Search found 39 matches
- 23 Jun 2014, 09:51
- Forum: Help & Bugs
- Topic: ATI HD 7770 GOOD DRIVER BUT UPDATE OR DOWN DEPEND ON CONFIGF
- Replies: 2
- Views: 1658
Re: ATI HD 7770 GOOD DRIVER BUT UPDATE OR DOWN DEPEND ON CON
Settings that makes my Spring crash with AMD + Catalyst 14.4 3DTrees = 1 AdvMapShading = 1 AdvUnitShading = 1 ReflectiveWater = 4 GroundDecals = 1 Shadows = 1 Game is ugly without shadows. Cool thanks, that helped me get it working with AMD 14.4 drivers. Just manually edited springsettings.cfg and ...
- 23 Jan 2012, 10:11
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.63
- Replies: 40
- Views: 9217
Re: Balanced Annihilation 7.63
Not sure if this is BA specific or not. I'm using - spring 0.85 - BA 7.63 - AMD 7970 (driver 11.12) - windows 7 64bit When I mouse over a unit or building, the pulsing blue affect (which works on my nvidia rig) turns half the screen Cyan and makes it chug a bit. A friend of mine has an older AMD car...
- 01 Dec 2010, 09:11
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 134035
Re: Skirmish AI: E323AI 3.22.4
may someone is so kind to compile me a actual version of the E323AI 3.23 is way better to play against i tried already multiple times to compile myself, but have somewhere a glitch between gcc and mingw thx I concur, can we get the latest version for current spring version ? Please ?? :mrgreen:
- 03 Nov 2010, 05:34
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1226635
Re: Random WIP
Key Karl, I just found a portfolio with all the 3D models from KKnD. http://www.coroflot.com/zygo/KKND-2-3D
Looks like this fellow has possibly made them all at some point.
Looks like this fellow has possibly made them all at some point.
- 23 Aug 2010, 02:28
- Forum: AI
- Topic: SAIL - A Python AI Framework
- Replies: 19
- Views: 7165
Re: SAIL - A Python AI Framework
This sounds interesting. Are you still working on this project ? I've taken a look at the java interface, but don't know enough about java at this time to do much with it and probly don't have the time either. Your project sounds like a nice way to learn python too.
- 23 Aug 2010, 02:11
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 134035
Re: Skirmish AI: E323AI 3.21.2
I've tried the last version provided in the installer, and I must say that the AI has become much harder to beat :) Though, if you look at the attached replay... the commander handling needs some tweaks :) I did not find any difference in the AI on spring 0.82.x. Normally play 2 AIs on maps like Co...
- 17 Aug 2010, 17:32
- Forum: SPADS AutoHost
- Topic: mod options changes not applied in lobby and AIs not working
- Replies: 4
- Views: 622
Re: SPADS AutoHost beta release
I can confirm the mod options issue is fixed in stable. But there's another issue. Chicken bots don't spawn into the game. I've tried BA and CA chickens (latest versions). infolog.txt from my local spring dir: [ 0] ERROR: Unknown skirmish AI specified: [ 0] Warning: No Chicken team available, add a ...
- 17 Aug 2010, 06:59
- Forum: SPADS AutoHost
- Topic: mod options changes not applied in lobby and AIs not working
- Replies: 4
- Views: 622
Re: SPADS AutoHost beta release
As seen with romulous in lobby, this is due to SPADS not limiting SETSCRIPTTAGS commands sizes, and new lobby server limiting commands length to 1024. It seems BA Chicken Defense V2.11 mod has enough modoptions to generate SETSCRIPTTAGS commands longer than 1024 characters. I will fix SPADS soon to...
- 16 Aug 2010, 15:43
- Forum: SPADS AutoHost
- Topic: mod options changes not applied in lobby and AIs not working
- Replies: 4
- Views: 622
mod options changes not applied in lobby and AIs not working
Hey Bibim,
In the Official Server (lobby) I do not see any mod option changes reflected in the lobby client. But, in the old lobby client it works fine. I guess this could be to do with new beta lobby server.
Using latest stable spads.
