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by Voidranaut
16 Feb 2010, 05:52
Forum: Lua Scripts
Topic: drawing shapes
Replies: 5
Views: 741

drawing shapes

In BA it is possible to make units that use shields to deflect plasma bombardments What mechanics does the game rely on to make these hollow shell spheres? (I canÔÇÖt find a gadget or widget that seems to do this job) And further more can I utilize this mechanic to make my own custom shapes with cus...
by Voidranaut
01 Feb 2010, 19:48
Forum: Lua Scripts
Topic: Gadget based buttons
Replies: 3
Views: 868

Re: Gadget based buttons

No. And it is a wonder you can get any code working at all with such a fluctuant spelling. sorry about that I will start spell checking my English before I post thanks for letting me know about the spelling now I can fix it :) I do have one more problem though Problem: have been trying to link my c...
by Voidranaut
31 Jan 2010, 23:00
Forum: Lua Scripts
Topic: Gadget based buttons
Replies: 3
Views: 868

Gadget based buttons

currently I am trying to understand what it takes to add custom command buttons to a units menue so far I am failry certain that I understand almost nothing of what is envolved in praforming this process but I have been looking at unit_mex_upgrade as a refrance and trying to make my own random butto...
by Voidranaut
29 Jan 2010, 04:16
Forum: General Discussion
Topic: Load and Unload Unit
Replies: 1
Views: 426

Load and Unload Unit

Hay I have a general question

is it possible to make units that are being carried by a transport free to shoot at units on the ground? like in supreme commander?

or would I be better off trying to create my own transport gadget with adustible varibale like that?
by Voidranaut
26 Jan 2010, 03:43
Forum: Lua Scripts
Topic: GameFrame() --> unsafe chagnes question
Replies: 7
Views: 748

Re: GameFrame() --> unsafe chagnes question

1. Do NOT put a UnitDefID in your file. That can change at any time. Use something like UnitDefNames.armsub.id 2. That's strange that it's not finished. What unit are you trying, in what game? oh hmmm... I must be supre lucky then because the UnitDefID has been the same unit everytime... the only t...
by Voidranaut
25 Jan 2010, 20:49
Forum: Lua Scripts
Topic: GameFrame() --> unsafe chagnes question
Replies: 7
Views: 748

Re: GameFrame() --> unsafe chagnes question

hmmm in that case I am deffenetly doing something simple wrong Probibly I am missinterprieting the spring sites info on this command here is my code function gadget:GetInfo() return { name = "CUTests", desc = "creates units", author = "zwzsg (and then horribly ruined by Void...
by Voidranaut
25 Jan 2010, 07:48
Forum: Lua Scripts
Topic: GameFrame() --> unsafe chagnes question
Replies: 7
Views: 748

Re: GameFrame() --> unsafe chagnes question

aaaa I see

I guess I jumped the gun and thought there was something more too it than that

I dont have one last question though

when I spawn the unit it is un built

how do I make units spawn finished like the commanders at the begginging of a game?
by Voidranaut
25 Jan 2010, 07:00
Forum: Lua Scripts
Topic: GameFrame() --> unsafe chagnes question
Replies: 7
Views: 748

GameFrame() --> unsafe chagnes question

in my quest for making Spring.CreateUnit() work I was told that I need to incorporate GameFrame() my scirpting in order to keep the "attemtp to make unsafe chagnes" error from showing up unfortunetly I am haveing ALOT of trouble finding more info on exaclty what I need to do with the GameF...
by Voidranaut
25 Jan 2010, 01:13
Forum: Lua Scripts
Topic: Spring.CreateUnit()
Replies: 7
Views: 1131

Re: Spring.CreateUnit()

with this spring creat unit stuff I was hopeing to make a gadget that would make a specific unit on a specific part of the map when I hit a key on the key board so far my code looks like this function gadget:GetInfo() return { name = "CUTests", desc = "creates units", author = &q...
by Voidranaut
24 Jan 2010, 04:43
Forum: Lua Scripts
Topic: Spring.CreateUnit()
Replies: 7
Views: 1131

Re: Spring.CreateUnit()

