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by Gnomre
27 Nov 2009, 03:18
Forum: Art & Modelling
Topic: Need a modeler
Replies: 24
Views: 2280

Re: Need a modeler

If you're making a space mod, you could probably use KDR's models from THIS. I'm pretty sure he licenses everything he makes as public domain.

Of course, you'd have to texture the models or find someone to do it, unless you're also ok with all teamcolored models.
by Gnomre
24 Nov 2009, 15:14
Forum: Off Topic Discussion
Topic: Linksys Routers
Replies: 22
Views: 1609

Re: Linksys Routers

I use a wrt54gl with dd-wrt, works great

Honestly I don't think you can really lose as long as you steer well clear of d-link
by Gnomre
19 Oct 2009, 19:54
Forum: General Discussion
Topic: Argh's Projects listed, not AA or ERTS
Replies: 18
Views: 815

Re: Argh's Projects listed, not AA or ERTS

I'm not sure if Zsinj actually requested the IW forum here or if he just rolled with it but either way I personally wouldn't be offended if the IW forum was disposed of and the art topic moved back to art and modelling. It probably gets more views there anyway. Probably better let WZ comment before ...
by Gnomre
19 Oct 2009, 18:50
Forum: Off Topic Discussion
Topic: For those of you following Borderlands
Replies: 15
Views: 699

Re: For those of you following Borderlands

KDR_11k wrote:here
Read: PC
by Gnomre
06 Oct 2009, 16:20
Forum: Game Development
Topic: when Star Wars:Imperial Winter will be released?
Replies: 46
Views: 3514

Re: when Star Wars:Imperial Winter will be released?

d_b wrote:If artwork is so trivial care to texture some ants? ;D
Just paste some pictures over the model like the last guy making a bug mod and shut up
by Gnomre
04 Oct 2009, 18:40
Forum: Game Development
Topic: when Star Wars:Imperial Winter will be released?
Replies: 46
Views: 3514

Re: when Star Wars:Imperial Winter will be released?

Tomorrow.

In relative terms.
by Gnomre
29 Sep 2009, 16:08
Forum: Game Development
Topic: Animation, Weapons, and Other questions
Replies: 16
Views: 1166

Re: Animation, Weapons, and Other questions

Forboding Angel wrote:Secondly, you set object origins in upspring. The most buggy annoying psuedo modeling program ever developed.
Someone never used 3dobuilder :D
by Gnomre
28 Sep 2009, 03:03
Forum: General Discussion
Topic: Hurpa durp
Replies: 19
Views: 495

Re: What Exactly is Spring Engine?

smoth wrote:IIRC the demo recorder and spring are not really related beyond the same group was behind them.
Correct.

(Well, Fnordia once said he may or may not have recycled some cob-related stuff. He couldn't remember when I asked him.)
by Gnomre
24 Sep 2009, 18:35
Forum: Feature Requests
Topic: Geothermal Recognition System under Metal Map (F4)
Replies: 8
Views: 821

Re: Geothermal Recognition System under Metal Map (F4)

You could have variable-power geothermal plants while maintaining backwards compatibility by just adding a new tag like "geothermalGenerator=somemultiplier;" that works like the windgen or metal extraction tag, then ignore it if energyMake has a non-zero value (so the geo would always produce energy...
by Gnomre
24 Sep 2009, 18:30
Forum: Game Development Tutorials & Resources
Topic: Limiting turret and weapon angles
Replies: 4
Views: 1082

Re: Limiting turret and weapon angles

Keep in mind it's a cone, not really an arc. If you try to limit something to only rotate 10 degrees one way it will also be limited on the other axis as well. If it's just a visual clipping thing, as long as you don't mind occasional odd-looking shots, you can just use an if pitch > maxdesiredangle...
by Gnomre
23 Sep 2009, 03:10
Forum: Map Creation
Topic: Ocean of War
Replies: 16
Views: 931

Re: Ocean of War

Peanut is the peanut-shaped island in the middle left of Gods(/Sands) of War

Every map needs more peanut
by Gnomre
22 Sep 2009, 16:33
Forum: Map Creation
Topic: Ocean of War
Replies: 16
Views: 931

Re: Ocean of War

Needs more peanut
by Gnomre
21 Sep 2009, 19:41
Forum: Map Releases
Topic: .:New Map:. Sparewood Remake
Replies: 14
Views: 1231

Re: .:New Map:. Sparewood Remake

Thanks
by Gnomre
21 Sep 2009, 05:46
Forum: Off Topic Discussion
Topic: Steam: Complete Dark Forces/Jedi Knight series for $20
Replies: 16
Views: 1789

Re: Steam: Complete Dark Forces/Jedi Knight series for $20

When I saw UT 3 for just $8 I went looking for UT 2004, since I have fond memories of playing Invasion online... and was disappointed to find that UT 2004 is twice as expensive as UT 3! Those classics are pricey :) Get the Unreal Deal Pack then and get the entire series for a couple bucks more than...
by Gnomre
21 Sep 2009, 02:04
Forum: Map Releases
Topic: .:New Map:. River Dale Remake
Replies: 6
Views: 802

Re: .:New Map:. River Dale Remake

Release Sparewood too (it was the bottom right corner of River Dale)

The other one in the pack kind of sucked so whatever there
by Gnomre
18 Sep 2009, 07:30
Forum: Engine
Topic: Scriptor source
Replies: 1
Views: 238

Scriptor source

I know people have looked for it in the past and iirc somehow the package on FU was corrupt, and I just ran across this:

http://switeck.tauniverse.com/Scriptor_v1(RC1)_Src.zip

I wouldn't even know how to tell if it's corrupted but whatever, just thought I'd throw it out there in case it isn't
by Gnomre
17 Sep 2009, 02:29
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 585601

Re: Random WIP

KaiserJ wrote:and if i succeed... welcome to the mean streets of deathstar city.
That + Air Raid + IW = Trench Run!
by Gnomre
17 Sep 2009, 02:27
Forum: Off Topic Discussion
Topic: Cement factory
Replies: 25
Views: 961

Re: Cement factory

can't you see

they're just building a concrete factory so they can pave over palestine

at least you'd never run short on parking space
by Gnomre
06 Sep 2009, 20:28
Forum: Off Topic Discussion
Topic: ComiX
Replies: 65
Views: 6569

Re: Pic2

When have we ever pissed on TA? Hell, a lot of us played TA at least semi-competitively back in the day.

Oh wait, you mean BA. Yeah, fuck that uberhack rebalance
by Gnomre
01 Sep 2009, 19:50
Forum: Game Development Tutorials & Resources
Topic: Mod Question Repository... Questions come in, answers go out
Replies: 1167
Views: 92578

Re: Mod Question Repository... Questions come in, answers go out

I've made a unit with something like 15 or 16 landing pads before which worked fine.

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