Search found 4 matches
- 22 Nov 2010, 03:54
- Forum: Game Development
- Topic: Multiple Parts Units
- Replies: 21
- Views: 6713
Re: Multiple Parts Units
do it need to be hitspheres or can it be composed of boxes or better a set of boxes for each part?
- 22 Nov 2010, 03:23
- Forum: Game Development
- Topic: Multiple Parts Units
- Replies: 21
- Views: 6713
Multiple Parts Units
ok i like to design tanks kbots and stuff where parts can be destroyed. lets take a traked tank for example: i like to split it in front, aft, right and left side and the 5th part should be the turret, when a part gets destroyed the tanks loses capabilties, eg. the right side is destroyed, this was ...
- 15 Apr 2010, 20:10
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 124550
Re: Battletech
thx for the information, i was expecting that sping dont have what it takes in evry aspect, but its good to know where u need to work. the section of a mech in bt contain equipment so if the section gets destroied the equipment like weapons but also heatsinks need to get rendered the same, means the...
- 15 Apr 2010, 12:18
- Forum: Game Development
- Topic: Battletech
- Replies: 627
- Views: 124550
Re: Battletech
i have some questions: are destructable parts already included in spring-engine (for example just destroying the left leg of a k-bot/mech or the right trak of a tank) ? the emp/stunn could be used for heat, can weapons project emp to the unit firering them? can u set the ai of a unit that i stops fi...