Though, it would be more safe to create units in GameFrame! Or are you saying the safety is useless? I see I did not realize that the game frame was the missing componet I will look into that now thanks for pointing me in the right direction :) and thanks for letting me know about the possiblity of...
by Voidranaut
24 Jan 2010, 04:05
Forum: Lua Scripts
Topic: Spring.CreateUnit()
Replies: 7
Views: 1131

Spring.CreateUnit()

I have been playing with the Spring.CreateUnit() command in the following script function gadget:GetInfo() return { name = "CUTests", desc = "creates units", author = "zwzsg (and then horribly ruined by Voidranaut)", date = "not sure", version = "1.0"...
by Voidranaut
24 Jan 2010, 00:09
Forum: Lua Scripts
Topic: Spring.GetGameSeconds question
Replies: 5
Views: 704

Re: Spring.GetGameSeconds question

aaa I see

wow I must be excited or I would have cought that

will try to slow down

thanks for the help
by Voidranaut
23 Jan 2010, 23:06
Forum: Lua Scripts
Topic: Spring.GetGameSeconds question
Replies: 5
Views: 704

Re: Spring.GetGameSeconds question

lastplayed versus lastPlayed sorry for my ignorence but I dont fallow are you saying I should change the if() stamtent to include something more to do with lastplayed? sorry but I really dont fallow your remark EDIT: also as I have played with it I found that if ( ( Spring.GetGameSeconds() - lastPl...
by Voidranaut
23 Jan 2010, 22:28
Forum: Lua Scripts
Topic: Variable passing question
Replies: 14
Views: 2136

Re: Variable passing question

wow thank you all for all the awsome info :)

especially zwzsg thanks for taking the time to go over it all in such detail your explination really helped ALOT!!
by Voidranaut
23 Jan 2010, 22:21
Forum: Lua Scripts
Topic: Spring.GetGameSeconds question
Replies: 5
Views: 704

Spring.GetGameSeconds question

I am currently working on the following script -- $Id: snd_noises.lua 3171 2008-11-06 09:06:29Z det $ -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- -- -- file: tests I need to run -- b...
by Voidranaut
23 Jan 2010, 09:37
Forum: Lua Scripts
Topic: UnitDefs[ defID ]["custom_param"] question
Replies: 10
Views: 1811

Re: UnitDefs[ defID ]["custom_param"] question

OMG thank you

ya 1 in fbi was considered a stirng... wow I honestly did not think to try that good call :)

hay can you type cast in lua? like if I needed to set something up later were I need the number to be used in an equation would be be able to cast it into an int or float? or boolen?
by Voidranaut
23 Jan 2010, 09:26
Forum: Lua Scripts
Topic: UnitDefs[ defID ]["custom_param"] question
Replies: 10
Views: 1811

Re: UnitDefs[ defID ]["custom_param"] question

Then you probably have a issue with your FBI, it should look like this if you're using Lua (and you should be): customParams = { ProvideTech = "tech1", ProvideTechRange = "500", }, aaahhh ya that was something I was deffenetly missing thanks I did not realize my fbi needed the c...
by Voidranaut
23 Jan 2010, 04:05
Forum: Lua Scripts
Topic: UnitDefs[ defID ]["custom_param"] question
Replies: 10
Views: 1811

Re: UnitDefs[ defID ]["custom_param"] question

hmmm well the syntex you gave me is deffenetly right but it still is returning nil in the echo (in addition to not calling my audio) the spelling between the widget word "merciless" and fbi "merciless" is the same (I copy pasted and double checked) in fbi it says merciless=1; ......
by Voidranaut
23 Jan 2010, 03:41
Forum: Lua Scripts
Topic: UnitDefs[ defID ]["custom_param"] question
Replies: 10
Views: 1811

UnitDefs[ defID ]["custom_param"] question

I have made a widget with the following function inside of it function widget:CommandNotify(cmdID) echo( "got here" ) local unitID = Spring.GetSelectedUnits()[1] if(not unitID) then return end local defID = Spring.GetUnitDefID(unitID) local Nature = UnitDefs[ defID ]["merciless"]...
by Voidranaut
22 Jan 2010, 07:37
Forum: Lua Scripts
Topic: Variable passing question
Replies: 14
Views: 2136

Re: Variable passing question

thank you

I did not know i was posting in the wrong spot sorry

I dont want to clutter up the forum with the same quesiton in two spots is there a way to just move it all? or should I just repost on a new thread?

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