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by CaptainFailmore
05 Jun 2010, 09:26
Forum: Game Development
Topic: Questions About Advanced Unit Functions -
Replies: 11
Views: 1607

Re: Questions About Advanced Unit Functions -

I took a look at THIS. The Imperator is very interesting. Once I'm a little more acclimated with Spring I'll examine it in greater detail. Ideally, I'd like to attach a unit to a moving part of another unit, but I may have to settle for something less complicated instead.
by CaptainFailmore
30 May 2010, 06:10
Forum: Game Development
Topic: Questions About Advanced Unit Functions -
Replies: 11
Views: 1607

Re: Questions About Advanced Unit Functions -

In response to remarks about LOS checking: I wasn't aware that units in Spring check to see if they can actually hit something before firing. I remember this behavior in OTA and didn't know it had been addressed in Spring. I'll be taking a look at the files suggested here, also. I'll post more quest...
by CaptainFailmore
29 May 2010, 22:45
Forum: Game Development
Topic: Questions About Advanced Unit Functions -
Replies: 11
Views: 1607

Re: Questions About Advanced Unit Functions -

Interesting.

About the shields:

1. Can the amount of deflection be changed? (For instance, the shield only alters the projectile's trajectory partway to cause it to miss the original target, but still pass by it.)

2. Can shields react differently to different weapon types?
by CaptainFailmore
29 May 2010, 07:20
Forum: Game Development
Topic: Questions About Advanced Unit Functions -
Replies: 11
Views: 1607

Questions About Advanced Unit Functions -

Hey everyone. Just tossing up a quick list of questions that I have regarding a few areas of unit behavior that I'm curious about. 1. Can a mobile unit be constructed with a second unit permanently attached to it in order to implement multiple-part units in the game? If this is not possible, are the...

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