To who ever reads this, do you know where to find or how to find the coding for collisions in Spring? If you do not then please do not respond.
Thank you
~Lexis
Search found 6 matches
- 25 Sep 2005, 12:00
- Forum: Engine
- Topic: Collision Code
- Replies: 0
- Views: 409
- 25 Sep 2005, 05:49
- Forum: Game Development
- Topic: Gunships and Flak - Need Feedback
- Replies: 18
- Views: 2755
Gunships and Flak - Need Feedback
I have been noticing that a lot of players use gunship swarms. That is not a bad thing, but what I do not like about is that there is no way a player could ever get ready for an attack like that while also fighting an army from another player. I just want some feedback from other TA players about so...
- 17 Sep 2005, 20:37
- Forum: Game Development
- Topic: Using the Source
- Replies: 2
- Views: 880
Using the Source
Hi, if anyone here knows where I can get the source files to any untilities related to TA, please post a link here or just reply.
thanks
thanks
- 08 Sep 2005, 00:48
- Forum: Game Development
- Topic: Modeling problems
- Replies: 8
- Views: 1341
Modeling problems
When I try to export my unit from my model to a .dxt format it doesn't seem to want to import correctly back into 3DOB. When I do I get nothing but white and the same goes for .obj files. Is there a better file type to use for importing into 3DOB? Plus, I assume that each piece of the unit needs to ...
- 03 Sep 2005, 01:58
- Forum: Game Development
- Topic: Exporting .3do
- Replies: 4
- Views: 1387
- 02 Sep 2005, 23:03
- Forum: Game Development
- Topic: Exporting .3do
- Replies: 4
- Views: 1387
Exporting .3do
Hi, I've been looking into modding and all and I was wondering if there was a way you can export .3do files so you can edit them in a 3D modler? Thus far I have not found anything that will let me do so.