I'm not a game developer, but shouldn't it be your job to implement save/load support? And the engine's job to provide an interface for you to do so?zwzsg wrote: engine devs: not interested in saves
game devs: doing saves on their own
players: ignoring Lua-based saves, asking again anyway
Search found 13 matches
- 07 Jan 2010, 01:42
- Forum: Help & Bugs
- Topic: Spring won't open saves!
- Replies: 93
- Views: 11377
Re: Spring won't open saves!
- 06 Dec 2009, 05:54
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
Alright, I disabled the widgets that were causing the CPU load, and recompiled it with all debugging disabled. All I have to say is it's in running much smoother now. I had 1100 jets area attacking the ground, and the CPU load never went above 60%, hanging around 30-40%. The frame rate however was a...
- 06 Dec 2009, 00:59
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
zerver, I'll try disabling some of those Widgets later. Some of them kinda sound important, but I guess if they give me better performance I'll learn to live without them.
Thanks for the help!
Thanks for the help!
- 05 Dec 2009, 01:09
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
Alright, recompiled with "#define GML_MUTEX_PROFILER 1" and here are the results: Screen Shot #1 Screen Shot #2 Screen Shot #3 Looks like the "luaMutex" is using the most of whatever that would be. But I really don't know what I'm looking at. :-) Edit: Apparently the game doesn't...
- 04 Dec 2009, 22:08
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
I was unable to reproduce the same CPU load for some reason. I did, however, see a 101% every now and then. I never saw anything above 99% with the single thread build. Spring 0.80.5.2: 729 units with game speed set to 1: CPU Load 14-20% 100-130 fps 729 units with game speed set to 20: CPU Load 98-9...
- 04 Dec 2009, 02:21
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
hoijui, it might have been my Internet connection lagging some, since I'm on a wireless ISP and my average latency is 130ms. Also At this point I think the MT build provides me with more frames per second than the single threaded build. Just higher overall CPU usage. zerver, I ran the game with the ...
- 04 Dec 2009, 01:05
- Forum: Help & Bugs
- Topic: Spring // blue screen
- Replies: 4
- Views: 598
Re: Spring // blue screen
I've seen data kinda like that before. Sometimes after Spring will crash it will flood the terminal with binary data. Don't ask me why though. I'm not sure if it showed up in the log, but I didn't look. But usually after this happens the Spring process with hang. I'm also guessing it's eating memory...
- 04 Dec 2009, 00:45
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
Alright, I compiled a debug version of Spring. I played a couple of games since then and still it haven't crashed, which is a good sign. Another thing I've noticed is that the MT build reports way more CPU load than what, I think, is necessary according to my frames per second. Here in this screen s...
- 03 Dec 2009, 06:58
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
It doesn't appear to be working. Is there something I'm doing wrong? [23:56:52] <Delta> !translate file=http://pastebin.ca/1699695 [23:56:53] * BuildServ * ----- Start of translation process ( file=http://pastebin.ca/1699695 auto=yes links=yes ) ----- [23:56:53] * BuildServ * Downloading stacktrace....
- 03 Dec 2009, 05:02
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
I disabled the widget that was causing the errors, and all seemed to be going good. I played a 40 minute game with no crashes. But when I started the second game, maybe 10 minutes into it, the game crashed with another segmentation fault. It looks like the same error to me, but I'm not sure. I don't...
- 03 Dec 2009, 00:46
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
I would have never guessed a Widget could cause that, wow! Also, I'll look into getting the stacktrace translated, not exactly sure how though. I'll post back later on with more information if I have any.
Thanks for your help!
Thanks for your help!
- 02 Dec 2009, 23:59
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Re: Spring 0.80.5.2 MT Build Hangs
I just tried playing another game; maybe 20-30 minutes into the game it crashed, this time it with a segmentation fault. From what I've seen the SMP version of Spring has had over a year of development--well at least dating back that far. I know you guys don't work 8 hours a day on Spring, but I was...
- 02 Dec 2009, 00:58
- Forum: Help & Bugs
- Topic: Spring 0.80.5.2 MT Build Hangs
- Replies: 25
- Views: 2566
Spring 0.80.5.2 MT Build Hangs
I was just playing in a game and all of a sudden it just stopped; the screen went black, and I wasn't able to do anything. I know it crashed right after spamming "[ 50973] GML error: Sim thread called gmlGenLists" in the console, so I'm guessing that has something to do with it. I could be...