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by raaar
13 Apr 2021, 21:29
Forum: Balanced Annihilation
Topic: BA12 runs on 105 (with proof)
Replies: 7
Views: 983

Re: BA12 runs on 105 (with proof)

The two posts above could be turned into something more friendly.

Congratulations to Ares for now being the official carrier of the BA dev torch!
by raaar
07 Apr 2021, 04:54
Forum: General Discussion
Topic: Spring's Broken Windows
Replies: 9
Views: 741

Re: Spring's Broken Windows

Did you read the posts by Master-Athmos https://springrts.com/phpbb/viewtopic.php?p=597268#p597268 and his old threads? The hate he got when annoucing his game did not come from TA-players. It was the "other" gamedevelopers. I doubt this. I don't get that information from his actual post....
by raaar
04 Apr 2021, 17:26
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Hoi: (...) I really think 3do model support should be removed for the future. The people who disagree say their games will not be playable (ignoring the fact that there will be convertors available to convert the 3do's into s3o's, and nobody is just going to remove 3do without a viable alternative)...
by raaar
04 Apr 2021, 15:08
Forum: Lobby Clients & Server
Topic: TLS will be required for battle hosting
Replies: 2
Views: 128

Re: TLS will be required for battle hosting

I've installed that perl module and restarted the spads hosts. old 20210312221517 - NOTICE - [SpringLobbyInterface] Connecting to lobby.springrts.com:8200 20210312221517 - INFO - [SPADS] Lobby server has no default engine set, UnitSync is using Spring 105.0 20210312221517 - INFO - [SPADS] No local L...
by raaar
01 Apr 2021, 18:21
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

perhaps we don't need hundreds of texture atlases. maybe there's a way to "trick" the converter to generate an atlas that's the same for every unit, like temporarily adding to it a piece with hundreds of faces, one with each texture, then removing it after the conversion is done. This woul...
by raaar
01 Apr 2021, 16:12
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Is there any documentation online on the structure of 3do and s3o files? I couldn't find it. This can be useful for us to write our own converters from 3do to another format that match our "production rules". At some point i was wondering about renaming a texture file and updating all the ...
by raaar
01 Apr 2021, 02:34
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

regarding the 3do -> s3o conversion, I've made a test a few hours ago: converting a 3do to s3o using upspring and testing it ingame. Upspring has an option to generate a texture atlas .bmp image, but it'll contain only the textures used on the unit, not all textures on the texture directory, so diff...
by raaar
01 Apr 2021, 02:10
Forum: Off Topic Discussion
Topic: off-topic ramble
Replies: 24
Views: 749

Re: Keep Spring engine usable by all

Ah, I hadn't noticed the drama on this thread...


Please guys....let's not bring the 103.0 restriction related drama again.

We can use 105 now..
by raaar
31 Mar 2021, 23:32
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Ares question proved relevant, don't just label them as trolling, you're making the hostility justified. Consider this my poke in favour of keeping 3do support, Ivand. If you won't, then you won't...just keep doing your thing. Maybe we'll figure out how to make it compatible later, or make migration...
by raaar
31 Mar 2021, 21:23
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Simply not true. BAR uses s3o only, Zero-K uses s3o only, Evolution RTS should use s3o only I think, smoth's Gundam uses s3o, Spring 1944 uses s3o. Only games using content made for Total Annihilation use 3do models... MF uses 3do and is "mostly" free of TA content. Zero K uses 3do as wel...
by raaar
31 Mar 2021, 21:18
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Thirdly: 3do has special rendering path, that is different compared to every other model type. Switching between paths has some per draw frame cost. Due to converter being available by the time 3do is removed and cost associated with maintaining the old code, I consider it's worth removing it. Actu...
by raaar
30 Mar 2021, 00:33
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

To stem the spread of fear an uncertainty: The official spring engine has no plans (to the best of my knowledge) to remove 3DO support. The BAR fork of the engine, might have 3DO's removed, but this has no effect on official engine builds. I have tools prepared for 3DO->S3O should any game with 3do...
by raaar
28 Mar 2021, 22:38
Forum: Metal Factions
Topic: Metal Factions
Replies: 193
Views: 63862

Re: Metal Factions

new version(s) out! You can download it here . Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Jump! https://springrts.com/phpbb/download/file.php?mode=view&id=11327 2021/03/27 ------------------ NOTES v1.53 ----...
by raaar
28 Mar 2021, 03:28
Forum: Engine
Topic: Keep 3do model support
Replies: 70
Views: 2632

Re: Keep 3do model support

Is there any talk about removing them from newer engines? I agree it should be kept though. It's not bothering anyone :) We'll probably be able to just keep using 105.0 for a long time either way. Support for 3do could have made it easier for the TA mods using the OTA engine to move. It didn't happe...
by raaar
22 Mar 2021, 19:51
Forum: Community Blog
Topic: [misc] springfiles.com maintenance
Replies: 3
Views: 1051

Re: [misc] springfiles.com maintenance

I'll try to do another PR with improvements soon. Some fields that'd be useful to have and show would be - description - authors - uploader name (may not be the author) - thumbnail As far as i know only the map results have images, i've put a fallback thumbnail for games and engine versions. I think...
by raaar
20 Mar 2021, 13:51
Forum: Help & Bugs
Topic: Springfiles Needs Springclean
Replies: 3
Views: 641

Re: Springfiles Needs Springclean

Thanks.

But the original springfiles is now unavailable!

EDIT: nvm i saw the other thread
by raaar
14 Mar 2021, 21:17
Forum: Off Topic Discussion
Topic: bitcoin in 2021
Replies: 11
Views: 858

Re: bitcoin in 2021

Despite its valuation growth (so far), the number of daily transactions doesn't seem to have increased significantly in the last few years: https://www.statista.com/statistics/730806/daily-number-of-bitcoin-transactions/ atm the energy costs per transaction are ridiculous, which leads to high transa...
by raaar
12 Mar 2021, 22:53
Forum: Map Releases
Topic: Paradise Lost V3
Replies: 1
Views: 165

Re: Paradise Lost V3

Looks good. here's some criticism regarding V3: - water's a bit shallow, i'd try to make the deeper channels about 50% deeper - the terrain texture on water should match the water depth. There are some dark blue patches that are the same depth as the greenish ones - the streaks on the shore that go ...
by raaar
12 Mar 2021, 22:22
Forum: Map Releases
Topic: Fallendell V4
Replies: 4
Views: 312

Re: Fallendell V4

Looks great.

A thing to consider from the original fallendell is that the pair of metal spots on the east and west were +3 m/s instead of +2 m/s, but this is fine too.
by raaar
27 Feb 2021, 16:09
Forum: Help & Bugs
Topic: Springfiles Needs Springclean
Replies: 3
Views: 641

Re: Springfiles Needs Springclean

The spam has been there for months. I haven't been able to upload content to it (i get an empty form as a response), not sure how the spammers got through. I've also made a PR with a few tweaks to the new api front end. Another kind of springclean both need is curation of content, setting the proper...

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