff. He couldn't remember when I asked him.)
- 24 Sep 2009, 18:35
- Forum: Feature Requests
- Topic: Geothermal Recognition System under Metal Map (F4)
- Replies: 8
- Views: 1379
Re: Geothermal Recognition System under Metal Map (F4)
You could have variable-power geothermal plants while maintaining backwards compatibility by just adding a new tag like "geothermalGenerator=somemultiplier;" that works like the windgen or metal extraction tag, then ignore it if energyMake has a non-zero value (so the geo would always prod...
- 24 Sep 2009, 18:30
- Forum: Game Development Tutorials & Resources
- Topic: Limiting turret and weapon angles
- Replies: 4
- Views: 2399
Re: Limiting turret and weapon angles
Keep in mind it's a cone, not really an arc. If you try to limit something to only rotate 10 degrees one way it will also be limited on the other axis as well. If it's just a visual clipping thing, as long as you don't mind occasional odd-looking shots, you can just use an if pitch > maxdesiredangle...
- 23 Sep 2009, 03:10
- Forum: Map Creation
- Topic: Ocean of War
- Replies: 16
- Views: 1797
Re: Ocean of War
Peanut is the peanut-shaped island in the middle left of Gods(/Sands) of War
Every map needs more peanut
Every map needs more peanut
- 22 Sep 2009, 16:33
- Forum: Map Creation
- Topic: Ocean of War
- Replies: 16
- Views: 1797
Re: Ocean of War
Needs more peanut
- 21 Sep 2009, 19:41
- Forum: Map Releases
- Topic: .:New Map:. Sparewood Remake
- Replies: 14
- Views: 2449
- 21 Sep 2009, 05:46
- Forum: Off Topic Discussion
- Topic: Steam: Complete Dark Forces/Jedi Knight series for $20
- Replies: 16
- Views: 3692
Re: Steam: Complete Dark Forces/Jedi Knight series for $20
When I saw UT 3 for just $8 I went looking for UT 2004, since I have fond memories of playing Invasion online... and was disappointed to find that UT 2004 is twice as expensive as UT 3! Those classics are pricey :) Get the Unreal Deal Pack then and get the entire series for a couple bucks more than...
- 21 Sep 2009, 02:04
- Forum: Map Releases
- Topic: .:New Map:. River Dale Remake
- Replies: 6
- Views: 1277
Re: .:New Map:. River Dale Remake
Release Sparewood too (it was the bottom right corner of River Dale)
The other one in the pack kind of sucked so whatever there
The other one in the pack kind of sucked so whatever there
- 18 Sep 2009, 07:30
- Forum: Engine
- Topic: Scriptor source
- Replies: 1
- Views: 461
Scriptor source
I know people have looked for it in the past and iirc somehow the package on FU was corrupt, and I just ran across this:
http://switeck.tauniverse.com/Scriptor_v1(RC1)_Src.zip
I wouldn't even know how to tell if it's corrupted but whatever, just thought I'd throw it out there in case it isn't
http://switeck.tauniverse.com/Scriptor_v1(RC1)_Src.zip
I wouldn't even know how to tell if it's corrupted but whatever, just thought I'd throw it out there in case it isn't
- 17 Sep 2009, 02:29
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1705633
Re: Random WIP
That + Air Raid + IW = Trench Run!KaiserJ wrote:and if i succeed... welcome to the mean streets of deathstar city.
- 17 Sep 2009, 02:27
- Forum: Off Topic Discussion
- Topic: Cement factory
- Replies: 25
- Views: 2144
Re: Cement factory
can't you see
they're just building a concrete factory so they can pave over palestine
at least you'd never run short on parking space
they're just building a concrete factory so they can pave over palestine
at least you'd never run short on parking space
- 06 Sep 2009, 20:28
- Forum: Off Topic Discussion
- Topic: ComiX
- Replies: 65
- Views: 12136
Re: Pic2
When have we ever pissed on TA? Hell, a lot of us played TA at least semi-competitively back in the day.
Oh wait, you mean BA. Yeah, fuck that uberhack rebalance
Oh wait, you mean BA. Yeah, fuck that uberhack rebalance
- 01 Sep 2009, 19:50
- Forum: Game Development Tutorials & Resources
- Topic: Mod Question Repository... Questions come in, answers go out
- Replies: 1167
- Views: 212812
Re: Mod Question Repository... Questions come in, answers go out
I've made a unit with something like 15 or 16 landing pads before which worked fine.