Search found 4 matches
- 13 Jun 2010, 22:38
- Forum: Lua Scripts
- Topic: custom formation+1
- Replies: 6
- Views: 1187
Re: custom formation+1
In away, units w/ longer range generaly have lower hp/cost, so yer, would be towards the back. havent looked at AA yet, but yer, will ensure their at the back @ the next release. Well, taking into account range would be nice. i.e., if you had banishers and raiders you'd want the raiders in front, e...
- 12 Jun 2010, 21:12
- Forum: Lua Scripts
- Topic: custom formation+1
- Replies: 6
- Views: 1187
Re: custom formation+1
In away, units w/ longer range generaly have lower hp/cost, so yer, would be towards the back. havent looked at AA yet, but yer, will ensure their at the back @ the next release.
- 12 Jun 2010, 16:46
- Forum: Feature Requests
- Topic: multithreaded lua api request
- Replies: 7
- Views: 1398
multithreaded lua api request
I'd like to request an api for writing multi-threaded lua code (coroutines are not genuinely multi-threaded, ie use multiple processors simultaneously). with a mt version of spring, I think this is a resemble request, and it is easy to add mt api to standard lua (though I appreciate the reasons for ...
- 12 Jun 2010, 03:38
- Forum: Lua Scripts
- Topic: custom formation+1
- Replies: 6
- Views: 1187
custom formation+1
v3.1.03 http://springfiles.com/2670 This is my first attempt at a customizing a widget & only learnt lua this week, so don't flame me to much :p This is a modification of customformation2 (v3.0) by Niobium Which is based on 'Custom Formations' by jK and gunblob. It puts units into upto 3 rows or...