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by raaar
18 Mar 2020, 02:58
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. https://springrts.com/phpbb/download/file.php?mode=view&id=10988 2020/03/17 ------------------ NOTES v1.31 ---------------------- --- Balance / Mechanics - ...
by raaar
09 Mar 2020, 02:53
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2020/03/08 ------------------ NOTES v1.30 ---------------------- --- Balance / Mechanics - GEAR "Box" had dmg/s increased by 10% but drains 20 E/s to fire and had its cost reduced by 6% - GEAR "Barrel" is about 10% slower and costs 80% more, but gets a secondary ...
by raaar
07 Mar 2020, 03:23
Forum: Map Releases
Topic: Dockside
Replies: 1
Views: 1658

Re: Dockside

I've replaced the existing version with v1.1, which fixes the tidal strength.

(had it set to 0 by mistake, it's 18 now)
by raaar
02 Mar 2020, 23:12
Forum: Map Releases
Topic: Dockside
Replies: 1
Views: 1658

Dockside

Dockside

A mixed map which allows for land and sea gameplay.

14x14

East vs West

2-6 players recommended (6 start positions set)


PICTURE
Image

MINIMAP
Image


Springfiles link
by raaar
24 Feb 2020, 00:04
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2020/02/23 ------------------ NOTES v1.29 ---------------------- --- Balance / Mechanics - increased ranges of light laser towers and CLAW "Drill" from 520-550 to 560 and slightly increased their costs (up to 10%) - CLAW "Thumper" : reduced range and cost by abou...
by raaar
20 Feb 2020, 04:40
Forum: Map Releases
Topic: Fifteen Platforms
Replies: 2
Views: 2839

Re: Fifteen Platforms

2020/02/20 ------------------ NOTES v2 ----------------------

- increased sharpness of the fog texture and improved the fog animation
- overall improvement to textures
by raaar
10 Feb 2020, 01:27
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Heat Rays! https://springrts.com/phpbb/download/file.php?mode=view&id=10975 2020/02/09 ------------------ NOTES v1.28 ---------------------- --- new units -...
by raaar
23 Jan 2020, 02:25
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2020/01/23 ------------------ NOTES v1.27 ---------------------- --- Balance / Mechanics - slightly increased cost of units that have relatively short range weapons with relatively low projectile velocity (they're likely to shoot over each other and still hit the...
by raaar
18 Jan 2020, 18:53
Forum: General Discussion
Topic: Conference talks about Spring and Open Source in Brussels
Replies: 13
Views: 3124

Re: Conference talks about Spring and Open Source in Brussels

food for thought (or for talk): - "some succeed in bringing contributors while others disappear". What is "success"? How much does it really correlate with number of contributors? Projects may have few users and lots of contributors or with few contributors and lots of users, or few of both, and eac...
by raaar
12 Jan 2020, 22:15
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2020/01/12 ------------------ NOTES v1.26 ---------------------- --- Balance / Mechanics - reduced range of SPHERE "Gaunt" from 680 to 670 - increased the range of level1 missile units to 680 (this is to ensure they outrange Gaunts and counter them properly due t...
by raaar
10 Jan 2020, 04:01
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Stuff happening... https://springrts.com/phpbb/download/file.php?mode=view&id=10962 2020/01/10 ------------------ NOTES v1.25 ---------------------- --- New...
by raaar
29 Dec 2019, 00:22
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out!

same link as before


2019/12/28 ------------------ NOTES v1.24 ----------------------

- fixed chat type button overlapping the players list when spectators are present

- removed debug messages indicating that AI start position was selected successfully
by raaar
25 Dec 2019, 22:21
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2019/12/25 ------------------ NOTES v1.23 ---------------------- --- Balance / Mechanics - on team games, players are no longer set to "dead" even if they lost all units as long as allies are still standing (this is to allow the other teammates to give a them a c...
by raaar
25 Dec 2019, 03:02
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 31
Views: 3814

Re: Autohosts operating non-downloadable engines

some options:
- temporarily banning the autohost accounts until the issue is fixed
- restoring the engine versions so people can download them again
by raaar
13 Dec 2019, 22:43
Forum: SpringLobby Client
Topic: SpringLobby testing for springlobby 0.268
Replies: 22
Views: 2517

Re: SpringLobby testing for springlobby 0.268

what are the legacy lobbies that will get deprecated?

and is there updated documentation on what lobby clients need to do to interact with the server?
by raaar
09 Dec 2019, 01:53
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! same link as before 2019/12/08 ------------------ NOTES v1.22 ---------------------- --- Balance / Mechanics - modified SPHERE "Magnetar" : . increased damage, area of effect and pull strength of the aura, but increased cost by 20% . the pull aura is now much more effective at catch...
by raaar
30 Nov 2019, 22:36
Forum: Lua Scripts
Topic: Improved field of fire display
Replies: 2
Views: 836

Re: Improved field of fire display

it'd be interesting to have this.

Shouldn't be enabled by default it the performance cost is significant, though.
by raaar
18 Nov 2019, 23:24
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out with fixes to game-breaking bugs on the previous version


same link as before


2019/11/18 ------------------ NOTES v1.21 ----------------------

- fixed two bugs with the previous version
(one would trigger auto-resign and the other would mess with the damage and cloak handler)
by raaar
18 Nov 2019, 05:43
Forum: Metal Factions
Topic: Metal Factions
Replies: 179
Views: 42453

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. AVEN Scopers scouting a hill where an enemy SPHERE commander landed and is doing nasty stuff... https://springrts.com/phpbb/download/file.php?mode=view&id=1...
by raaar
13 Nov 2019, 22:15
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 1197

Re: Units descend TOO fast

The movedef your unit is using might need a higher "slopemod"
(https://springrts.com/wiki/Movedefs.lua)

The "allowGroundUnitGravity" game rule might need to be disabled
(https://springrts.com/wiki/Modrules.lua)

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