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by cainchild
07 Jul 2010, 21:39
Forum: General Discussion
Topic: nummers
Replies: 2
Views: 580

nummers

Please remove this post
by cainchild
07 Jul 2010, 21:20
Forum: Balanced Annihilation
Topic: walking metal extractors
Replies: 9
Views: 1564

Re: walking metal extractors

wouldn't walking powerplants and metal converters make more sense?

I mean a slow moving nuclear plant would be hard to hit, and could theoretically be used as an oversized crawling bomb..but...
by cainchild
07 Jul 2010, 20:43
Forum: Balanced Annihilation
Topic: New Core T1 kbot
Replies: 13
Views: 3214

Re: New Core T1 kbot

Yeah I think one of the things that balance TA out is that core has less attractive tier 1 kbot choices than arm, which is good since the t2 kbots for core are pretty fierce. I think I'll try and help make a nifty t2 arm kbot. It'll be called...
by cainchild
07 Jul 2010, 20:02
Forum: Feature Requests
Topic: my two cents
Replies: 6
Views: 983

Re: my two cents

no, wind is variable energy. The primary difference between wind and solar as I see it is one is a surplus or buffer (wind) and is more dependent on storage to smooth out the variations. While solar is steady and is the regular unbuffered production part. Adjusting sunllight levels by 10-20% would t...
by cainchild
07 Jul 2010, 19:46
Forum: Map Creation
Topic: New Map Format?
Replies: 9
Views: 1971

Re: New Map Format?

lmao So I'm learning to make maps with mapconv and all that good jazz and there going to be useless before I finish them. I just gave a glance to the link above for the map format. I think I am reading that there is no comile? Will the stuff I've been doing the past few weeks be able to be carried o...
by cainchild
07 Jul 2010, 17:35
Forum: Feature Requests
Topic: my two cents
Replies: 6
Views: 983

my two cents

I just thought I would add my repetitive two cents worth about needing LOS/fog of war, and the ability to see the units ranges and los if I clicked on it(as it does when seeking to build it). I would also love to see more control of adjusting solar output.
by cainchild
07 Jul 2010, 16:54
Forum: Map Creation
Topic: New Map Format?
Replies: 9
Views: 1971

Re: New Map Format?

Performance aside (which I rarely say), I think that this current format just allows me to do so many of the things I couldn't do in TA and TA:K because of the limitations of the tiles in cartographer etc. The down side for me, is that I am a crap artist, so my textures will ALWAYS look like dirt. T...
by cainchild
07 Jul 2010, 16:50
Forum: Map Creation
Topic: Bottomless pit
Replies: 6
Views: 1165

Re: Bottomless pit

So I didn't have much time last night. The screen shot, when I replicate it, will just be that red directional compass line, and a very close up of the sandy sea floor. Sorry I didn't get back, I shouldn't be as busy tonight so Ill post the height-map and screens if I can replicate the error. Also I...
by cainchild
06 Jul 2010, 22:26
Forum: Map Creation
Topic: Bottomless pit
Replies: 6
Views: 1165

Re: Bottomless pit

Ok, Ill do so when I get home. How does one get screens ingame?
by cainchild
06 Jul 2010, 18:18
Forum: Map Creation
Topic: Map optimizations for smucks like me..
Replies: 7
Views: 2047

Map optimizations for smucks like me..

Again sorry for posting in the wrong forum. :oops: Assuming I won't be the only n00b flopping around in the dark I was curious about a couple things. My comp is old and crappy, and on 24x24 and 18x18 maps performance tanks a little (as in stop frame) when I get up around 500 units. Now here is my qu...
by cainchild
06 Jul 2010, 18:17
Forum: Map Creation
Topic: Bottomless pit
Replies: 6
Views: 1165

Bottomless pit

Sorry to the admins for posting this in the wrong forum a second ago. :oops: There is a spot on both sides of a lake that covers the middle, lower third or so of the map. This spot is right before the map pitches downward in elevation toward the lake bottom. When commanders walk over this tiny littl...
by cainchild
06 Jul 2010, 17:49
Forum: Map Creation
Topic: Big Pink map, sometimes with features
Replies: 3
Views: 1210

Re: Big Pink map, sometimes with features

Thanks Foreboding, that was so totally the issue. I am uber happy now.
When I get this all down, I think I think I'll throw up a TS Faq. :)
And no, other guy, i don't really need holes in my map, but I will be posting a multi part question regarding one I don't want.
by cainchild
05 Jul 2010, 17:15
Forum: Map Creation
Topic: Big Pink map, sometimes with features
Replies: 3
Views: 1210

Big Pink map, sometimes with features

I have compiled and had this map work several times. Now, with without the feature map, instead of a texture I get all pink ground. About 50% of the time, it will toss in trees and geo-vents. I am assuming that the texture file is broken, which would just suck. Thing is, it loads and tells me what I...

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