Search found 26 matches
- 11 May 2010, 10:24
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
building somewhere in the reigon of v9, in which its accuracy was increased. One more counterargument and I will end trolling you. Core arti in 9.1: http://modinfo.adune.nl/index.php?act=edit&id=78&side=core&MOD=xtapev91 Health: 1810 Accuracy: 1000 MovingAccuracy: 1500 DPS: 233 AreaOfEf...
- 10 May 2010, 14:26
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
building somewhere in the reigon of v9, in which its accuracy was increased. One more counterargument and I will end trolling you. Core arti in 9.1: http://modinfo.adune.nl/index.php?act=edit&id=78&side=core&MOD=xtapev91 Health: 1810 Accuracy: 1000 MovingAccuracy: 1500 DPS: 233 AreaOfEf...
- 10 May 2010, 12:53
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
I do not troll I just suggest. And I was probably more trolled in this tread than others. Just say me why do you think I am wrong? Does my latest analysis seem to have week places somewhere? Have you ever tried to understand why the DPS multiplied by AreaOfEffect was set roughly equal per unit of me...
- 07 May 2010, 18:04
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Hi again. In the light of these tonnes of text I flooded here. I propose to increase damage of arti shots from 933 to somewhere near 1500 in next release. This factor 1.5 increase, will increase performance of arti on fat (occupying large area) targets like buildings and tanks, where it sucks compa...
- 07 May 2010, 17:28
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Hi again. In the light of these tonnes of text I flooded here. I propose to increase damage of arti shots from 933 to somewhere near 1500 in next release. This factor 1.5 increase, will increase performance of arti on fat (occupying large area) targets like buildings and tanks, where it sucks compar...
- 06 May 2010, 17:53
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Then, we could make a democracy, and voting for changespintle wrote:I would argue for a few people being able to contribute to SVN, revert wars would suck.step wrote:Yes. Everybody could contribute and test.
Open testing would be cool.

- 06 May 2010, 16:54
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Yes. Everybody could contribute and test.
- 06 May 2010, 16:18
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Ok. Thanks, didn't knew this is just renamed arhive.zwzsg wrote:Download 7-zip. Use it to open .sdz and .sd7.step wrote:But where the sources of the mod are stored?
- 06 May 2010, 16:09
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
But where the sources of the mod are stored? If you could give me a link to examine?Tribulex wrote:But you would be willing to contribute to an svn?
- 05 May 2010, 12:30
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Thus, for two units, it is proportional to DPS * AreaOfEffect : 140*144 = 20160 for arti, and 178*64 = 11392 for luger. Thus we can see that the two lugers are almost the same as one arti. This is probably, how the two units were balanced automatically. a 144 radius explosion has a horizontal sufac...
- 05 May 2010, 10:51
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Ok. One more post to explain what I meant before, about the arti. I clearly see two limiting cases that depend on the size of the target. 1. Area that the target occupy is small compared to AreaOfEffect of arti, i.e. the target may be regarded as a point and the weapon should cover that point by a c...
- 04 May 2010, 19:22
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
I don't have to prove it is balanced, you have to prove it is not balanced. If you want to come in here and break the game I have been playing for 5 years, you better have an extremely convincing case. What you have right now is broken statistics, and a lot of extrapolation. [Wall of text] [No over...
- 04 May 2010, 15:52
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
I don't have to prove it is balanced, you have to prove it is not balanced. If you want to come in here and break the game I have been playing for 5 years, you better have an extremely convincing case. What you have right now is broken statistics, and a lot of extrapolation. I also played this game...
- 04 May 2010, 15:35
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
The damage per second is probably self-explaining measure?JohannesH wrote:So you have all this analysis of comparing stats and drawing drastic conclusions but dont know how the damage for unit you talk of is calculated?
Amazing.
Look up areaofeffect on wiki...
How do you think?
- 04 May 2010, 15:32
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
And without accounting for AOE and impulse, statistical analysis of that weapon is completely meaningless. I am being quite ridiculous, because this discussion is ridiculous to me: core arti is self evidently not underpowered. You just proved that my analysis is flawed a little, but in fact haven't...
- 04 May 2010, 12:54
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
And they also dont include the impulse of course. But impulse will not damage the buildings.
- 04 May 2010, 12:49
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
You talk some serious bullshit Step. One word: IMPULSE. In your searing rebuttal of my mockery of your retardation, you neglected to account for the one statement I actually made about the sniper: special (reduced) damage vs commanders. I'm not going to run simulations to satisfy you, the onus is o...
- 04 May 2010, 10:24
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Hi Babs. I don't play at all now. But I would like to return :twisted: that's not me... also, compare core arty with pene, if you make it cost 1.5k, it's less than pene... edit: right, basically what you have to understand is it's inaccurate because of its wtf pwn ability. it can nearly 1 hit a com...
- 04 May 2010, 10:18
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Ok sorry for the lolpost. Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can. Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave...
- 03 May 2010, 15:49
- Forum: XTA
- Topic: Least used units?
- Replies: 129
- Views: 18465
Re: Least used units?
Ok sorry for the lolpost. Impulse on Core arti owns commanders (and everything else) in a way that nothing Arm has can. Because it is inaccurate one will have to shoot about 10 times to get the commander, while 2 snipers (which cost as arti) will kill him in second shot, which is 28 second of brave...