Search found 47 matches
- 10 Nov 2010, 18:35
- Forum: AI
- Topic: General strategy game AI vs normal character AI
- Replies: 5
- Views: 1770
Re: General strategy game AI vs normal character AI
I kind of mean from a high level persepective. I you were explaining what the difference was between the two in terms of goals or how they go about achieving them goals.
- 08 Nov 2010, 19:05
- Forum: AI
- Topic: General strategy game AI vs normal character AI
- Replies: 5
- Views: 1770
Re: General strategy game AI vs normal character AI
NPCs AI vs RTS Base AIs.
- 08 Nov 2010, 18:24
- Forum: AI
- Topic: General strategy game AI vs normal character AI
- Replies: 5
- Views: 1770
General strategy game AI vs normal character AI
So im on a section of a report dealing with the problem in the title. So far ive got the following in strategy games:
No states
Continuously building towards short/long term goals
External stimulus (players actions) not as important. AI will attack player at some point regardless.
Anything else?
No states
Continuously building towards short/long term goals
External stimulus (players actions) not as important. AI will attack player at some point regardless.
Anything else?
- 03 Nov 2010, 19:16
- Forum: Lua Scripts
- Topic: Does it matter which version of Lua is used
- Replies: 4
- Views: 917
Re: Does it matter which version of Lua is used
for working on the AI. Im making a change to the Shard AI so that it will call some C++ functions. Im just wondering if the version of Lua i use makes a difference?
- 03 Nov 2010, 18:05
- Forum: Lua Scripts
- Topic: Does it matter which version of Lua is used
- Replies: 4
- Views: 917
Does it matter which version of Lua is used
So, yeah, like the titles asks. Does it matter if i use 5.0 or 5.1?
- 25 Oct 2010, 17:39
- Forum: Lua Scripts
- Topic: Unit information
- Replies: 7
- Views: 1495
Re: Unit information
Can Widgets be automated. So can the function that gets a units health be made to run from the AI code?
- 18 Oct 2010, 14:45
- Forum: Lua Scripts
- Topic: Setting up Lua on Windows using Visual C++
- Replies: 6
- Views: 2397
Re: Setting up Lua on Windows using Visual C++
Ive got a C++ program that runs lua scripts, so im grand for now just getting used to lua basics with this. Ill have a look at widgets after. Cheers
- 17 Oct 2010, 15:18
- Forum: Lua Scripts
- Topic: Setting up Lua on Windows using Visual C++
- Replies: 6
- Views: 2397
Re: Setting up Lua on Windows using Visual C++
Well i want to do some test programs. Just the standard Hello Worlds, and basic functions etc, that you do when learning any new language.
- 16 Oct 2010, 15:54
- Forum: Lua Scripts
- Topic: Setting up Lua on Windows using Visual C++
- Replies: 6
- Views: 2397
Setting up Lua on Windows using Visual C++
Im starting Lua. Right now im just trying to get some simple scripts going, the hello worlds and basic functionality i can get through fairly quickly. But i cant find anywhere that really explains how to set up lua. I was given this: http://lua-users.org/wiki/TutorialDirectory But they done explain ...
- 16 Oct 2010, 14:03
- Forum: Lua Scripts
- Topic: Unit information
- Replies: 7
- Views: 1495
Re: Unit information
Maybe im going blind, im not ruling it out, but i cant see anywhere on them pages where it tells me how to actually run a lua script. Can someone sort me out? thanks. EDIT: Book i have mentions that in 5.0 theres a luac.exe where code can be entered into. This doesnt exist in 5.1. So Im gussing the ...
- 15 Oct 2010, 20:28
- Forum: Lua Scripts
- Topic: Unit information
- Replies: 7
- Views: 1495
Re: Unit information
where is that unit_stats function?
Im just beginning with lua, so im not great with it.
Im just beginning with lua, so im not great with it.
