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by raaar
23 Jan 2020, 02:25
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! same link as before 2020/01/23 ------------------ NOTES v1.27 ---------------------- --- Balance / Mechanics - slightly increased cost of units that have relatively short range weapons with relatively low projectile velocity (they're likely to shoot over each other and still hit the...
by raaar
18 Jan 2020, 18:53
Forum: General Discussion
Topic: Conference talks about Spring and Open Source in Brussels
Replies: 4
Views: 165

Re: Conference talks about Spring and Open Source in Brussels

food for thought (or for talk): - "some succeed in bringing contributors while others disappear". What is "success"? How much does it really correlate with number of contributors? Projects may have few users and lots of contributors or with few contributors and lots of users, or few of both, and eac...
by raaar
12 Jan 2020, 22:15
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! same link as before 2020/01/12 ------------------ NOTES v1.26 ---------------------- --- Balance / Mechanics - reduced range of SPHERE "Gaunt" from 680 to 670 - increased the range of level1 missile units to 680 (this is to ensure they outrange Gaunts and counter them properly due t...
by raaar
10 Jan 2020, 04:01
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. Stuff happening... https://springrts.com/phpbb/download/file.php?mode=view&id=10962 2020/01/10 ------------------ NOTES v1.25 ---------------------- --- New...
by raaar
29 Dec 2019, 00:22
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out!

same link as before


2019/12/28 ------------------ NOTES v1.24 ----------------------

- fixed chat type button overlapping the players list when spectators are present

- removed debug messages indicating that AI start position was selected successfully
by raaar
25 Dec 2019, 22:21
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! same link as before 2019/12/25 ------------------ NOTES v1.23 ---------------------- --- Balance / Mechanics - on team games, players are no longer set to "dead" even if they lost all units as long as allies are still standing (this is to allow the other teammates to give a them a c...
by raaar
25 Dec 2019, 03:02
Forum: General Discussion
Topic: Autohosts operating non-downloadable engines
Replies: 28
Views: 1839

Re: Autohosts operating non-downloadable engines

some options:
- temporarily banning the autohost accounts until the issue is fixed
- restoring the engine versions so people can download them again
by raaar
13 Dec 2019, 22:43
Forum: SpringLobby Client
Topic: SpringLobby testing for springlobby 0.268
Replies: 22
Views: 1261

Re: SpringLobby testing for springlobby 0.268

what are the legacy lobbies that will get deprecated?

and is there updated documentation on what lobby clients need to do to interact with the server?
by raaar
09 Dec 2019, 01:53
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! same link as before 2019/12/08 ------------------ NOTES v1.22 ---------------------- --- Balance / Mechanics - modified SPHERE "Magnetar" : . increased damage, area of effect and pull strength of the aura, but increased cost by 20% . the pull aura is now much more effective at catch...
by raaar
30 Nov 2019, 22:36
Forum: Lua Scripts
Topic: Improved field of fire display
Replies: 2
Views: 349

Re: Improved field of fire display

it'd be interesting to have this.

Shouldn't be enabled by default it the performance cost is significant, though.
by raaar
18 Nov 2019, 23:24
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out with fixes to game-breaking bugs on the previous version


same link as before


2019/11/18 ------------------ NOTES v1.21 ----------------------

- fixed two bugs with the previous version
(one would trigger auto-resign and the other would mess with the damage and cloak handler)
by raaar
18 Nov 2019, 05:43
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. AVEN Scopers scouting a hill where an enemy SPHERE commander landed and is doing nasty stuff... https://springrts.com/phpbb/download/file.php?mode=view&id=1...
by raaar
13 Nov 2019, 22:15
Forum: Game Development
Topic: Units descend TOO fast
Replies: 11
Views: 515

Re: Units descend TOO fast

The movedef your unit is using might need a higher "slopemod"
(https://springrts.com/wiki/Movedefs.lua)

The "allowGroundUnitGravity" game rule might need to be disabled
(https://springrts.com/wiki/Modrules.lua)
by raaar
31 Oct 2019, 23:00
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out with buff to t2 factories and nerf to commanders. same link as before 2019/10/31 ------------------ NOTES v1.19 ---------------------- --- Balance / Mechanics - standardized level2 unit production factories to have 4500 HP and cost about 20% less (about 1550m) - increased cost of upg...
by raaar
30 Oct 2019, 04:03
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out with some improvements to balance and a few bugs fixed. same link as before 2019/10/30 ------------------ NOTES v1.18 ---------------------- --- Engine - changed the recommended engine from "104.0.1-1404-g47794d1 maintenance" to "104.0.1-1429-g1add37c maintenance" or later (lobby cli...
by raaar
29 Oct 2019, 17:44
Forum: Game Development
Topic: lua sockets and dynamic content
Replies: 5
Views: 832

lua sockets and dynamic content

https://springrts.com/wiki/Lua_Socket I'm wondering if lua sockets could be used to have dynamic content in games through gadgets, namely: 1 - allowing players to build custom units through an external website, then, when the game starts, luasocket communication being used to get info about each pla...
by raaar
26 Oct 2019, 00:44
Forum: Engine
Topic: deprecate .tif support?
Replies: 10
Views: 1246

Re: deprecate .tif support?

having a single feature archive would have made fixing this easier, but lobbies had trouble handling dependencies (they wouldn't sort them automatically) and a safe way to tune the features to each map is include them in and tweak them instead of using the package. Imo we should avoid breaking backw...
by raaar
18 Oct 2019, 03:30
Forum: Map Releases
Topic: Icy Crater
Replies: 0
Views: 935

Icy Crater

Icy Crater! (version v1) In-game screenshot https://springrts.com/phpbb/download/file.php?mode=view&id=10911 Minimap https://springrts.com/phpbb/download/file.php?mode=view&id=10912 SPRINGFILES LINK Fight around an ice-filled crater. 12x12 East vs West or NW vs SE recommended. 2-8 players
by raaar
06 Oct 2019, 20:14
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out with some improvements to balance, sounds and UI. same link as before 2019/10/06 ------------------ NOTES v1.17 ---------------------- --- Balance / Mechanics - about 2% cost reduction in units with bursty L damage weapons and relatively low dmg/s, namely light missile launchers (as ...
by raaar
24 Sep 2019, 04:27
Forum: Metal Factions
Topic: Metal Factions
Replies: 175
Views: 33608

Re: Metal Factions

new version out! here Also available through the "metalfactions:stable" rapid tag, and by joining the nebula game rooms on the official server. https://springrts.com/phpbb/download/file.php?mode=view&id=10896 2019/09/24 ------------------ NOTES v1.16 ---------------------- --- Engine - changed the r...

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