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by Lexis
25 Sep 2005, 12:00
Forum: Engine
Topic: Collision Code
Replies: 0
Views: 409

Collision Code

To who ever reads this, do you know where to find or how to find the coding for collisions in Spring? If you do not then please do not respond.

Thank you
~Lexis
by Lexis
25 Sep 2005, 05:49
Forum: Game Development
Topic: Gunships and Flak - Need Feedback
Replies: 18
Views: 2755

Gunships and Flak - Need Feedback

I have been noticing that a lot of players use gunship swarms. That is not a bad thing, but what I do not like about is that there is no way a player could ever get ready for an attack like that while also fighting an army from another player. I just want some feedback from other TA players about so...
by Lexis
17 Sep 2005, 20:37
Forum: Game Development
Topic: Using the Source
Replies: 2
Views: 880

Using the Source

Hi, if anyone here knows where I can get the source files to any untilities related to TA, please post a link here or just reply.

thanks
by Lexis
08 Sep 2005, 00:48
Forum: Game Development
Topic: Modeling problems
Replies: 8
Views: 1341

Modeling problems

When I try to export my unit from my model to a .dxt format it doesn't seem to want to import correctly back into 3DOB. When I do I get nothing but white and the same goes for .obj files. Is there a better file type to use for importing into 3DOB? Plus, I assume that each piece of the unit needs to ...
by Lexis
03 Sep 2005, 01:58
Forum: Game Development
Topic: Exporting .3do
Replies: 4
Views: 1387

nope, you can't export obj.
by Lexis
02 Sep 2005, 23:03
Forum: Game Development
Topic: Exporting .3do
Replies: 4
Views: 1387

Exporting .3do

Hi, I've been looking into modding and all and I was wondering if there was a way you can export .3do files so you can edit them in a 3D modler? Thus far I have not found anything that will let me do so.

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