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by joshthewhistler
07 Apr 2010, 13:25
Forum: AI
Topic: threat evaluation system
Replies: 1
Views: 896

threat evaluation system

I've worked on this for a while. I really don't know how useful this will be to anybody but I might as well post it... It will be most interesting for people with python and pygame installed. What it needs: a map width and height. a list of enemies. a list of allies. What it does: Provide a threat g...
by joshthewhistler
05 Apr 2010, 20:53
Forum: AI
Topic: ai concept
Replies: 3
Views: 810

Re: ai concept

So goal oriented design! absolutely. Is design ever anything else? :wink: like rushing artillery into defense does not work. (units must be mixed and used fitting to their rules) units would only be assigned to a target which they would be good at. Or rather, the best unit available that isn't more...
by joshthewhistler
03 Apr 2010, 19:21
Forum: AI
Topic: ai concept
Replies: 3
Views: 810

ai concept

[edited to make it readable, thanks AF] Hi, I have been working on an ai concept which I shall properly code once I have access to something other than my netbook. For now I have been working on algorithms to solve specific problems in it. I wondered if anyone had already thought along the same line...
by joshthewhistler
01 Mar 2010, 11:54
Forum: AI
Topic: Path Finding
Replies: 9
Views: 3193

Re: Path Finding

I have read the previous posts and wondered whether the danger-level (enemy unit proximity) should be a factor at this stage. In my current thinking, I seed the map with focus points that provide information on the danger-level within their radius and then use this information to pass waypoints to t...

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