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by SiriusDragon
02 Oct 2010, 15:04
Forum: AI
Topic: Headless Spring?
Replies: 10
Views: 2934

Re: Headless Spring?

Hey all, Thanks for the replies, I apologise for not replying sooner. I've been trying to use GA's and NNs or similar techniques basically to help make an AI learn the game, as opposed to being scripted. Now, I know all the performance arguments and other such stuff but the problem of sorts is that ...
by SiriusDragon
26 Sep 2010, 16:19
Forum: AI
Topic: Headless Spring?
Replies: 10
Views: 2934

Re: Headless Spring?

That option sounds just as good then :-) But I don't 'need' to run it in normal mode so headless would be nice if possible. I assume there's a command line option or something similar? Also, thanks heaps AF for your MSVC AI project files. Not everyone wants to go to all the hassle of installing a mi...
by SiriusDragon
26 Sep 2010, 14:36
Forum: AI
Topic: Headless Spring?
Replies: 10
Views: 2934

Headless Spring?

Hey all, My previous AI project went OK, but ended up being way too scripted and constrained rather than being able to think for itself. It's still capable of beating other AIs (except E323 :() but I also rushed in alot of hacks at the last minute so it needs redoing. As a result, for this semester ...
by SiriusDragon
23 Jun 2010, 04:24
Forum: AI
Topic: FindClosestBuild site and IsPossibleToBuildAt issue
Replies: 4
Views: 1381

Re: FindClosestBuild site and IsPossibleToBuildAt issue

OK, I'll try and take a screenshot of the bug tonight. It happens to the AI's commander right at the start of the game. It manages to make 2 mexes and 2 solars before getting stuck with this problem. I guess I should start a game up, and see if I can build anything at that point - that'll help narro...
by SiriusDragon
22 Jun 2010, 15:25
Forum: AI
Topic: FindClosestBuild site and IsPossibleToBuildAt issue
Replies: 4
Views: 1381

FindClosestBuild site and IsPossibleToBuildAt issue

Hello again everyone, I'm having some issues with FindClosestBuildSite and IsPossibleToBuildAt. What happens is that those 2 functions are saying a particular position is buildable, but when the build order is given to the constructor unit, the constructor just stands there and won't make the buildi...
by SiriusDragon
19 Jun 2010, 10:54
Forum: AI
Topic: Strange AI Building Placement Problem
Replies: 3
Views: 1065

Re: Strange AI Building Placement Problem

Yes, that's correct. I call FindClosestBuildSite for each building before it's built. I will see if I can work out a way to delay the build process by a bit and see if that helps. I just find it odd that it only seems to affect the aircraft factory - if I specify a min distance and use mexes and sol...
by SiriusDragon
19 Jun 2010, 08:03
Forum: AI
Topic: Strange AI Building Placement Problem
Replies: 3
Views: 1065

Strange AI Building Placement Problem

Hi world, I could be doing something dumb with this, I don't know... basically what happens is that my AI builds the following: 1. Mex 2. Solar 3. Solar 4. Aircraft Plant BUT it gets stuck with number 4. What seems to happen is that after making number 3, it picks a build spot right up against that ...
by SiriusDragon
05 Jun 2010, 17:45
Forum: AI
Topic: C++ API Question
Replies: 5
Views: 1302

C++ API Question

Hi, Is there a way of getting a list of the starting positions on a map? I don't need to know if there's a player at the position or not (that'd be cheating :P), I just need some sort of scouting guide for my AI. Any assistance would be greatly appreciated as I feel I'm struggling a bit with this AI...
by SiriusDragon
05 Apr 2010, 14:18
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176495

Re: Skirmish AI: E323AI 3.19.1

That must be it then :-\ It's pretty much an exact copy of SupCom's Finns, so there's 2 metal patches on 2 islands either side of the main land mass.
by SiriusDragon
05 Apr 2010, 07:08
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 176495

Re: Skirmish AI: E323AI 3.19.1

Odd bug to report... I was attempting to spectate 2 E323AI players on FinnsRevengeRV4.smf, the game was XTA 9.6 While one player built up their base fine, the other AI did nothing. I checked the logs and found heaps of lines like this for one of the ais, presumably the one that wasn't working: [00:0...
by SiriusDragon
22 Mar 2010, 15:36
Forum: AI
Topic: C/C++ AI Beginner
Replies: 15
Views: 7514

Re: C/C++ AI Beginner

Yeah, I suspected that about Spring and GPL... as I said, it'll probably be open source anyway. Time will tell, need to write the darn thing first! :P I'll probably use SVN, mainly because that's what I'm familiar with. Obviously if my AI ever makes it near the main Spring release or whatever I'll m...
by SiriusDragon
22 Mar 2010, 14:12
Forum: AI
Topic: C/C++ AI Beginner
Replies: 15
Views: 7514

Re: C/C++ AI Beginner

Many thanks for all the help and suggestions so far! I shall look into BOTA and Hardcore Annihilation too as games. Probably BOTA as it seems to be a bit more maintained. However I am open to eventually making the AI configurable, if people like it :) That way it could play other games too. The AI w...
by SiriusDragon
21 Mar 2010, 14:05
Forum: AI
Topic: C/C++ AI Beginner
Replies: 15
Views: 7514

Re: C/C++ AI Beginner

try the mod BOTA (should be closer to OTA, than BA), also pm error ohoiji pm error ohoiji? :? And ooops! Totally missed BOTA, not sure how :oops: Thanks heaps for that suggestion. That should be perfect then. I hope com stealing still works, my eventual goal is to get the AI to do that and other od...
by SiriusDragon
21 Mar 2010, 07:23
Forum: AI
Topic: C/C++ AI Beginner
Replies: 15
Views: 7514

C/C++ AI Beginner

Hello, I'm a uni student that has decided to use Spring for an AI project as a part of a uni subject I'm doing (the other cantidate was StarCraft). I'm a TA fan so I tried to find a mod as close to OTA as possible, and I think I've settled on BA, unless there are any other mods that are closer to OT...

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