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by raaar
15 May 2021, 21:00
Forum: Engine
Topic: The end of the maintenance branch
Replies: 172
Views: 20820

Re: The end of the maintenance branch

on MF we can't switch to either BAR or develop engines as some players don't meet the GL4 requirement yet. Either way, it seems to me that the best course of action would be to move/rename the currently inactive develop branch and merge the BAR branch's code into the new develop branch. The maintena...
by raaar
10 May 2021, 17:00
Forum: Community Blog
Topic: [misc] springrts.com server migration starting on 20th. April 2021 at ~11:30 GMT+1
Replies: 11
Views: 965

Re: [misc] springrts.com server migration starting on 20th. April 2021 at ~11:30 GMT+1

The server was unavailable for about 12 hours between sunday afternoon and monday morning GMT.

It's back now, but what happened?
by raaar
02 May 2021, 17:19
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 4
Views: 344

Re: should we be using QTPFS?

Thanks!

So we'd need to change the move defs as well.
by raaar
02 May 2021, 04:29
Forum: Metal Factions
Topic: Metal Factions
Replies: 194
Views: 65223

Re: Metal Factions

new version(s) out! You can download it here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. CLAW base with totems. https://springrts.com/phpbb/download/file.php?mode=view&id=11389 2021/05/02 ------------------...
by raaar
01 May 2021, 22:47
Forum: Game Development
Topic: should we be using QTPFS?
Replies: 4
Views: 344

should we be using QTPFS?

https://springrts.com/wiki/Modrules.lua#pathFinderSystem int pathFinderSystem  default: 0 New in version 85.0 Which pathfinder does the game use? Can be 0 - The legacy default pathfinder, 1 - Quad-Tree Pathfinder System (QTPFS) or -1 - disabled. float pathFinderUpdateRate  default: 0.007 New in vers...
by raaar
27 Apr 2021, 03:35
Forum: News
Topic: Happy 16 years of Spring!
Replies: 7
Views: 589

Re: Happy 16 years of Spring!

Thanks :)
by raaar
23 Apr 2021, 00:05
Forum: General Discussion
Topic: What graphics card do you use for Spring RTS? Looking to buy one.
Replies: 9
Views: 389

Re: What graphics card do you use for Spring RTS? Looking to buy one.

Use this site to compare various GPUs https://www.videocardbenchmark.net/ example https://www.videocardbenchmark.net/compare/GeForce-GT-640-vs-GeForce-GTX-1650-SUPER/1432vs4167 to play spring games comfortably, I wouldn't use any GPU with an average G3D Mark below 5K. With 2K or less you'll get belo...
by raaar
13 Apr 2021, 21:29
Forum: Balanced Annihilation
Topic: BA12 runs on 105 (with proof)
Replies: 7
Views: 1441

Re: BA12 runs on 105 (with proof)

The two posts above could be turned into something more friendly.

Congratulations to Ares for now being the official carrier of the BA dev torch!
by raaar
07 Apr 2021, 04:54
Forum: General Discussion
Topic: Spring's Broken Windows
Replies: 9
Views: 1075

Re: Spring's Broken Windows

Did you read the posts by Master-Athmos https://springrts.com/phpbb/viewtopic.php?p=597268#p597268 and his old threads? The hate he got when annoucing his game did not come from TA-players. It was the "other" gamedevelopers. I doubt this. I don't get that information from his actual post....
by raaar
04 Apr 2021, 17:26
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

Hoi: (...) I really think 3do model support should be removed for the future. The people who disagree say their games will not be playable (ignoring the fact that there will be convertors available to convert the 3do's into s3o's, and nobody is just going to remove 3do without a viable alternative)...
by raaar
04 Apr 2021, 15:08
Forum: Lobby Clients & Server
Topic: TLS will be required for battle hosting
Replies: 2
Views: 242

Re: TLS will be required for battle hosting

I've installed that perl module and restarted the spads hosts. old 20210312221517 - NOTICE - [SpringLobbyInterface] Connecting to lobby.springrts.com:8200 20210312221517 - INFO - [SPADS] Lobby server has no default engine set, UnitSync is using Spring 105.0 20210312221517 - INFO - [SPADS] No local L...
by raaar
01 Apr 2021, 18:21
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

perhaps we don't need hundreds of texture atlases. maybe there's a way to "trick" the converter to generate an atlas that's the same for every unit, like temporarily adding to it a piece with hundreds of faces, one with each texture, then removing it after the conversion is done. This woul...
by raaar
01 Apr 2021, 16:12
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

Is there any documentation online on the structure of 3do and s3o files? I couldn't find it. This can be useful for us to write our own converters from 3do to another format that match our "production rules". At some point i was wondering about renaming a texture file and updating all the ...
by raaar
01 Apr 2021, 02:34
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

regarding the 3do -> s3o conversion, I've made a test a few hours ago: converting a 3do to s3o using upspring and testing it ingame. Upspring has an option to generate a texture atlas .bmp image, but it'll contain only the textures used on the unit, not all textures on the texture directory, so diff...
by raaar
01 Apr 2021, 02:10
Forum: Off Topic Discussion
Topic: off-topic ramble
Replies: 24
Views: 1379

Re: Keep Spring engine usable by all

Ah, I hadn't noticed the drama on this thread...


Please guys....let's not bring the 103.0 restriction related drama again.

We can use 105 now..
by raaar
31 Mar 2021, 23:32
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

Ares question proved relevant, don't just label them as trolling, you're making the hostility justified. Consider this my poke in favour of keeping 3do support, Ivand. If you won't, then you won't...just keep doing your thing. Maybe we'll figure out how to make it compatible later, or make migration...
by raaar
31 Mar 2021, 21:23
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

Simply not true. BAR uses s3o only, Zero-K uses s3o only, Evolution RTS should use s3o only I think, smoth's Gundam uses s3o, Spring 1944 uses s3o. Only games using content made for Total Annihilation use 3do models... MF uses 3do and is "mostly" free of TA content. Zero K uses 3do as wel...
by raaar
31 Mar 2021, 21:18
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

Thirdly: 3do has special rendering path, that is different compared to every other model type. Switching between paths has some per draw frame cost. Due to converter being available by the time 3do is removed and cost associated with maintaining the old code, I consider it's worth removing it. Actu...
by raaar
30 Mar 2021, 00:33
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 3787

Re: Keep 3do model support

To stem the spread of fear an uncertainty: The official spring engine has no plans (to the best of my knowledge) to remove 3DO support. The BAR fork of the engine, might have 3DO's removed, but this has no effect on official engine builds. I have tools prepared for 3DO->S3O should any game with 3do...

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