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by smoke_th
20 May 2011, 17:30
Forum: Game Releases
Topic: Eternal Struggle: Landing Operations 0.194
Replies: 75
Views: 20964

Re: Eternal Struggle: Landing Operations 0.186

but tga is for nubs. engine spends more time to eat your shitty tga and made mipmaps from it. better way to use preassembled dds with pre-made mipmaps, also dds is better compressed imo.
by smoke_th
15 May 2011, 00:11
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Huge text upgrade in first post.
by smoke_th
14 May 2011, 00:15
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

make a playable miniature. Also look on fan-boards of games that inspired you for this. Somewhere someone is dreaming of a near-similar project like yours, he just doesent know it yet. Humm.....ya know - you probably right...there is some games which inspired me on this: - Ufo:afterlight - Bunch of...
by smoke_th
08 May 2011, 17:57
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

I showing all the stuff i done ffs. =]
by smoke_th
08 May 2011, 17:53
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Ugh..umm....well...i kinda have not very big inspiration for creating such project alone. You know its kinda hard to put all stuff together, polish and especially make balance. :(
by smoke_th
05 May 2011, 07:00
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

I still need developers, guyz. Who wanna be member of project?
by smoke_th
04 May 2011, 09:16
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Bumping thread.
by smoke_th
04 May 2011, 07:03
Forum: Balanced Annihilation
Topic: BA model replacements
Replies: 1290
Views: 130746

Re: BA model replacements

ya know for me this is looks not like wreck but like camo... man you just created imperial forces of wh40k :D
by smoke_th
29 Apr 2011, 20:25
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Wombat wrote:nothing new in first post ?
Use ctrl+f5. :P
by smoke_th
29 Apr 2011, 01:53
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Aaand another unit. Sneaker - basic construction walker. (look first post)
by smoke_th
28 Apr 2011, 23:00
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

mpty spaces - what are we living for Abandoned places - I guess we know the score On and on, does anybody know what we are looking for... Another hero, another mindless crime Behind the curtain, in the pantomime Hold the line, does anybody want to take it anymore Show must go on, Show must go on In...
by smoke_th
27 Apr 2011, 22:42
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

It isn't. I'm developing it. its in a bit stasis but its just before-summer time - i have loads of shit to complete.
by smoke_th
31 Jan 2011, 00:06
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

Work is going on, i just stopped to posting new stuff, i will do it when i will collect enough of it. Now, some humor.
Image
by smoke_th
16 Jan 2011, 04:56
Forum: Off Topic Discussion
Topic: UFO 2000
Replies: 11
Views: 1687

Re: UFO 2000

Resurrecting topic from dust (that results its stop biting it): This game not only supports outload from original xcom (so you can play with original solders and stuff), BUT and have in it lua scripting system , so you able to make your weapons, location-types, units in no time. (of course if you're...
by smoke_th
15 Jan 2011, 06:45
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

New Unit - Terran Laboratory Module
by smoke_th
14 Jan 2011, 06:23
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

<offtopic>Stop flame-session guyz. Or i will punch ya in da faic. </offtopic>

Ok - teh main interesting part of the mod - i'm now making starcraft-like upgrade system. :mrgreen:
Completed: 50%.
by smoke_th
14 Jan 2011, 06:19
Forum: Game Development
Topic: Unit Poser (modding tool or w/e)
Replies: 52
Views: 11332

Re: Unit Poser (modding tool or w/e)

How i like to say in those in cases like this one-
"At fucking least". :lol:
by smoke_th
13 Jan 2011, 02:04
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

scifi wrote: blah blah blah blah blah
Ok why did you typed all this amount of text? It looks very odd, if you want us to tell about your mod make renders of models, create topic on forum and explain all it, then include link in your message.
by smoke_th
12 Jan 2011, 12:42
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

knorke wrote:try
hoverAttack=true,
airStrafe=false,
Upright=true,
AirHoverFactor=0,
AirStrafe=0,
cruiseAlt= 200,
maxBank= 0,
maxPitch= 0,
Ty its not nod when its holding over, but its still rotates itself above x axis (spring's x axis) when its changing course.
by smoke_th
12 Jan 2011, 11:13
Forum: Game Development
Topic: Colonization: Space Era
Replies: 69
Views: 7209

Re: Colonization: Space Era

eh..is there any way to make vtols don't nod when they rotating in air? Its really ugly to watch how space-station, when changing direction nods its top =C

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