Search

Search found 827 matches

by raaar
31 Oct 2019, 23:00
Forum: Metal Factions
Topic: Metal Factions
Replies: 166
Views: 29958

Re: Metal Factions

new version out with buff to t2 factories and nerf to commanders. same link as before 2019/10/31 ------------------ NOTES v1.19 ---------------------- --- Balance / Mechanics - standardized level2 unit production factories to have 4500 HP and cost about 20% less (about 1550m) - increased cost of upg...
by raaar
30 Oct 2019, 04:03
Forum: Metal Factions
Topic: Metal Factions
Replies: 166
Views: 29958

Re: Metal Factions

new version out with some improvements to balance and a few bugs fixed. same link as before 2019/10/30 ------------------ NOTES v1.18 ---------------------- --- Engine - changed the recommended engine from "104.0.1-1404-g47794d1 maintenance" to "104.0.1-1429-g1add37c maintenance" or later (lobby cli...
by raaar
29 Oct 2019, 17:44
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 203

lua sockets and dynamic content

https://springrts.com/wiki/Lua_Socket I'm wondering if lua sockets could be used to have dynamic content in games through gadgets, namely: 1 - allowing players to build custom units through an external website, then, when the game starts, luasocket communication being used to get info about each pla...
by raaar
26 Oct 2019, 00:44
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 353

Re: deprecate .tif support?

having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking backw...
by raaar
18 Oct 2019, 03:30
Forum: Map Releases
Topic: Icy Crater
Replies: 0
Views: 221

Icy Crater

Icy Crater! (version v1) In-game screenshot https://springrts.com/phpbb/download/file.php?mode=view&id=10911 Minimap https://springrts.com/phpbb/download/file.php?mode=view&id=10912 SPRINGFILES LINK Fight around an ice-filled crater. 12x12 East vs West or NW vs SE recommended. 2-8 players
by raaar
06 Oct 2019, 20:14
Forum: Metal Factions
Topic: Metal Factions
Replies: 166
Views: 29958

Re: Metal Factions

new version out with some improvements to balance, sounds and UI. same link as before 2019/10/06 ------------------ NOTES v1.17 ---------------------- --- Balance / Mechanics - about 2% cost reduction in units with bursty L damage weapons and relatively low dmg/s, namely light missile launchers (as ...
by raaar
24 Sep 2019, 04:27
Forum: Metal Factions
Topic: Metal Factions
Replies: 166
Views: 29958

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. https://springrts.com/phpbb/download/file.php?mode=view&id=10896 2019/09/24 ------------------ NOTES v1.16 ---------------------- --- Engine - changed the r...
by raaar
11 Sep 2019, 21:13
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 387

Re: How do I override Spring's Default Font?

So if a user plays a game that overrides that, then plays another game that doesn't, he'll get the modified font?
by raaar
07 Sep 2019, 00:25
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 19
Views: 1030

Re: Remove some native AIs?

Removing some seems like a good idea. Many of those only work on one or two games. If KAIK and Shard crash, they should also be removed. I thought Shard had moved to a lua-only gadget AI. There needs to be some way for games to tell lobbies which AIs are recommended for them. Maybe we could add the ...
by raaar
06 Sep 2019, 23:42
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 18
Views: 908

Re: Autohosts operating non-downloadable engines

Welcome back, Fabrice :) Thx MasterBel :-) @ raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32). Maybe it's useless, I don't know... Kloot has been fixing several issues per week, but it's hard to know which builds to use. This is troubl...
by raaar
06 Sep 2019, 04:29
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 21
Views: 1287

Re: many small rooms > one large one

(...) Join the resistance! BA is rising again and you cant stop it! Omg yes! There's so many stuff wrong in the world! We totally need to join the resistance! Join the rebels - the good guys - save our city, our country, the world ! The evil empire is headed by people who've been running the spring...
by raaar
05 Sep 2019, 22:19
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 18
Views: 908

Re: Autohosts operating non-downloadable engines

1370? why not the latest?
by raaar
04 Sep 2019, 03:40
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 18
Views: 908

Re: Autohosts operating non-downloadable engines

maybe they aren't being used because people can't play there?

having so many broken hosts is a PR disaster..
by raaar
03 Sep 2019, 22:14
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 18
Views: 908

Re: Autohosts operating non-downloadable engines

who controls the BA hosts?

This really is a problem.
by raaar
02 Sep 2019, 01:56
Forum: Metal Factions
Topic: Metal Factions
Replies: 166
Views: 29958

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. 2019/09/01 ------------------ NOTES v1.15 ---------------------- --- Engine - changed the recommended engine from "104.0.1-1327-g315b3fd maintenance" to "10...
by raaar
31 Aug 2019, 21:51
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 21
Views: 1287

Re: many small rooms > one large one

I'd suggest closing all permanently empty autohosts so users can actually find games in the battlelist. :P Having a few autohosts for each game is a good idea and helps with visibility and handling situations where one or two rooms start their game and other people who just want to play 1v1 appear ...
by raaar
23 Aug 2019, 22:54
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 881

Re: River Of Flame

looks nice!

- what's the impact on fps (how many you get with and without that effect enabled)
- what's the aspect of it over the normal map textures (not dark)
- is it hard to make it so the gadget can update the effect parameters (intensity, colors, altitude, etc.) dinamically
by raaar
20 Aug 2019, 17:33
Forum: Map Releases
Topic: Crucible
Replies: 2
Views: 231

Re: Crucible

2019/08/20 ------------------ NOTES v1.2 ----------------------

- fixed the geothermal spots on the minimap
by raaar
19 Aug 2019, 03:39
Forum: Map Releases
Topic: Crucible
Replies: 2
Views: 231

Re: Crucible

2019/08/19 ------------------ NOTES v1.1 ----------------------

- replaced "fake" units to block movement/construction below the center clock with features
(this also fixes an error that would occur on ZK)
by raaar
18 Aug 2019, 18:17
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 881

Re: River Of Flame

2019/08/18 ------------------ NOTES v2 ----------------------

- made the lava much brighter and more intense
- modified the lava sound to be less cracky and bubbly and more rocky and fade out with distance



(Thanks to Picasso for the suggestion)

Go to advanced search