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by raaar
14 Jul 2018, 14:54
Forum: Ingame Community
Topic: so I just checked out springlobby and zero-k lobby and I only saw 1 player in 1 game total...
Replies: 3
Views: 128

Re: so I just checked out springlobby and zero-k lobby and I only saw 1 player in 1 game total...

I don't have the statistics, but on the official server, generally there seem to be about 60 people logged in during most of the day, with about a dozen playing. On weekend afternoons and early evenings it grows to about 80-100 logged in with about 20 playing. On the early mornings it gets down to a...
by raaar
07 Jul 2018, 16:20
Forum: Lobby Clients & Server
Topic: Springfiles map processing issue
Replies: 2
Views: 80

Re: Springfiles map processing issue

It seems fine now, thanks!
by raaar
05 Jul 2018, 05:54
Forum: Lobby Clients & Server
Topic: Springfiles map processing issue
Replies: 2
Views: 80

Springfiles map processing issue

I've uploaded a new map to springfiles a few days ago. The standard "map-related" image links haven't shown up (designmap, heightmap, metalmap). It's also not shown on the unfeatured map lists on the ZK website (play > maps > support = any). Compared to earlier versions, the "springfi...
by raaar
05 Jul 2018, 04:28
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 379

Re: Springlobby connect window improvements

the "generate new random password" seems unnecessary.

The latest pics don't show the "show advanced options" option.
by raaar
04 Jul 2018, 06:11
Forum: Journeywar
Topic: Journeywar
Replies: 1235
Views: 88179

Re: Journeywar

._.'

don't understand
by raaar
03 Jul 2018, 16:30
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 123
Views: 11995

Re: ValidAIs.lua

That line of thought leads to incompatible packages for each game (lobby, engine, etc.) that break other games. It won't end well. Shared environment won't work without standards. There's no point in making a modified lobby if 90% of the potential players access the game through either the official ...
by raaar
03 Jul 2018, 06:27
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 123
Views: 11995

Re: ValidAIs.lua

meanwhile, a new player tried MF and went into a battle against AI. Did he pick MFAI? of course he didn't. He picked some other AI which idled throughout... The lack of standardized AI filter for games after all this time is incompetence or negligence, or both. Gross. Then we complain about poor pla...
by raaar
03 Jul 2018, 06:20
Forum: Lobby Clients & Server
Topic: lobby usage statistics
Replies: 2
Views: 87

Re: lobby usage statistics

I think someone should. Who has access to that? Maybe the people that run the lobby server.

An example : it's no point making something like AI filter that works with springlobby if we find most users using weblobby, especially the newer users.
by raaar
02 Jul 2018, 06:15
Forum: Map Releases
Topic: The Hole
Replies: 3
Views: 331

Re: The Hole

2018/07/02 ------------------ NOTES v4 ---------------------- - improved the textures in general - changed to 16bit heightmap (smoother) - fixed an issue which caused projectile trails and other effects happening above the hole to be hard to see - added ZK start zones (East vs West) - added "Ro...
by raaar
01 Jul 2018, 18:42
Forum: Feature Requests
Topic: ValidAIs.lua
Replies: 123
Views: 11995

Re: ValidAIs.lua

After all this time there is still no way for game devs to ensure players get a sane list of AIs to choose from, at least with springlobby. related github issues for springlobby https://github.com/springlobby/springlobby/issues/817 https://github.com/springlobby/springlobby/issues/755 What do other ...
by raaar
01 Jul 2018, 18:04
Forum: Lobby Clients & Server
Topic: lobby usage statistics
Replies: 2
Views: 87

lobby usage statistics

yes, lobby usage statistics.

for each lobby client, it'd be useful to know the number and % of users that used it, and also something weighted by the time they spent doing it.
by raaar
30 Jun 2018, 16:17
Forum: SpringLobby Client
Topic: Springlobby connect window improvements
Replies: 29
Views: 379

Re: Springlobby connect window improvements

What are the advanced options?
by raaar
23 Jun 2018, 23:01
Forum: Balanced Annihilation
Topic: An open letter/epitaph to BA and it's "community"
Replies: 6
Views: 383

Re: An open letter/epitaph to BA and it's "community"

Such feels around BA. people play what is best the "best" is a subjective label which generally gets assigned to whatever people find most other people playing. Quality is secondary unless the game is really bad (which BA isn't). A "great" game is no fun without a player base. As...
by raaar
09 Jun 2018, 18:29
Forum: Community Blog
Topic: [engine] 6000 bug reports
Replies: 8
Views: 675

Re: [engine] 6000 bug reports

A note about closed issues. It's annoying that people cannot add comments on them without reopening.
by raaar
31 May 2018, 21:30
Forum: Map Releases
Topic: Highway 95
Replies: 5
Views: 417

Re: Highway 95

2018/05/31 ------------------ NOTES v4 ----------------------

- modified the center marble-like pattern to look more varied

- use "noisier" detail texture
by raaar
31 May 2018, 07:01
Forum: Balanced Annihilation
Topic: Weird bounce
Replies: 18
Views: 754

Re: Weird bounce

you've likely tried to use line formation on a far-away destination. The engine should do some sort of check and have the units follow parallel paths instead of reusing the same path which forces them to converge and bump into each other. You may also increase the footprints on the movedefs to make ...
by raaar
27 May 2018, 23:52
Forum: Help & Bugs
Topic: https://springfiles.com/ is compromised?
Replies: 9
Views: 408

Re: https://springfiles.com/ is compromised?

!

I saw the above page too. It shows a popup.

Image

it's the second time today, but in the meantime I used the site just fine.
by raaar
27 May 2018, 22:08
Forum: Metal Factions
Topic: Metal Factions
Replies: 147
Views: 20523

Re: Metal Factions

New version out! same links as before 2018/05/27 ------------------ NOTES v0.996 ---------------------- --- balance / mechanics - units with weapons with an AOE edge effectiveness boosts got a bit cheaper (5-10% cost reduction on GEAR Grenado, CLAW Nucleus, Massacre and Mega, and AVEN Stasis and Tsu...
by raaar
27 May 2018, 16:59
Forum: Game Development
Topic: Is it possible to have linear edgeeffectiveness?
Replies: 9
Views: 329

Re: Is it possible to have linear edgeeffectiveness?

so that means, if one uses edge effectiveness=0.5, in practice a unit caught halfway between from the blastpoint and the blast radius will receive about 0.6*dmg instead of 0.5*dmg (edge effectiveness=0).
by raaar
26 May 2018, 14:40
Forum: Game Development
Topic: Is it possible to have linear edgeeffectiveness?
Replies: 9
Views: 329

Re: Is it possible to have linear edgeeffectiveness?

if we set edge effectiveness to 0.5, shouldn't the damage drop off linearly from 100% to 50% along the blast radius?

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