Mod: BA Chicken Defense V2.11
In the Official Server (lobby) I do not see any mod option changes reflected in the lobby client. But, in the old lobby client it works fine. I guess this could be to do with new beta lobby server.
Using latest stable spads.
Mod: BA Chicken Defense V2.11
- 08 Jun 2010, 06:11
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 301869
Re: Shard
Just tried this AI. It sent a lot of L1 units in, then both AIs I was playing sent their commanders over and my defences took them out and it was game over. See the replay if you're interested.
- 08 Jun 2010, 05:32
- Forum: Linux
- Topic: Gentoo install changes with new layman version
- Replies: 1
- Views: 747
Gentoo install changes with new layman version
With the newest version of layman on gentoo the storage dir has changed to /var/lib/layman . Spring wont install with the instructions at http://springrts.com/wiki/Gentoo_install The old location: echo "source /usr/local/portage/layman/make.conf" >> /etc/make.conf The new location: echo &q...
- 27 May 2010, 08:52
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 134035
E323AI 3.21.1
Anyone played a few bots on Comet Catcher Redux ? They are aggresive at the start. I suspect the stall mid game could be a unit limit issue, since they build a lot of buildings.
- 20 May 2010, 15:52
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 134035
Re: Skirmish AI: E323AI 3.21.1
v3.21.1 seems to work ok. Just played 2 AIs, but seriously wasted them.
- 06 May 2010, 18:06
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 134035
3.20.0RC2
3.20.0RC2 plays well. It's start game is good but the mid to end game still needs work. Would be good to see the bot tech up at some point and forget L1 units.
[edit] Ok on mount dustmore it played much better, sending T2 stuff [/edit]
[edit] Ok on mount dustmore it played much better, sending T2 stuff [/edit]
- 06 Apr 2010, 06:51
- Forum: Help & Bugs
- Topic: http://www.springinfo.info/ js errors
- Replies: 1
- Views: 544
http://www.springinfo.info/ js errors
http://www.springinfo.info/ seems borked. Error: $.Lightbox is undefined Source File: http://www.springinfo.info/wp-content/plugins/jquery-lightbox-balupton-edition/js/jquery.lightbox.min.js Line: 11 Using Firefox 3.6.3 in Windows 7 I clicked on : Latest Forums Posts - Games & Mods ÔÇó Re: World...
- 20 Mar 2010, 18:32
- Forum: Help & Bugs
- Topic: setup a relay host ?
- Replies: 2
- Views: 681
Re: setup a relay host ?
ok cool, BrainDamage helped me setup an AU relay host
Did not take long for some people to start using it either.
Did not take long for some people to start using it either.
- 20 Mar 2010, 14:30
- Forum: Help & Bugs
- Topic: setup a relay host ?
- Replies: 2
- Views: 681
setup a relay host ?
Is it possible to set up a relay host myself ? I only ask because the current ones don't have a great ping cause I'm in AU. If I did set one up if would be for public use (as my springie auto hosts are), and it's hosted on a network with high bandwidth (multiple peers).
- 20 Mar 2010, 14:21
- Forum: Help & Bugs
- Topic: spring crash - advanced BA
- Replies: 4
- Views: 987
Re: spring crash - advanced BA
Just had a game of Advanced BA 1.6 beta with just me and a chicken bot and it did not crash. Will try a network game once the "mod differs from host" error is fixed by Deadnight Warrior.
- 09 Mar 2010, 09:56
- Forum: Help & Bugs
- Topic: spring crash - advanced BA
- Replies: 4
- Views: 987
Re: spring crash - advanced BA
Yes it crashes when you watch the replay. Replay attached.
- 09 Mar 2010, 09:44
- Forum: Balanced Annihilation
- Topic: BA Chicken Defense V2.56 (BA7.81)
- Replies: 310
- Views: 65080
Re: BA Chicken Defense V2.10 (BA712)
Is it possible to make 2 Queens spawn ? I can kill a very hard queen in about 1 minute.
One thing I'm searching for is how to change the custom queen settings to make it harder.
One thing I'm searching for is how to change the custom queen settings to make it harder.