Search found 7 matches
- 18 Feb 2010, 14:24
- Forum: Map Creation
- Topic: Best map release practices?
- Replies: 10
- Views: 2514
Re: Best map release practices?
I agree about screenies and will upload some as soon (had slight problems with springfiles). I have one question, though: How do I get a minimap on the site? A minimap is maybe even more important than screenshots.
- 17 Feb 2010, 12:09
- Forum: Map Creation
- Topic: Best map release practices?
- Replies: 10
- Views: 2514
Best map release practices?
Having just released my first map (Arctic Inferno) after a couple of test versions, the thought struck me that whilst there are good tutorials on mapmaking, there are some mistakes that are easy to make but just as easy to avoid, if you have some good practices: - Do not give the test versions the s...
- 13 Feb 2010, 01:23
- Forum: Lua Scripts
- Topic: better unit_prevent_outsides_orders.lua needed
- Replies: 7
- Views: 1234
Re: better unit_prevent_outsides_orders.lua needed
Argh, how do I get the typemap value?
And is there any simple way to make building preview screens red when you have one selected and hover the mouse over the "forbidden" area? Then the only confusing thing would be F2, when used with an aircon and LOS to the forbidden area.
And is there any simple way to make building preview screens red when you have one selected and hover the mouse over the "forbidden" area? Then the only confusing thing would be F2, when used with an aircon and LOS to the forbidden area.
- 12 Feb 2010, 14:47
- Forum: Lua Scripts
- Topic: better unit_prevent_outsides_orders.lua needed
- Replies: 7
- Views: 1234
Re: better unit_prevent_outsides_orders.lua needed
Won't that only make it show red because it's impassable for all cons except aircons? And only aircons could reach the area in question if the gadget didn't prevent it.
- 12 Feb 2010, 10:54
- Forum: Lua Scripts
- Topic: better unit_prevent_outsides_orders.lua needed
- Replies: 7
- Views: 1234
Re: better unit_prevent_outsides_orders.lua needed
I didn't know how to filter build commands until you said that about negative IDs so thanks! :-) Now that I think about it, I don't know if there's any reason not to prevent all commands outside the playing area but now the code prevents construction as well as movement outside so gameplay is what I...
- 12 Feb 2010, 03:02
- Forum: Lua Scripts
- Topic: better unit_prevent_outsides_orders.lua needed
- Replies: 7
- Views: 1234
better unit_prevent_outsides_orders.lua needed
I'm a Lua noob and have been messing with BrainDamage's script with the aforementioned name to not only stop move orders but also build orders outside a certain area on my map. Stopping move, attack etc. works but do you guys have any suggestions how to stop construction? It seems to me that I could...
- 22 Jan 2010, 21:20
- Forum: XTA
- Topic: D-gun issues
- Replies: 47
- Views: 12836
Re: D-gun issues
As the other participant in this dgun duel test, I have a few things to add: The undesirable implication this has on gameplay is that under all other circumstances than when two umorphed arm commanders meet, the currently wisest action for both is to immediately engage in a duel and continue until t...
