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by MrSpontaneous
09 Jan 2008, 01:01
Forum: Lua Scripts
Topic: Strange error
Replies: 5
Views: 1611

Re: Strange error

Well, I exist again. Sort of dragging this up from the depths. I changed the code to: local Box="ammobox" local BoxId=FeatureDefNames[Box].id local BoxesOnMap={} local unitInRange={} local Resources={} But I am still getting the same error. I don't get it, maybe I just fail. Thanks
by MrSpontaneous
02 Dec 2007, 23:32
Forum: Lua Scripts
Topic: Strange error
Replies: 5
Views: 1611

sorry, I do not have the mod, so I don't have the error message to copy (been sending the code over to forboding and he packs it with the files. )

What do you mean moddled?

thank you
by MrSpontaneous
02 Dec 2007, 22:03
Forum: Lua Scripts
Topic: Strange error
Replies: 5
Views: 1611

Strange error

Hello, I have been scripting a "box collector" which lets units pick up certain resources with out reclaiming them. It currently loads, but there is some disjoint with part of the other lua code which prevents it from working. Below is the relevant code and the error. function gadget:GetIn...
by MrSpontaneous
26 Nov 2007, 04:46
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

yay, that seams to have done it. Thank you.
by MrSpontaneous
17 Nov 2007, 07:30
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

my network is not restricted. The lobby has worked for me (for almost a year now) until last monday.
by MrSpontaneous
16 Nov 2007, 07:43
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

I have it exception-ed for the windows fire wall, and all the right ports are open.
by MrSpontaneous
16 Nov 2007, 07:01
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

I am using windows xp, ta spring client 0.34. It simply states that it cannot connect (hence why I thought it might be that the server was down). It has worked fine until last Monday, (12th I think). When it started to do this. I think the only thing different I did was to down load the CA auto upda...
by MrSpontaneous
16 Nov 2007, 06:22
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

I reinstalled, but I still can not connect to the lobby :(
by MrSpontaneous
15 Nov 2007, 19:32
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

guess I will try reinstalling. . .
by MrSpontaneous
15 Nov 2007, 19:08
Forum: Ingame Community
Topic: Lobby Troubles
Replies: 13
Views: 2664

Lobby Troubles

Is the lobby being updated? I have not been able to connect since Monday, and I want to figure out if its the lobby, or if some oddness has cropped up on my computer.

Thanks
by MrSpontaneous
03 May 2007, 03:41
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139148

again, my post was not about a specific unit being needed to destroy bytes. It was an example I thought would clarified my point but seams to have merely mystified it. My statement was that I think the game could have another role filled with another unit. Said unit is not being stated by me. I beli...
by MrSpontaneous
02 May 2007, 20:17
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139148

most definitely, and it fills the role of artillery nicely, noticed no special preference for its use against bits or bytes. I am not saying a specific unit, I am stating that I believe the role of the "monkey wrench" unit is missing. This may or may not be true or the role may not add to ...
by MrSpontaneous
02 May 2007, 18:12
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139148

a unit that is good against Bytes but lousy against bites.
by MrSpontaneous
02 May 2007, 09:22
Forum: Kernel Panic
Topic: Kernel Panic
Replies: 892
Views: 139148

In regards to the "needing another unit" thoughts, I think this game is missing a single role, that of the "change up" unit. Not sure what it would be but something along the lines of unit that removes bytes killed by bites. Or an exploding bit that looks like normal bits etc. Th...
by MrSpontaneous
02 May 2007, 08:10
Forum: Kernel Panic
Topic: Kernel Panic Tournament - NORUAS WINS!
Replies: 83
Views: 19690

I would be up for this (now if I could just find people to play. . .)
my spring name is the same as my name on the boards
USA west coast for time zone (pacific standard time and all that good stuffs)
by MrSpontaneous
17 Oct 2006, 02:59
Forum: Game Development
Topic: Modder role call
Replies: 34
Views: 6866

MrSpontaneous currently working on an unnanounced mod. full time (if you can call what time I have at the moment that :P)
by MrSpontaneous
17 Oct 2006, 02:57
Forum: Game Development
Topic: Unit will not fire
Replies: 4
Views: 1370

Unfortunatly that did not work. The problem seems to be something to do with the unit perpetually aiming. its not the code to keep it from firing while shooting, as temporarly removed that and the problem persisted.


Thanks for the help
by MrSpontaneous
13 Oct 2006, 21:56
Forum: Game Development
Topic: Unit will not fire
Replies: 4
Views: 1370

The center of the model. (I wanted it to aim its body at the target, considering its guns are fixed around the main body in a forward position)
by MrSpontaneous
13 Oct 2006, 21:29
Forum: Game Development
Topic: Unit will not fire
Replies: 4
Views: 1370

Unit will not fire

Well, I have been trying to finish up a unit, and it won't fire. I suspect its something really simple that I am simple overlooking. Below are the units FBI and Script code respectivly. Also for good measure the weapon TDF. [UNITINFO] { //Internal settings unitname=AGOSEED; version=1; side=AGONY; ob...
by MrSpontaneous
05 Oct 2006, 07:36
Forum: Game Development
Topic: Error could not create cob
Replies: 48
Views: 5446

Ya I got it there (which is not an installer :P). The registary information allows it to compile, thank you!

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