Search found 7 matches
- 04 Dec 2010, 15:44
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
I'm still planning this out, so I don't have much to show yet, all I have so far is a text file with ideas and a few low quality renders of some of the ships I plan to include (most of which aren't even finished.) I was just trying to find out what would be possible and what wouldn't be. It's alread...
- 02 Dec 2010, 23:43
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
Would it be possible to have land units animate as if they were in space while having them on the land layer? Or would it be easier to set up a system where air/under water units would have to pathfind their way around the impassable zones through the warp lanes? I will probably try out a few of the...
- 02 Dec 2010, 23:21
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
Okay, for pathfinding, I've already considered a few things on that. I understand the layers concept, though the closest I've gotten to a game with a water layer was Warcraft II: Tides of Darkness. I could probably try to set up something similar to what I did in my Starcraft mod to make them behave...
- 02 Dec 2010, 18:45
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
Warp lanes won't be instant and I don't plan to have ships path through wormholes and jump gates, that would be a pain to set up, also because I plan to have wormholes degrade as mass passes through them, probably through hitpoints. You will have to order your units to path through a wormhole/jump g...
- 02 Dec 2010, 18:01
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
I went into planning this game idea already aware that no game engine would have all of the features I wanted included at the start and knew it would take work to put those features in, that's why I was looking at Spring in the first place, it's a lot more flexible than any other RTS game engine. Ba...
- 02 Dec 2010, 15:00
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Re: Considering Spring for a future project, need answers.
The Avoid at all costs thing were concepts/features I wanted to avoid having in my game because they're things that I believe would ruin any game. And I guess I was a bit ambiguous on some of them. Those are basically reasons why I can't use certain game engines for my idea. I didn't really need to ...
- 02 Dec 2010, 06:20
- Forum: General Discussion
- Topic: Considering Spring for a future project, need answers.
- Replies: 48
- Views: 12342
Considering Spring for a future project, need answers.
Hello, first time posting here, I apologize if this isn't the right part of the forum to post in. I'm looking to make a game project some time in the future, though I don't know how far in the future yet, need to do some more research/planning on it. This game idea has been something I've been worki...