Search found 4 matches
- 07 Apr 2010, 13:25
- Forum: AI
- Topic: threat evaluation system
- Replies: 1
- Views: 896
threat evaluation system
I've worked on this for a while. I really don't know how useful this will be to anybody but I might as well post it... It will be most interesting for people with python and pygame installed. What it needs: a map width and height. a list of enemies. a list of allies. What it does: Provide a threat g...
- 05 Apr 2010, 20:53
- Forum: AI
- Topic: ai concept
- Replies: 3
- Views: 810
Re: ai concept
So goal oriented design! absolutely. Is design ever anything else? :wink: like rushing artillery into defense does not work. (units must be mixed and used fitting to their rules) units would only be assigned to a target which they would be good at. Or rather, the best unit available that isn't more...
- 03 Apr 2010, 19:21
- Forum: AI
- Topic: ai concept
- Replies: 3
- Views: 810
ai concept
[edited to make it readable, thanks AF] Hi, I have been working on an ai concept which I shall properly code once I have access to something other than my netbook. For now I have been working on algorithms to solve specific problems in it. I wondered if anyone had already thought along the same line...
- 01 Mar 2010, 11:54
- Forum: AI
- Topic: Path Finding
- Replies: 9
- Views: 3193
Re: Path Finding
I have read the previous posts and wondered whether the danger-level (enemy unit proximity) should be a factor at this stage. In my current thinking, I seed the map with focus points that provide information on the danger-level within their radius and then use this information to pass waypoints to t...