Search found 10 matches
- 14 Feb 2012, 16:22
- Forum: Feature Requests
- Topic: Universal Mission Development Kit
- Replies: 9
- Views: 1655
Re: Universal Mission Development Kit
I don't understand the point of this thread. Are you proposing a format? Are you asking questions? Something else? As far as the format is concerned, it doesn't suit me (I'm making an in-game mission editor). Firstly, fields are named oddly, there is no reason to specify the "mission" pre...
- 14 Feb 2012, 15:04
- Forum: Feature Requests
- Topic: New LuaUI-based extended main menu system
- Replies: 9
- Views: 2051
Re: New LuaUI-based extended main menu system
If you are not sure about this new LuaUI-based extended proper GUI, please see this attached image file.
- 14 Feb 2012, 14:38
- Forum: Feature Requests
- Topic: Universal Mission Development Kit
- Replies: 9
- Views: 1655
Universal Mission Development Kit
A universal Mission Development Kit is to easily create campaign missions specific to the game/mod; a GUI tool (Java, C++, C#, Lua possibly, whatsoever) will be created to make it easy to place units on the map, create triggers, and so on as it is extensible, tailored specifically to the selected ga...
- 11 Feb 2012, 16:11
- Forum: Feature Requests
- Topic: New LuaUI-based extended main menu system
- Replies: 9
- Views: 2051
New LuaUI-based extended main menu system
I'd like to suggest there will be a LuaUI-based scriptable main menu system that will replace the aGui-based main menu which starts on running the spring.exe and spring-multithreaded executable files currently. A LuaUI-based scriptable main menu system can provide multi-mod support. When the gamepla...
- 11 Sep 2011, 05:53
- Forum: Engine
- Topic: Compiling problems under Windows
- Replies: 9
- Views: 1401
Re: Compiling problems under Windows
I got, but I'm getting these coding mistakes (ambiguous call, etc.) anyway.
- 10 Sep 2011, 20:10
- Forum: Game Development
- Topic: Let's make a Tutorial Game for new modders
- Replies: 73
- Views: 27500
Re: Let's make a Tutorial Game for new modders
Try this, this might be useful. It is called LuaAI. LuaAI.lua: return { { name = "TestAI", desc = "Test AI", }, } TestAI.lua in (place in directory LuaRules\Gadgets): function gadget:GetInfo() return { name = "TestAI", desc = "An AI that knows how to play Spring Tu...
- 10 Sep 2011, 18:46
- Forum: Game Development
- Topic: Let's make a Tutorial Game for new modders
- Replies: 73
- Views: 27500
Re: Let's make a Tutorial Game for new modders
Just tested out the game with some skirmish AIs, but I'm getting an error that caused Spring to crash, as seen in infolog.txt attached. Have anyone get this same error?
- 10 Sep 2011, 17:05
- Forum: Engine
- Topic: Compiling problems under Windows
- Replies: 9
- Views: 1401
Compiling problems under Windows
I'm having problems compiling the code under Windows (I am using Windows 7, using both VS2008 and VS2010; which I am going to do that). The most common errors I encountered during this process are missing required header files (and library files I think) that I can handle by searching the web for re...
- 19 Mar 2011, 14:29
- Forum: Engine
- Topic: Compiling Spring using VS2010?
- Replies: 7
- Views: 978
Re: Compiling Spring using VS2010?
Hey, guys. Some time ago, I've made the build files for VS2010, contained in the vs2010.7z archive file. Just a bare minimums, but I would like to open for more suggestions and improvements. Read the readme.txt file before you do so.
- 17 Mar 2011, 19:33
- Forum: Engine
- Topic: Compiling Spring using VS2010?
- Replies: 7
- Views: 978
Compiling Spring using VS2010?
Hello, I am a developer and I'm using VS2010 as my IDE of choice. I'm having problems trying to use it to compile the Spring source code. I believe that, as part of the mod/game developer, I must know how to compile it using this IDE. But, sadly there are no VS2010 project files in the source code. ...