Search found 14 matches
- 13 Mar 2006, 14:05
- Forum: General Discussion
- Topic: Internationalization of the Wiki
- Replies: 21
- Views: 1768
I dont see the harm in trying but I agree with zaph, this is a MAJOR project. Having a fully translated wiki is beyond the scope of anything we would have imagined That's true. But I see the hole point of the wiki in *slowly* creating a documentation that becomes final a some point or another, so I...
- 13 Mar 2006, 13:40
- Forum: General Discussion
- Topic: TA Spring on Wikipedia
- Replies: 22
- Views: 3159
tranlated the English page into German: http://de.wikipedia.org/wiki/TA_Spring
if somebody knows German, please look over it.
if somebody knows German, please look over it.
- 12 Mar 2006, 21:10
- Forum: General Discussion
- Topic: Internationalization of the Wiki
- Replies: 21
- Views: 1768
Thanks a lot for your helpful reply, BwDorp ... Of course we do learn English at school. I'm not arguing for a multilanguage forum or something, but for multilanguage documentation, meaning sth. optional (doesn't require additional effort for those who use it already) that won't harm noone as it doe...
- 12 Mar 2006, 19:02
- Forum: General Discussion
- Topic: Internationalization of the Wiki
- Replies: 21
- Views: 1768
A British flag is probably better, I hope that Fnordia can provide one. I've changed that french thing (but please change it if it's wrong, it's just a wild guess, my french sucks). I don't really think we need a poll. If somebody did a translation into, say, spanish he just needs do do another {{la...
- 12 Mar 2006, 18:39
- Forum: General Discussion
- Topic: Internationalization of the Wiki
- Replies: 21
- Views: 1768
Internationalization of the Wiki
There are already efforts to translate parts of the wiki, and as a German Spring fan I really appreciate it (I understand English, but a lot of my fellow countrymen do not, and I really think we can reach greater audience with a multilanguage wiki). So today I set out to translate a few pages and wi...
- 30 Oct 2005, 18:19
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
- 29 Oct 2005, 11:37
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
I do support the idea of a heavy AA Kbot though, maybe a combination of Flak and Missiles would be best, would you like me to design something like a heavy AA Kbot? Well yeah, that'd be awesome. At least for arm... maybe core should get something effective against air? That's true; Arm has their Pe...
- 28 Oct 2005, 20:12
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
I think this is a place where Spring has, quite simply, broken TA. I understand your point of view very well. But since Spring gives map makers the possibility to create very different types of maps, I feel it to be not satisfying to generaly rule out certain types of maps, just because the current...
- 28 Oct 2005, 19:35
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
A solution nobody has proposed would be to have better control over the aircraft. I like your ideas. Although it probably belongs to another post, I think the easiest way to solve the problem of fighters being killed by AA is that they oughta look if their (move or attack) goal is within the radius...
- 28 Oct 2005, 18:28
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
... unless their climb value is differnt. That makes me think: If sb. changed that climb value for mobile flaks a bit, so that they can climb steeper hills, it'll probably solve the problem as well. And on normal terrains it wouldn't make a balance difference, since noone in the sane mind relies so...
- 28 Oct 2005, 18:07
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
- 28 Oct 2005, 17:40
- Forum: General Discussion
- Topic: Unit Request: Lvl 2 anti-air KBot
- Replies: 44
- Views: 4859
Unit Request: Lvl 2 anti-air KBot
On mountainous maps where tanks can't get thru I often experience the problem that my attacking KBots get eaten by enemy brawlers. While I don't think brawlers are unbalanced (not any more), I can't see a way in which I could defend against this effectively. I need huge amounts of Jethros/Crashers, ...
- 28 Oct 2005, 17:12
- Forum: Help & Bugs
- Topic: Torpedo trouble mkII
- Replies: 2
- Views: 621
- 13 Sep 2005, 15:41
- Forum: Help & Bugs
- Topic: Lobby Client 1.51 can't connect
- Replies: 5
- Views: 1047