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by raaar
19 Jan 2022, 22:47
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 275

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Thanks, these are basic tests though. It'd be nice to do proper benchmarking.

I've updated the tests to use "vsync off", show the speed multipliers and ram usage and to use the latest BAR105 release which has a fix for a performance issue with rendering icons.
by raaar
16 Jan 2022, 20:57
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 275

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

hmm, but isn't 105.0 x64 as well?

Another thing i failed to notice on my first test is how much spring slowed down the game. I recorded fps, but not game speed.
by raaar
16 Jan 2022, 20:50
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 275

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

Another test, checking ram usage MF v1.80 comet catcher redux v2 disable luaui, disable luarules --- 105.0 2.75 GB --- BAR105-769 3.42 GB --- 106.0 3.06 GB the new engines seem to consume more ram than 105.0, at least when the game starts, and BAR105 consumes the most. EDIT: another player tested an...
by raaar
16 Jan 2022, 16:01
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 275

Re: Notes about performance, 105.0 vs 106.0 vs bar105 engines

yes, otherwise i'd be unable to compare with 106.0 as it breaks with my lua code.
disable luaui, disable luarules
by raaar
16 Jan 2022, 02:38
Forum: Engine
Topic: Notes about performance, 105.0 vs 106.0 vs bar105 engines
Replies: 8
Views: 275

Notes about performance, 105.0 vs 106.0 vs bar105 engines

I've done some basic testing to compare performance of 105.0 with the latest official engine release and the latest BAR105 engine release. MF v1.80 comet catcher redux v2 disable luaui, disable luarules (use tab hotkey for zoom out top view) vsync off --- spring_105.0_windows-64 spawn 5000 aven_magn...
by raaar
13 Jan 2022, 03:47
Forum: News
Topic: Spring 106.0 released - OpenGL 4!
Replies: 4
Views: 650

Re: Spring 106.0 released - OpenGL 4!

Nice work, thanks!

some MF players are still incompatible with it for now but I'll check it eventually.
by raaar
11 Jan 2022, 03:25
Forum: Metal Factions
Topic: Metal Factions
Replies: 198
Views: 79409

Re: Metal Factions

new version(s) out! You can download it here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Stuff happening... https://springrts.com/phpbb/download/file.php?mode=view&id=11664 2022/01/09 ------------------ NOT...
by raaar
01 Jan 2022, 15:04
Forum: Lobby Clients & Server
Topic: Lobby Server + Spads + Spring in one lan
Replies: 12
Views: 322

Re: Lobby Server + Spads + Spring in one lan

You wrote that the other PCs are using win 7, so they should work with Spring 104.0 and later.

The BA development that kept to 9.46 for a while eventually made new versions compatible with 104.0 and then 105.0 and the battle rooms on the official server were updated (now V14.4.0).
by raaar
01 Jan 2022, 14:12
Forum: Lobby Clients & Server
Topic: Lobby Server + Spads + Spring in one lan
Replies: 12
Views: 322

Re: Lobby Server + Spads + Spring in one lan

Hi, have you solved your problem?

Is there a particular reason to run your own uberserver? Why not connect to the official server through the internet and play there?
by raaar
31 Dec 2021, 21:51
Forum: Map Releases
Topic: Riverrun_V1
Replies: 4
Views: 213

Re: Riverrun_V1

Looks nice. Thanks :)

For consistency, if the metal spots are relatively lower yield compared to other maps (1.6 vs 2.1), they could look a bit smaller or more fragmented.
by raaar
15 Dec 2021, 22:46
Forum: Engine
Topic: release a windows build for Spring develop engine
Replies: 7
Views: 362

Re: release a windows build for Spring develop engine

I don't get the hostility Ivand, please don't revive drama... Asking for a windows build from the develop branch is perfectly reasonable. According to springfiles, there was a develop branch build for win64 in may 2021 , but it was cleaned up. The only zip with a win32 build from the develop branch ...
by raaar
07 Dec 2021, 16:26
Forum: Game Development
Topic: Widget Profiler with moar GUI
Replies: 7
Views: 1340

Re: Widget Profiler with moar GUI

I've started using this widget profiler and it's been very useful, thanks!
by raaar
07 Dec 2021, 13:29
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 8
Views: 1169

Re: Vision for a Open Source RTS games Community

Stuff I might find useful for open source game dev communities that might work across different engines: 1- library of shareable assets: 3d models, textures, sounds, etc. which can be useful across games 2- places where people can promote stuff : latest developments, tournaments, etc. in a way that ...
by raaar
07 Dec 2021, 13:12
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 1221

Re: Requiem on Spring Community (& -> Ideas for the future)

I agree that would help - or just have the default view with "most current topics across all boards" (if that's available as an option). But I think a) - you'd need to make a new thread if you want anyone to notice your suggestion :). and b) - Dunno if anyone is still going to invest time...
by raaar
28 Nov 2021, 13:49
Forum: General Discussion
Topic: Requiem on Spring Community (& -> Ideas for the future)
Replies: 12
Views: 1221

Re: Requiem on Spring Community (& -> Ideas for the future)

A thing I notice is the lack of an easily accessible "active topics" button on the forum header. Users that are logged in can access it via "quick links" > "active topics", but even then it only shows the latest 7 days. I think we need the link in a more visible place. ...
by raaar
28 Nov 2021, 13:30
Forum: General Discussion
Topic: Questions about latest news on main page
Replies: 2
Views: 507

Re: Questions about latest news on main page

Thanks.

I think it could use some style changes. The current title/separator style is this:
news_sep_issue.jpg
I think it should have a sharper contrast with the news body through a different background color, maybe alternating background colors for the news items too.
by raaar
25 Nov 2021, 01:57
Forum: General Discussion
Topic: Vision for a Open Source RTS games Community
Replies: 8
Views: 1169

Re: Vision for a Open Source RTS games Community

(...) Whats still missing is a "neutral" place for chatting and/or forum (I don't think Gitlab eithers either of those? Certainly the "Issues" seems like a poor solution). (...) What does "Neutral" mean exactly? How to achieve that? Players seem to converge to the most...
by raaar
24 Nov 2021, 23:34
Forum: Help & Bugs
Topic: Where are all the games at?
Replies: 5
Views: 862

Re: Where are all the games at?

mate1944 wrote: 23 Nov 2021, 07:56 i meant like all the games
Maybe you could also check this list:
https://springrts.com/wiki/Games

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