- 15 Oct 2010, 20:11
- Forum: Lua Scripts
- Topic: Unit information
- Replies: 7
- Views: 1495
Unit information
Hey, So i need to retrieve unit information, stuff like health, number of units, etc. I was wondering if someone could help me out here. Im using conflict terra and i was talking to oksnoop2 and he mentioned that maybe i should use a lua gadget. Im not too familiar with these though. Is this the cor...
C++ AI's
Hi,
Im doing a proejct and it is much more preferable, and maybe dependant on (still working that out) using a C++ AI. So im just wondering if there are any C++ AIs? If so, is there also a list of games that they work with?
Cheers
Im doing a proejct and it is much more preferable, and maybe dependant on (still working that out) using a C++ AI. So im just wondering if there are any C++ AIs? If so, is there also a list of games that they work with?
Cheers
- 05 Oct 2010, 15:46
- Forum: Game Development
- Topic: Starting modding on windows problem
- Replies: 9
- Views: 1324
Re: Starting modding on windows problem
Yeah im in frequent enough contact with oksnoop2. Hes been very helpful. I dont want to use a Lua AI though as i dont think it is too compatible with what i want to do. This isnt really the thread for this. Ill start a thread in the AI forum. Cheers for yer input.
- 04 Oct 2010, 22:57
- Forum: Game Development
- Topic: Starting modding on windows problem
- Replies: 9
- Views: 1324
Re: Starting modding on windows problem
yeah thought that seemed weird. Sorry, its late enough here and its been a long day.
Basically im gonna be working on an AI for Conflict Terra.
Basically im gonna be working on an AI for Conflict Terra.
- 04 Oct 2010, 22:06
- Forum: Game Development
- Topic: Starting modding on windows problem
- Replies: 9
- Views: 1324
Starting modding on windows problem
Im trying to follow the tutorial http://springrts.com/wiki/Building_Spring_on_Windows. Ive gotten the source and am now onto the section Compiling for Windows. I dont understand how im supposed to get the minimum packages or even the full one. So for the one mpfr im assuming the following is the one...
- 01 Oct 2010, 15:04
- Forum: Help & Bugs
- Topic: Spring Liobby problem
- Replies: 17
- Views: 3111
Re: Spring Liobby problem
Yeah ive done that but in the log i posted above i get
16:04:00: runtime assertion ( /home/buildbot/slaves/springlobby/release/build/src/userlist.cpp:31 ): UserList::GetUser("conormdowney"): no such user
So the nickname doesnt seem to be registering.
16:04:00: runtime assertion ( /home/buildbot/slaves/springlobby/release/build/src/userlist.cpp:31 ): UserList::GetUser("conormdowney"): no such user
So the nickname doesnt seem to be registering.
- 29 Sep 2010, 00:51
- Forum: Help & Bugs
- Topic: Spring Liobby problem
- Replies: 17
- Views: 3111
Re: Spring Liobby problem
Im actually past that part now, but cheers anyway.
Can someone tell me about this nickname thing actually. Im only after copping on there but how can i register a nickname using the Spring Lobby if im not connected?
Can someone tell me about this nickname thing actually. Im only after copping on there but how can i register a nickname using the Spring Lobby if im not connected?
- 27 Sep 2010, 17:09
- Forum: Help & Bugs
- Topic: Spring Liobby problem
- Replies: 17
- Views: 3111
Re: Spring Liobby problem
Hey. My anti virus was causing a problem. I have been able to update the lobby t o0.104. However, i am still not able to connect. But the log is filling with information now unlike previously. Iv eattached the file to this post. Cheers.
- 27 Sep 2010, 15:10
- Forum: Help & Bugs
- Topic: Spring Liobby problem
- Replies: 17
- Views: 3111
Re: Spring Liobby problem
Right the problem might be my anti virus software. Im using Comodo. If anyones used this and had similar problems could you let me know. Ive asked a question on their website forum so i hope this is the problem. Im pretty confident it is, as it would explain problems ive had with other software