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by EdvonSchleck
13 Mar 2006, 14:05
Forum: General Discussion
Topic: Internationalization of the Wiki
Replies: 21
Views: 1768

I dont see the harm in trying but I agree with zaph, this is a MAJOR project. Having a fully translated wiki is beyond the scope of anything we would have imagined That's true. But I see the hole point of the wiki in *slowly* creating a documentation that becomes final a some point or another, so I...
by EdvonSchleck
13 Mar 2006, 13:40
Forum: General Discussion
Topic: TA Spring on Wikipedia
Replies: 22
Views: 3159

tranlated the English page into German: http://de.wikipedia.org/wiki/TA_Spring
if somebody knows German, please look over it.
by EdvonSchleck
12 Mar 2006, 21:10
Forum: General Discussion
Topic: Internationalization of the Wiki
Replies: 21
Views: 1768

Thanks a lot for your helpful reply, BwDorp ... Of course we do learn English at school. I'm not arguing for a multilanguage forum or something, but for multilanguage documentation, meaning sth. optional (doesn't require additional effort for those who use it already) that won't harm noone as it doe...
by EdvonSchleck
12 Mar 2006, 19:02
Forum: General Discussion
Topic: Internationalization of the Wiki
Replies: 21
Views: 1768

A British flag is probably better, I hope that Fnordia can provide one. I've changed that french thing (but please change it if it's wrong, it's just a wild guess, my french sucks). I don't really think we need a poll. If somebody did a translation into, say, spanish he just needs do do another {{la...
by EdvonSchleck
12 Mar 2006, 18:39
Forum: General Discussion
Topic: Internationalization of the Wiki
Replies: 21
Views: 1768

Internationalization of the Wiki

There are already efforts to translate parts of the wiki, and as a German Spring fan I really appreciate it (I understand English, but a lot of my fellow countrymen do not, and I really think we can reach greater audience with a multilanguage wiki). So today I set out to translate a few pages and wi...
by EdvonSchleck
30 Oct 2005, 18:19
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

I like your ideas a lot, GrOuNd_ZeRo, though I have to agree to Lindir that not being able to attack ground units is not XTA-style. But if it's almostuseless against ground units, that'd be fine with me.

I'm really looking forward to getting my hands on these units :-)
by EdvonSchleck
29 Oct 2005, 11:37
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

I do support the idea of a heavy AA Kbot though, maybe a combination of Flak and Missiles would be best, would you like me to design something like a heavy AA Kbot? Well yeah, that'd be awesome. At least for arm... maybe core should get something effective against air? That's true; Arm has their Pe...
by EdvonSchleck
28 Oct 2005, 20:12
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

I think this is a place where Spring has, quite simply, broken TA. I understand your point of view very well. But since Spring gives map makers the possibility to create very different types of maps, I feel it to be not satisfying to generaly rule out certain types of maps, just because the current...
by EdvonSchleck
28 Oct 2005, 19:35
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

A solution nobody has proposed would be to have better control over the aircraft. I like your ideas. Although it probably belongs to another post, I think the easiest way to solve the problem of fighters being killed by AA is that they oughta look if their (move or attack) goal is within the radius...
by EdvonSchleck
28 Oct 2005, 18:28
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

... unless their climb value is differnt. That makes me think: If sb. changed that climb value for mobile flaks a bit, so that they can climb steeper hills, it'll probably solve the problem as well. And on normal terrains it wouldn't make a balance difference, since noone in the sane mind relies so...
by EdvonSchleck
28 Oct 2005, 18:07
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

Play a different map.
I mostly do that: I don't play non-flat maps.

But there are lots of mountainous maps around, and it would make them a lot more interesting to play if they were actually playable.
by EdvonSchleck
28 Oct 2005, 17:40
Forum: General Discussion
Topic: Unit Request: Lvl 2 anti-air KBot
Replies: 44
Views: 4859

Unit Request: Lvl 2 anti-air KBot

On mountainous maps where tanks can't get thru I often experience the problem that my attacking KBots get eaten by enemy brawlers. While I don't think brawlers are unbalanced (not any more), I can't see a way in which I could defend against this effectively. I need huge amounts of Jethros/Crashers, ...
by EdvonSchleck
28 Oct 2005, 17:12
Forum: Help & Bugs
Topic: Torpedo trouble mkII
Replies: 2
Views: 621

I have the same problem. Water maps are now virtually implayable because torpedo launchers and subs can't be taken out by planes and are real pain to destroy in any other way.
by EdvonSchleck
13 Sep 2005, 15:41
Forum: Help & Bugs
Topic: Lobby Client 1.51 can't connect
Replies: 5
Views: 1047

same with me. same error message when i just overwrote my old taserver files, and when i deleted that folder and made a fresh install it would work at all (for an instance, the tee.exe was missing and there was some strange error in taserver.java).

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