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by raaar
11 Sep 2019, 21:13
Forum: Game Development
Topic: How do I override Spring's Default Font?
Replies: 7
Views: 159

Re: How do I override Spring's Default Font?

So if a user plays a game that overrides that, then plays another game that doesn't, he'll get the modified font?
by raaar
07 Sep 2019, 00:25
Forum: Engine
Topic: Remove some native AIs from spring?
Replies: 18
Views: 381

Re: Remove some native AIs?

Removing some seems like a good idea. Many of those only work on one or two games. If KAIK and Shard crash, they should also be removed. I thought Shard had moved to a lua-only gadget AI. There needs to be some way for games to tell lobbies which AIs are recommended for them. Maybe we could add the ...
by raaar
06 Sep 2019, 23:42
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 13
Views: 320

Re: Autohosts operating non-downloadable engines

Welcome back, Fabrice :) Thx MasterBel :-) @ raaar : I found it's the most recent that got Win64 engine archive available (Complete with Linux32/64, & Win32). Maybe it's useless, I don't know... Kloot has been fixing several issues per week, but it's hard to know which builds to use. This is troubl...
by raaar
06 Sep 2019, 04:29
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 20
Views: 642

Re: many small rooms > one large one

(...) Join the resistance! BA is rising again and you cant stop it! Omg yes! There's so many stuff wrong in the world! We totally need to join the resistance! Join the rebels - the good guys - save our city, our country, the world ! The evil empire is headed by people who've been running the spring...
by raaar
05 Sep 2019, 22:19
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 13
Views: 320

Re: Autohosts operating non-downloadable engines

1370? why not the latest?
by raaar
04 Sep 2019, 03:40
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 13
Views: 320

Re: Autohosts operating non-downloadable engines

maybe they aren't being used because people can't play there?

having so many broken hosts is a PR disaster..
by raaar
03 Sep 2019, 22:14
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 13
Views: 320

Re: Autohosts operating non-downloadable engines

who controls the BA hosts?

This really is a problem.
by raaar
02 Sep 2019, 01:56
Forum: Metal Factions
Topic: Metal Factions
Replies: 162
Views: 28578

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. 2019/09/01 ------------------ NOTES v1.15 ---------------------- --- Engine - changed the recommended engine from "104.0.1-1327-g315b3fd maintenance" to "10...
by raaar
31 Aug 2019, 21:51
Forum: General Discussion
Topic: many small rooms > one large one
Replies: 20
Views: 642

Re: many small rooms > one large one

I'd suggest closing all permanently empty autohosts so users can actually find games in the battlelist. :P Having a few autohosts for each game is a good idea and helps with visibility and handling situations where one or two rooms start their game and other people who just want to play 1v1 appear ...
by raaar
23 Aug 2019, 22:54
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 630

Re: River Of Flame

looks nice!

- what's the impact on fps (how many you get with and without that effect enabled)
- what's the aspect of it over the normal map textures (not dark)
- is it hard to make it so the gadget can update the effect parameters (intensity, colors, altitude, etc.) dinamically
by raaar
20 Aug 2019, 17:33
Forum: Map Releases
Topic: Crucible
Replies: 2
Views: 114

Re: Crucible

2019/08/20 ------------------ NOTES v1.2 ----------------------

- fixed the geothermal spots on the minimap
by raaar
19 Aug 2019, 03:39
Forum: Map Releases
Topic: Crucible
Replies: 2
Views: 114

Re: Crucible

2019/08/19 ------------------ NOTES v1.1 ----------------------

- replaced "fake" units to block movement/construction below the center clock with features
(this also fixes an error that would occur on ZK)
by raaar
18 Aug 2019, 18:17
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 630

Re: River Of Flame

2019/08/18 ------------------ NOTES v2 ----------------------

- made the lava much brighter and more intense
- modified the lava sound to be less cracky and bubbly and more rocky and fade out with distance



(Thanks to Picasso for the suggestion)
by raaar
18 Aug 2019, 05:33
Forum: Map Releases
Topic: Crucible
Replies: 2
Views: 114

Crucible

Crucible (version v1.2) In-game screenshot https://springrts.com/phpbb/download/file.php?mode=view&id=10841 minimap https://springrts.com/phpbb/download/file.php?mode=view&id=10845 A 12x12 map good for 1v1 to 4v4. SPRINGFILES LINK --- special rules - units and features that fall to the lava are forc...
by raaar
15 Aug 2019, 19:02
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 630

Re: River Of Flame

Thanks for the feedback. The lava is a bit dark indeed, although your example makes it too bright. I could just increase the brightness of the textures involved, though. I have an issue with textured translucent planes : they obscure the units and at least some CEG below instead of letting them show...
by raaar
14 Aug 2019, 16:22
Forum: Map Releases
Topic: River Of Flame
Replies: 10
Views: 630

Re: River Of Flame

2019/08/13 ------------------ NOTES v1.2 ---------------------- - added tall hills covering the geothermal spots on NW and SW - improved textures, namely added dirt/ash layer over the bridges - override the LOS brightness levels to make fog-of-war less dark - don't run redundant map edge extension w...
by raaar
12 Aug 2019, 03:49
Forum: General Discussion
Topic: If Microsoft buys github
Replies: 39
Views: 3969

Re: If Microsoft buys github

Did I stutter? GitHub is required to comply with the U.S. export law Therefore zwzsg wrote: ↑ 09 Aug 2019, 18:05 They are banning people with IP coming from countries the US government dislike. Is demonstrably false and complete bullshit. Did you even read the article? He's correct, they're blockin...
by raaar
08 Aug 2019, 04:17
Forum: Metal Factions
Topic: Metal Factions
Replies: 162
Views: 28578

Re: Metal Factions

new version out with more bugfixes and some rebalancing. same link as before 2019/08/08 ------------------ NOTES v1.13 ---------------------- --- Balance / Mechanics CLOAK - fixed cloak delay after building,firing,etc. not being applied (set to 5s) - fixed cloak not draining energy - units will now ...
by raaar
04 Aug 2019, 19:33
Forum: Metal Factions
Topic: Metal Factions
Replies: 162
Views: 28578

Re: Metal Factions

new version out with a small fix. Same links as the one before. 2019/08/04 ------------------ NOTES v1.111 ---------------------- - fixed an error on the custom formations widget which was triggered by shift-queuing multiple line formations ..........and another fix 2019/08/05 ------------------ NOT...

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