Search found 242 matches
- 09 Jan 2008, 01:01
- Forum: Lua Scripts
- Topic: Strange error
- Replies: 5
- Views: 1611
Re: Strange error
Well, I exist again. Sort of dragging this up from the depths. I changed the code to: local Box="ammobox" local BoxId=FeatureDefNames[Box].id local BoxesOnMap={} local unitInRange={} local Resources={} But I am still getting the same error. I don't get it, maybe I just fail. Thanks
- 02 Dec 2007, 23:32
- Forum: Lua Scripts
- Topic: Strange error
- Replies: 5
- Views: 1611
- 02 Dec 2007, 22:03
- Forum: Lua Scripts
- Topic: Strange error
- Replies: 5
- Views: 1611
Strange error
Hello, I have been scripting a "box collector" which lets units pick up certain resources with out reclaiming them. It currently loads, but there is some disjoint with part of the other lua code which prevents it from working. Below is the relevant code and the error. function gadget:GetIn...
- 26 Nov 2007, 04:46
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
- 17 Nov 2007, 07:30
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
- 16 Nov 2007, 07:43
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
- 16 Nov 2007, 07:01
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
I am using windows xp, ta spring client 0.34. It simply states that it cannot connect (hence why I thought it might be that the server was down). It has worked fine until last Monday, (12th I think). When it started to do this. I think the only thing different I did was to down load the CA auto upda...
- 16 Nov 2007, 06:22
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
- 15 Nov 2007, 19:32
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
- 15 Nov 2007, 19:08
- Forum: Ingame Community
- Topic: Lobby Troubles
- Replies: 13
- Views: 2664
Lobby Troubles
Is the lobby being updated? I have not been able to connect since Monday, and I want to figure out if its the lobby, or if some oddness has cropped up on my computer.
Thanks
Thanks
- 03 May 2007, 03:41
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 139148
again, my post was not about a specific unit being needed to destroy bytes. It was an example I thought would clarified my point but seams to have merely mystified it. My statement was that I think the game could have another role filled with another unit. Said unit is not being stated by me. I beli...
- 02 May 2007, 20:17
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 139148
- 02 May 2007, 18:12
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 139148
- 02 May 2007, 09:22
- Forum: Kernel Panic
- Topic: Kernel Panic
- Replies: 892
- Views: 139148
- 02 May 2007, 08:10
- Forum: Kernel Panic
- Topic: Kernel Panic Tournament - NORUAS WINS!
- Replies: 83
- Views: 19690
- 17 Oct 2006, 02:59
- Forum: Game Development
- Topic: Modder role call
- Replies: 34
- Views: 6866
- 17 Oct 2006, 02:57
- Forum: Game Development
- Topic: Unit will not fire
- Replies: 4
- Views: 1370
- 13 Oct 2006, 21:56
- Forum: Game Development
- Topic: Unit will not fire
- Replies: 4
- Views: 1370
- 13 Oct 2006, 21:29
- Forum: Game Development
- Topic: Unit will not fire
- Replies: 4
- Views: 1370
Unit will not fire
Well, I have been trying to finish up a unit, and it won't fire. I suspect its something really simple that I am simple overlooking. Below are the units FBI and Script code respectivly. Also for good measure the weapon TDF. [UNITINFO] { //Internal settings unitname=AGOSEED; version=1; side=AGONY; ob...
- 05 Oct 2006, 07:36
- Forum: Game Development
- Topic: Error could not create cob
- Replies: 48
- Views: 5446